Greetings, everyone!
This is a list of what I want from the new Mass Effect game arriving next year and my reasoning for desiring such.
1. Greater Customization
The first ME was probably my favorite because of the sheer amount of customization that you could add to your character. This included having different ammo types for each weapon, gun qualities/perks, armor qualities, etc. I found that these were removed in the later ME games, which I believe to be a critical error on BioWare's part. Customization shouldn't be limited to equipment. The game should also host a plethora of skill and talent leveling. In the first ME, there were many skills that you could upgrade, that number winnowed down to less than ten in ME3.
2. Non Linear Story
I disliked ME3 because of its linear story, and several other reasons. Yeah, it made sense because you were trying to fight off the reapers and gather reinforcements, but the whole story felt rushed and straight forward. I loved the massive amount of exploration and side quests that the first two installments offered. Please bring that back to the franchise. It looks like an exploration type game, so hopefully this will be implemented.
3. Dialogue and Character Development
Another reason I disliked ME3 so much was because of the dialogue. Shepard would talk for a couple of minutes, then you would have two options, usually one worded, and then he/she would talk for a couple more minutes. For me, it was a devastating blow to the game. The first two games, you had multiple options at multiple points in a conversation that could alter the entire situation which is why I loved the first two games so much. Character development is another major element that should be included in this game. ME2 excelled at this. You got to know your crew on a level that is unparalleled in any game that I've played, bring this back in your next game.
A pretty short list, but those are the main points I want out of the next game. The main takeaway is this: put a lot of the RP elements back into the game that were present in the first two installments. The third felt like primarily a third person shooter with very little elements of roleplaying, while its predecessors felt like a dynamic roleplaying experience that happens to be a third person shooter.





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