Different schemes have been used to track/count/adjust/determine the primary character's standing as a paragon or renegade as the game progresses. Traditionally, early dialog/action choices determine whether future paragon and renegade dialog and action choices are available or excluded.
I'd like to have a morality choice system that allows the player's character make a mix of P/R choices without losing out in the availability of future P/R dialog options. Should a renegade be excluded from making a paragon choice as the game progresses and lose their overall renegade status? Can a paragon start out idealistic, then lose their balance, but by the end they can reclaim their original views and morality? I'm in favor of a horizontal scale that indicates the way you are trending, but doesn't limit any of your dialog/action choices later in the game; all paragon and renegade choices should be available everytime a choice has to be made. As the story unfolds, I can evolve/devolve/revolve my character's morality and personality in a more realistic way. It allows our character to have many sides to their true nature and treat different NPCs in different ways. "I'm a paragon here, but not there." This scheme allows the player greater customization and control of their fantasy protagonist/antagonist. Through the journey we face, we learn/show who we really are based on our reactions at different moments. The theme of redemption and vasillating choices is a powerful character evolution.
I do want want to see some kind of morality feedback scale so I can see how my character is trending, but doesn't limit my dialog options later in the game; it's just for informational purposes.
My main purpose for this thread is to ask for the mechanics of a game's morality or consequence mechanism that people favor.
If you want to scrap morality choices altogether, what are your specific suggestions and reasons about how would you would prefer to have consequences of dialog and action choices handled?
If you recommend a morality mechanism from another game that you really like, it would be helpful if you would explain, briefly, how that morality system works for those of us who haven't played the game you're referring to. It would also be helpful if you can insert a link to a web page that decribes the system you are referring to.





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