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Multiplayer: a new development model?


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#1
phishface

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ME3 multiplayer is a truly great game. Many people (including me) love it, and still play it obssessively. Anyone who regularly plays pugs knows that, even now after 3 years, there's a good number of people just starting to play. By any measure I can think of, it was a resounding success.

 

So it matters more than a little to me and many others that this success is repeated in MEA mp. Presumably it also matters to Bioware and EA that it is at least as successful as ME3. How can that best be ensured?

 

Bioware, along with many other developers, appear to enjoy the slow tease approach to new games. This is understandable: there's a vast amount of work and time that goes into making a game, and developers need to be free to make changes, switch things about, and generally...develop, without feeling pressured by undue fan or industry attention to their every move. It's also fun to build up to a glorious reveal of the new game when, and only when, they're ready; it adds to the mystery and wonder. In short, Bioware must be allowed to write their story and characters as they want to, and in their own time.

 

Multiplayer, however, is slightly different, because player feedback is much more useful. For example: X map works, but Y map does not; this cover mechanic is getting me sync killed; this weapon can be used in this way to break the game; this is too easy or too hard; this exploit has been found; this constant repetition of the same jaunty dialog line has become rather irritating after 100 hours; these enemies appear to be ignoring my powers; this character/weapon is unplayable off host; and so on and on.

 

The other way that mp is different is that mp players mostly don't care about spoilers and reveals. We're in it for the long run - we get our enjoyment out of improving at the game, not seeing new things for the first time. When we first see an enemy, our thoughts are likely to be: 'ok that's cool but how do I kill it quickly and move on to the next one?'

 

So collaboration between mp developers and players, at a relatively early stage, would be reasonably likely to ensure the game's success. They share precisely the same goal, and both can only benefit from sharing ideas as soon as possible.

 

I realise there are potential pitfalls in this approach, for example by pre-revealing sp details (enemy factions etc) through the mp gameplay. I also realise that beta testers play exactly the role I'm talking about in the normal game development process. So maybe I'm talking out of my ass.

 

But I do hope that before MEA mp is finalised, Bioware acknowledges that genuine player feedback is an important part of the process, and can help them make the game the success we all wish it to be. And if they want the best quality feedback, surely the best source would be those that have put hundreds or thousands of hours into its predecessor? After all, they are the experts.

 

 

 


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#2
Kabooooom

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I'm sure they will release a MP Beta for player feedback just as 343 did with H5:Guardians MP.
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#3
InterrogationBear

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I'm sure they will release a MP Beta for player feedback just as 343 did with H5:Guardians MP.

I'm sure they won't. Running a Beta-test is a lot of extra work and not necessary for a SP-focused game.

 

The gameplay-Beta is ME3 and the network-Beta is Battlefront.



#4
Kabooooom

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I'm sure they won't. Running a Beta-test is a lot of extra work and not necessary for a SP-focused game.

The gameplay-Beta is ME3 and the network-Beta is Battlefront.


Do you just strive to have a contrarian persona online in every possible topic that you enter, David, or are you truly that unlikable in person too?

I wish they would make Andromeda solely single player focused. I've never been a fan of multiplayer. But they are embracing it, and moving more towards incorporating it as an important part of the game. Honestly, it will probably be an even more important aspect of the game than it was in ME3. And multiplayer in ME3 was hugely successful. So calling this new game "single player focused" may, I'm afraid, be a little premature. I just hope the single player story doesn't suffer because of a greater emphasis on multiplayer.

#5
KaiserShep

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Um, that's David? lol



#6
InterrogationBear

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Um, that's David? lol

News to me.



#7
NuclearTech76

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Hmm......I think an early play beta would be nice but I doubt that happens. What if they do that and this MP is just as broken and shitty as DAI? That's some bad press coming out before the game is released. I believe they will balance after the game comes out for better or worse. I do believe BW does listen to the fans though on MP, anyone around for ME3MP knows that they did look specific balance issues based on input from the playerbase. 



#8
Kabooooom

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News to me.


Oh, my bad :). I think I mixed you up with babypuncher. My apologies, I was working a 17 hr overnight shift so my brain probably wasn't working right

#9
Jeremiah12LGeek

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I'm sure they won't. Running a Beta-test is a lot of extra work and not necessary for a SP-focused game.

 

The gameplay-Beta is ME3 and the network-Beta is Battlefront.

 

Oh, so you don't know what the word "Beta" means.



#10
Cyonan

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I doubt an early beta of the MP will happen. Of course if it does, I'm gonna be all over it.

 

I do hope that they have weekly balance changes again.


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#11
Sylvius the Mad

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Oh, my bad :). I think I mixed you up with babypuncher.

Oh gods, BabyPuncher is David?!
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#12
N7Jamaican

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Mass Effect MP was fun.  And be honest, most of us has played ME3MP at least ONCE.  It's just a money sink, and keeps players invested.  Single player will always be the focus behind BioWare since their games are story driven.  Let's be honest. After ME1, ME2... There was nothing to do, even after you beat all of the DLC and do all the side missions.  ME3MP was a good way to make more money and still have things to do once you beaten the game.



