Where should the line be drawn? Should game mechanics maintain some sort of tie to lore?
Weapons went from the heat system to clips and some flimsy lore tried to explain both.
I can't really find a lore reason why Throw's cooldown would reset upon landing a biotic explosion.
The reason is ask because I'm looking at various clips from other games and it reminds me of Mass Effect 3 MP. How much would you want the game mechanics to simply raise the skill cieling above all other considerations? What would make ME3MP videos more intersting to watch?
For example; what if?
What if the Punisher gained an additional round after every critical kill?
It doesn't really make any sense, but being able to chain strip/kills would be impressive to do/watch right? Imagine going an entire round never reloading.
We already have magic missiles and some sort of bottomless grenade belt. Can we ignore trying to explain everything and go overboard with high skill mechanics?
Throw out your ideas and critiques.





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