I'd like more interactivity in the missions as well. not just "hold x while this happens" maybe have to split the team in two to accomplish two complementary objectives? As much as I am "meh" on Destiny, the raid where one team has to go into the portals while the other team defends them from outside is pretty cool.
Multiplayer: a new development model?
#26
Posté 30 juin 2015 - 12:04
#27
Posté 30 juin 2015 - 12:46
I'd like more interactivity in the missions as well. not just "hold x while this happens" maybe have to split the team in two to accomplish two complementary objectives? As much as I am "meh" on Destiny, the raid where one team has to go into the portals while the other team defends them from outside is pretty cool.
Well, I'd still like the option to solo the matches, skill permitting.
#28
Posté 30 juin 2015 - 03:28
I'm hoping that they blend the dedication and attention to feedback of DAMP's multiplayer, but take the gameplay aspects and dev team size of ME3MP. As of now, I feel as though the DAMP team wants to do more, but they may not have the budget or team size to do so. The game model also hinders them as well. I can only hope that they will stay true to the original model of ME3MP. I've put in over 1400 hours into that mode, and it was one of the most enjoyable gaming experiences I've ever had.





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