#13
CrutchCricket

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I do hope that they have weekly balance changes again.

Ugh, no thanks.

 

I prefer the stability we have now to fearing every Tuesday was going to wreck a favorite weapon or class because someone else, somewhere was doing something "not intended". Even though some things remain broken like Shadow Strike on Atlas.



#14
Malanek

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The game improved immensely because of balance changes. Embrace them rather than fear them.

 

I think a beta would be great and would definitely improve multiplayer. There are some things that can't be fixed or balanced easily and require a patch or worse. I'm not sure it is likely though, I'm assuming there wasn't one for DAI? Hopefully they will have learnt so much from ME3 MPer that it works out well anyway.



#15
Red Panda

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Let me propose a solution:

 

We take ME3MP and make it even bettre

 

Thank me later.



#16
Cyonan

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Ugh, no thanks.

 

I prefer the stability we have now to fearing every Tuesday was going to wreck a favorite weapon or class because someone else, somewhere was doing something "not intended". Even though some things remain broken like Shadow Strike on Atlas.

 

My datamining abilities are fueled by the tears of the anti-nerfers.

 

Although in my opinion very few things were legitimately wrecked, and things like Shadow Strike required an actual coding fix. The weekly balance change could only alter numbers.

 

Plus, what a lot of people forget is that a lot of things got buffed into being significantly better because of those changes. The Arc Pistol went from being downright awful to one of the best weapons in the game.

 

People just remember the Krysae and act like it was all terrible.


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#17
CrutchCricket

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My datamining abilities are fueled by the tears of the anti-nerfers.

 

Although in my opinion very few things were legitimately wrecked, and things like Shadow Strike required an actual coding fix. The weekly balance change could only alter numbers.

 

Plus, what a lot of people forget is that a lot of things got buffed into being significantly better because of those changes. The Arc Pistol went from being downright awful to one of the best weapons in the game.

 

People just remember the Krysae and act like it was all terrible.

Never used the Krysae. Tactical Cloak on the other hand....

 

I don't remember the Arc Pistol ever sucking. But I won't argue with you. You have numbers and I didn't start playing gold till after they broke farming.



#18
Cyonan

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Never used the Krysae. Tactical Cloak on the other hand....

 

I don't remember the Arc Pistol ever sucking. But I won't argue with you. You have numbers and I didn't start playing gold till after they broke farming.

 

TC is still really powerful. The Arc Pistol used to do about 1/2 the damage when fully charged that it does now.

 

Though on top of that they also buffed most assault rifles and SMGs, most ultra-rare weapons, adrenaline rush, marksman, sentry turret/drone, Drell fitness, most grenades, most armour powers. The list goes on, though not all are major buffs.

 

The N7 Eagle was also an atrocity, and worse than the Avenger or the Shuriken at launch.

 

To give you an idea of just how much stronger we've gotten, the Asari Adept with a Carnifex at launch was considered one of the most powerful setups. Neither have really been nerfed, except weight on the Carnifex for some reason that we still can't figure out.


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#19
UKStory135

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Hmm......I think an early play beta would be nice but I doubt that happens. What if they do that and this MP is just as broken and shitty as DAI? That's some bad press coming out before the game is released. I believe they will balance after the game comes out for better or worse. I do believe BW does listen to the fans though on MP, anyone around for ME3MP knows that they did look specific balance issues based on input from the playerbase. 

They had an early play beta last time.  I actually felt ME3MP listened to fans better than anybody, with the exception to the Borderlands people.



#20
eyezonlyii

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They had an early play beta last time.  I actually felt ME3MP listened to fans better than anybody, with the exception to the Borderlands people.

Totally OT, but your avatar made me realise how much I need to get new glasses.



#21
MstrJedi Kyle

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I don't really see an MP beta happening, mostly because it could reveal too much about the SP, which would be bad. I think the approach that BioWare took with the ME3MP will work just as well now as it did then i.e. weekly balance changes and things of that nature.



#22
Big Bad

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I definitely think the "if it ain't broke don't fix it" philosophy is the best strategy for MEAMP.  ME3MP was great, and it still is.  For whatever reason, I have not been able to get much into DAMP, perhaps because it doesn't really lend itself to a wide diversity of interesting weapons.  Also, I would prefer to see the return of horde mode.  Tweak ME3MP, add in some additional features, but don't attempt any revolutionary changes would be my personal opinion. 



#23
MstrJedi Kyle

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They should definitely have their horde mode, but I wouldn't mind seeing some linear missions just to change things around a bit.



#24
Big Bad

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They should definitely have their horde mode, but I wouldn't mind seeing some linear missions just to change things around a bit.

Well, I guess I was assuming that it would be one or the other.  If that's the case, I would prefer horde mode.  If not, then have a mix of the two would be excellent!



#25
MstrJedi Kyle

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Well, I guess I was assuming that it would be one or the other.  If that's the case, I would prefer horde mode.  If not, then have a mix of the two would be excellent!

 

I'm with you, if it's one or the other they should go with horde mode. I always like having options though  :D


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