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The Best of the Best (specializations)


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#1
Dracon525

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Hey guys.

So, for one of my playthroughs, my character will be focused on having the best all-round team, a solid reliable unit.

I'll be playing as a dwarf Champion, ie: the Tank role. Generally my parties have comprised of Tank, Healer/Support, Debilitator, Damager.

So, who would you suggest fits these roles? (Keeping in line with the "all-round" style, I'm aiming for a 2 warrior, 1 mage, 1 rogue party)

As it's the only healing in the game pretty much, i'm seeing Viviene (Knight Enchanter) as my Healer/Support ie: Barrier Spammer.

As for debilitating, i'm was originally thinking Dorian, as Necromancer + Fire is a fear-status machine. But i've filled my mage slot with Viv, so would you suggest Varric (Artificer)? I had a look at it myself, and was a lil' disappointed at the lack of status effects, and traps in general...

And damager, assuming I took Viv and Varric, would leave warrior. Clearly Bull (Reaver) fits here, but then so could Cole (Assassin) or even Solas (Rift Mage).

So, it sounds like I already have my mind made up, lol, but what would you guys suggest? Any different combinations? (Just to be clear, my role as Champion is set in stone (not a dwarf pun... Honest))



#2
PapaCharlie9

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Hey guys.

So, for one of my playthroughs, my character will be focused on having the best all-round team, a solid reliable unit.

I'll be playing as a dwarf Champion, ie: the Tank role. Generally my parties have comprised of Tank, Healer/Support, Debilitator, Damager.
 

Those roles don't really fit DAI mechanics. Everyone deals damage, no one heals (well, not a as a specific skill anyway, Resurgence notwithstanding).

 

There are plenty of discussions on party composition in the forums, with healthy disagreement as to what is "best". Personally, I prefer the 1 Warrior, 2 Mage, 1 Rogue (Archer) party. Your IQ can be any one of those.

 

You also need to think about before/after specialization (or, before/after Skyhold, if you will). The best party for the Haven raid is not necessarily the best party after specializations are available.

 

The tank role does still exist and is usually filled by the Warrior, since they have access to Taunt skills for attracting aggro. Champion specialization is fine for that.

 

Personally, I think it is a waste to put Vivienne in a support role. True, she can spam Barrier, since she usually doesn't need to cast it on herself after Skyhold, but she ought to really be a front-line damage dealer.

 

Solas is superior to Vivienne for crowd control, so unless I'm playing Rift Mage as IQ, Solas is always in my party.

 

I almost always take Sera for the Rogue slot, but there is something to be said for Cole with MoD or Varric with party-wide crit boosting.

 

The bottom line is not so much which party member is best, but rather, are you willing to be flexible and play the character in the optimal way? Or are you going to force party members to fit a pre-conceived role? If you go with the flow and play the character the way they play best, you'll probably have more fun and will definitely be less frustrated.


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#3
earthboyjak

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Things to consider about mage roles:

As PapaCharlie9 notes, relegating Vivienne to support is silly considering her front line potential. However, in a group mainly consisting of melee characters, she has the easiest time keeping everyone protected, and her barriers have the potential to be very, very strong. She is best paired with high damage melee companions who have a tough time with their defenses, like Cole and Iron Bull, with the least micromanaging for targeting barrier because she's right up with them. If you play a dual wielding rogue or a warrior of either kind, Vivienne fills multiple roles very well. Some KE abilities DO really need to be managed though, as she either won't use them (fade cloak) or won't use them well (time bubble).

The Dorian panic mage thing seems cool until you realize how annoying it is to chase panicking enemies across the battlefield. Necromancer can do some cool stuff, and the fire tree is great, but it isn't always a practical way to improve combat efficiency. All in all, in both my playthroughs with a KE mage and a Champ warrior, I left Dorian behind a lot. He can make a good glass cannon if you fill the elemental trees and ignore Necromancer, but he needs babysitting or he'll die easily.

Solas makes the best debilitater by far, with RM powers being all about weakening enemies and exploiting the weakened condition, and controlling the battlefield. Weakening is a better option for reducing incoming damage to the party than panicking. He synergizes well with a 2h Cassandra for extra Templar weakening shenanigans.

