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Requesting No Romance In The Next Mass Effect


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#151
dfjdejulio

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On point though, while it's true this is the place to discuss and make these sort of requests, it's also ridiculously unlikely and unrealistic thing to want.  Firstly from a business stand point it's a bad idea to put all your eggs in one basket, or at least it is now that bioware has come to a point where this sort of thing is simply expected.  You risk alienating too much of your player base.  It's far more reasonable for them to include and for you to simply not play it rather than move the funds to further support people who want action who are already getting that.  The move to remove it won't add any body to player base, it'll simply get rid of people who are already there.

 

What would get rid of part of the player base is to make either romance or multiplayer mandatory.

 

Can we all agree that neither one should be at all mandatory?  That you should be able to get the "best" endings story-wise while ignoring either (or even both)?


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#152
Hexi-decimal

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Yep... also Bioware does give you the power and choice to enter into a romance or not. So I don't see this as a problem

Well the point he is making is that he would rather see the development time (money, VO, etc) put into more action than it go to romance options.  Which I understand if you don't like romance options in your game.  The problem is why would Bioware/EA make a move that would cause people to not buy the game?  We are already getting action, so adding more action won't get action loving people to buy the game, they will already be doing that.  Adding some romance though will help the game appeal to a larger audience and will attract other players.  Also at this point, it's no really about appealing to a larger group of people than it is just retaining the fan base you have already acquired as Bioware is very well known for romances in their game.


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#153
Hexi-decimal

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What would get rid of part of the player base is to make either romance or multiplayer mandatory.

 

Can we all agree that neither one should be at all mandatory?  That you should be able to get the "best" endings story-wise while ignoring either (or even both)?

I whole heartily agree with that.  Options are good as long as they stay just that.  Options.



#154
RZIBARA

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What would get rid of part of the player base is to make either romance or multiplayer mandatory.

 

Can we all agree that neither one should be at all mandatory?  That you should be able to get the "best" endings story-wise while ignoring either (or even both)?

 

When were romances ever mandatory? I'm not too in favour of them either, but they have never been mandatory.



#155
Hexi-decimal

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When were romances ever mandatory? I'm not too in favour of them either, but they have never been mandatory.

He didn't say they were...


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#156
Big Bad

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Objection. Your court has no jurisdiction over my person, No extradition treaties was also signed between the legislative departments of our country.

The court of True (pixellated) Love™ knows no jurisdictional boundaries, sir.  We hereby hold you in contempt and sentence you to forever romance Jacob in all future ME2 playthroughs. 



#157
In Exile

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Yes, but they are not exclusive concepts either. Between those two I would prefer the investment to go elsewhere


Possibly. But we need data to reach that conclusion. And we don't have that data. That was my only point. That less romance might not mean more content. So if your objection is to the romance content itself that doesn't matter. But if your objection is predicted on the assumption that you might get something else then that's not necessarily true.
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#158
dfjdejulio

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When were romances ever mandatory? I'm not too in favour of them either, but they have never been mandatory.

 

Not to my knowledge, but my understanding is that there was a brief window of time during which multiplayer was nearly mandatory for the "best" ME3 ending.

 

Supposedly, back when there was absolutely no free non-preorder DLC at all, you couldn't get enough "points" for the best ending if galactic readiness was stuck at 50%.  Plus, the ME3 datapad app wasn't available for a little while and wasn't portable (or a web app) for a long time, so you couldn't bump your galactic readiness up at all without multiplayer.

 

That was Bad.

 

I don't want to see them repeat that, and I don't want to see them introduce a romance requirement for the best ending either.


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#159
In Exile

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Bioware thought synthesis was the best ending. So it was always meant to be an Easter Egg.
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#160
FKA_Servo

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Not to my knowledge, but my understanding is that there was a brief window of time during which multiplayer was nearly mandatory for the "best" ME3 ending.

 

Supposedly, back when there was absolutely no free non-preorder DLC at all, you couldn't get enough "points" for the best ending if galactic readiness was stuck at 50%.  Plus, the ME3 datapad app wasn't available for a little while and wasn't portable (or a web app) for a long time, so you couldn't bump your galactic readiness up at all without multiplayer.

 

That was Bad.

 

I don't want to see them repeat that, and I don't want to see them introduce a romance requirement for the best ending either.

 

"Best" is, of course, subjective, but yeah - it was essentially required for "Destroy/Survive." In that, you had to get those extra EMS points somewhere, because you couldn't get them in the campaign. MP was the only option for many people.

 

If you had a windows phone and an Xbox with a Silver live account... you had no options. Until the EC, that is.