The original Cassandra/Solas/Varric lineup remains a great option to cover all your bases, if synergy is you want. Blackwall, Vivienne, and Cole are also great together. Sera or Varric are good to pair with a panic oriented Dorian to avoid melee-chasing enemies around too much, and a ranged team in general. Other that... go nuts.
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#4
Dracon525

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Other that... go nuts.

Heh, pretty much this ^

I guess I wasnt clear. While I appreciate the combat/technical advice (and agree with both replies), I was aiming for more of a story viewpoint, along with the base technicalities. "Who's the best healer?" "Well probably a mage... Who has healing? Vivienne? Ok, her then!"

I know, for example, putting Viv in a non-frontline role is wasted potential, but I like to build my teams around a theme rather than in-game skills and abilities. (And with 9 different playthroughs, having the "most efficient" combos would get pretty repetitive lol eg: InR my 1st team I had Bull as tank, when Reaver obviously wasn't made for tanking.



#5
ottffsse

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champions of the just:

quisi tank, cass two handed damager, solas cc debilitator and rift specialist, varric trapmaster

DAI has no "real" healer class.

alternitive / "roguequisition": who says the inquisition is a "nice" organization? we intimidate poeple and slay dragons.

-quisi champion or better yet reaver or templar
-dorian debilitator
-sera damager and dragon slayer
-iron bull
(very good party dialogues)

side not: it would be easier to run 2 mages, 1 rogue, 1 warrior in general. I don't really like viv personally.

#6
Guest_StreetMagic_*

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Viv, Cass, Sera for me.. 

 

But like others are saying, it doesn't matter much actually.



#7
Lulupab

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Your party doesn't really matter much unless you play on nightmare.

 

So take who you like personality-wise.

 

There is also the issue of the AI handling the character, in this respect the original party of Cassandra, Solas and Varric is best because AI plays better with Templar, Rift Mage and Artificer respectively. If you don't micro manage, and play on nightmare, its something to consider.

 

For example Vivienne never goes to melee range herself, she will auto-attack with staff and use ranged spells and will only use spirit blade when enemies go to her melee range, she doesn't do it herself.

 

Blackwall uses champion abilities uselessly. Making himself immune to damage when he is not even taking damage.

 

Sera will never use her potions effectively.

 

On the other hand, Solas will have infinite mana in the hands of AI as it will always weaken enemies then use spells. Artificer is a rather passive spec so no effort on AI's part, its simple and easy. Cassandra uses Templar combo on her own, stuns strong targets and in general use Templar abilities efficiently.


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#8
Cobra's_back

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Your party doesn't really matter much unless you play on nightmare.

 

So take who you like personality-wise.

 

There is also the issue of the AI handling the character, in this respect the original party of Cassandra, Solas and Varric is best because AI plays better with Templar, Rift Mage and Artificer respectively. If you don't micro manage, and play on nightmare, its something to consider.

 

For example Vivienne never goes to melee range herself, she will auto-attack with staff and use ranged spells and will only use spirit blade when enemies go to her melee range, she doesn't do it herself.

 

Blackwall uses champion abilities uselessly. Making himself immune to damage when he is not even taking damage.

 

Sera will never use her potions effectively.

 

On the other hand, Solas will have infinite mana in the hands of AI as it will always weaken enemies then use spells. Artificer is a rather passive spec so no effort on AI's part, its simple and easy. Cassandra uses Templar combo on her own, stuns strong targets and in general use Templar abilities efficiently.

 

 

Totally agree with this. Iron Bull is great BUT he doesn't know how to use Reaver, and Sera doesn't know when to use leap shot. Viv doesn't know when to use Spirit blade and fade shield. I do try to put it in Viv's preferred. 



#9
PapaCharlie9

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Heh, pretty much this ^

I guess I wasnt clear. While I appreciate the combat/technical advice (and agree with both replies), I was aiming for more of a story viewpoint, along with the base technicalities. "Who's the best healer?" "Well probably a mage... Who has healing? Vivienne? Ok, her then!"

I know, for example, putting Viv in a non-frontline role is wasted potential, but I like to build my teams around a theme rather than in-game skills and abilities. (And with 9 different playthroughs, having the "most efficient" combos would get pretty repetitive lol eg: InR my 1st team I had Bull as tank, when Reaver obviously wasn't made for tanking.

Oh, well, why didn't you say so? :)

 

There are a lot of themes you could use. I prefer the best banter combos, personally. Some are better than others, dependent on your taste and sense of humor.

 

I did an all femme party for a while, that was fun.

 

You could go for a reality TV show party, where you put polar opposites in the same party and watch them snipe at each other. Iron Bull and Dorian (at least at first), Sera and Solas, Vivienne and Cole, Cass and Varric.



#10
Magdalena11

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Don't forget that with the right party build, a strict healer isn't necessary.  Each of the companions has a buff and a pure offense, and it they're used well, healing isn't really all that important.  Last time I did KE, I didn't even bother learning the focus ability, because healing didn't matter if threat elimination was dealt with first.  I don't even bother with the Extra Healing Potions perk anymore.  I am taking my time and not over levelling enemies, however.  If the goal is to progress to the next quest/level/ability ASAP, healing can be obtained by other ways there, too.  Armor that has heal built in, or a weapon with heal on kill.  

 

The point is not to get hung up on something like limited heals.  There's always a way around needing it, even if it's revival or reloading.


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#11
Googleness

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free tip,

don't play Knight-Enchanter.

and with viviene just give her the passive abilities don't let her use the active ones.

 

Knight Enchanter is by far the most broken class in the game.

my first character was knight enchanter and I solo'd everything including the dragons with crap gear.



#12
Cmpunker13

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There is also the issue of the AI handling the character, in this respect the original party of Cassandra, Solas and Varric is best because AI plays better with Templar, Rift Mage and Artificer respectively. If you don't micro manage, and play on nightmare, its something to consider.

 

For example Vivienne never goes to melee range herself, she will auto-attack with staff and use ranged spells and will only use spirit blade when enemies go to her melee range, she doesn't do it herself.

 

Blackwall uses champion abilities uselessly. Making himself immune to damage when he is not even taking damage.

 

Sera will never use her potions effectively.

 

On the other hand, Solas will have infinite mana in the hands of AI as it will always weaken enemies then use spells. Artificer is a rather passive spec so no effort on AI's part, its simple and easy. Cassandra uses Templar combo on her own, stuns strong targets and in general use Templar abilities efficiently.

 

Sorry, but I don't agree. I always played nightmare and I've always build my party the same way: mages go full barrier, chain lightning and ice mine, then they'll get some spec passive (or Solas get PoA). I've never had any problem. I just give the same class of characters the same three-four skills.

 

I don't agree even the party analysis: Artificer is all based on crits and Elemental Mines, which Varric can't use ; you got the 5% crit chance from him, but Sera and Cole archer grant far better dps, imo. Cassandra never use the combo Woh+spell purge right, except, as I've read the other day, you gave her only charging bull, woh and sp.

Blackwall uses Walking Fortress needlessy sometimes, true, but he is still empowered by the passives.

Sera has to use two flasks and long shot, and the AI can manage that. Cole needs a bow and he's ok.

 

Solas is the best companion imo, as the AI seems able to make good use of PoA; however don't use Cassandra with the weakening templar passive or I guess the bug will be there.



#13
Bigdawg13

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I pretty much end up with Viv on every nightmare melee playthrough.  I use KineticGTR's Knight Enchanter Support Build 2.0 and it is phenomenal.  By setting spirit blade to preferred she moves into melee range frequently, meaning that barrier often hits me and her.  Plus with revive set to preferred she always pops up anyone who becomes unconscious.

 

I prefer my party to stay 1 tank, 1 rogue, and 2 mages.  I set 1 mage for support (normally Viv) and then keep the other variable.  For fights that are not fire-resistant, I'll have Solas who is all around great.  Otherwise I'll swap in Dorian.

 

For a tank I'll take Blackwall for hard fights.  Otherwise I generally keep Iron Bull as a SnS Reaver tank spec (kineticGTR has a build for this) and this works even on nightmare. 

 

For a rogue, it depends.  If I'm low on crit, and using a crit-dependent build, I'll keep Varric around until my crit catches up.  Otherwise I go with Sera.