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#161
Hexi-decimal

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Not to my knowledge, but my understanding is that there was a brief window of time during which multiplayer was nearly mandatory for the "best" ME3 ending.

 

Supposedly, back when there was absolutely no free non-preorder DLC at all, you couldn't get enough "points" for the best ending if galactic readiness was stuck at 50%.  Plus, the ME3 datapad app wasn't available for a little while and wasn't portable (or a web app) for a long time, so you couldn't bump your galactic readiness up at all without multiplayer.

 

That was Bad.

 

I don't want to see them repeat that, and I don't want to see them introduce a romance requirement for the best ending either.

It was badish.  Honestly it didn't last long and as soon as the first DLC dropped it fixed it.  That being said, it still means you had to pay money to get the best ending if you didn't want to play multiplayer.  And I know plenty of folks who would do that over playing multiplayer.  But again, multiplayer talk should go into a different thread ; )



#162
Hanako Ikezawa

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Bioware thought synthesis was the best ending. So it was always meant to be an Easter Egg.

Didn't the code of the game even have Synthesis labeled as 'best ending' or something? 


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#163
Cutlass Jack

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If you don't want romance, don't romance anyone. Its neither rocket science nor required.

 

No reason to remove the option for those who do enjoy it.


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#164
mopotter

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Fair enough. IMO if they announced there was no multiplayer I would either boycott ME:A or start throwing rotten eggs at the Bioware offices (or possibly both)

 

 

^ dang you people, go make your own thread arguing against MP. I guarantee that would cause a reaction bigger than any debate re ME romance!

:D   But you see, I know they plan on doing the MP, and I know I can ignore it. (OK I had better be able to ignore it)  Just as they plan on having the romances which I will enjoy when I play them and you can ignore.  Even my husband did one in DAO, though he usually ignores them and enjoys the rest of the game.     

 

I play BW games for the story and dialogue and characters.  The romances and friendships just make their world more entertaining.  I don't buy any of their games for the "action", thats just an extra bonus.  I can play one of my Borderlands games (which I do not play online); or Fall Out 3 or NV; or  some other game if all I want is to shoot things without thinking too much.

 

I did my real hard core ranting back when they added it to ME3  anywhere I saw it mentioned.  At least till I accepted the fact that BW will do what they want (including the romances).   And I did think about rotten eggs.  ;)    


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#165
mopotter

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So, just curious, did you posters saying you don't want / like MP, did you ever try it?

 

Personally I was hooked pretty quick ..

I have played on line games.  I don't like playing with other people.   I've played on line or co-op with family/friends and I just do not enjoy it.   I do play TOR - by myself.   I don't play video games to be social.  I come here for that.  :)  

 

I play video games for the same reason I read a book,  Story, characters and sometimes romance.  Science fiction, murder mysteries,  old fashioned spy novels from the 60's and other stuff that catches my eye.


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#166
dfjdejulio

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If I may follow up on my "none of this should be mandatory" point earlier: I would not support them removing romance from the game, but I would support them removing romance-related achievements or trophies from the game.

 

Those actually warp the single-player story-driven stuff.  Some romances give the achievement and others do not, and this results in some people declaring that some relationships "don't count" or "are doing it wrong" (poor Kelly).

 

An achievement for a certain level of interaction with squadmates, towards which romances can count, would be fine (kinda like the "do these single-player missions on Insanity or those multiplayer missions on Platinum" one), but I could totally get behind "romance is not mandatory for 100% gamerscore".


Modifié par dfjdejulio, 29 juin 2015 - 09:33 .

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#167
mopotter

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What would get rid of part of the player base is to make either romance or multiplayer mandatory.

 

Can we all agree that neither one should be at all mandatory?  That you should be able to get the "best" endings story-wise while ignoring either (or even both)?

Yes.  I agree that would do it.

 

Having MP mandatory would stop me from getting the game and I know my husband would dislike having the romances mandatory.  Even I don't do a romance every time I play, I just like options.  



#168
Sylvius the Mad

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It doesn't matter which ending is gated. No SP content should be gated behind MP content.
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#169
iorveth1271

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I will never understand requests to outright omit a feature from a game when said feature was entirely optional from the get-go.

If you don't play the game for romances, don't romance. No? Just me?


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#170
Torgette

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Didn't the code of the game even have Synthesis labeled as 'best ending' or something? 

 

I still find it bizarre that they would make a game with 3 endings presented to you almost regardless of all previous actions, and then label one as "best". I could understand if you had to work your way to get that, but that's not really the case. At least to get an easter egg in most games you have to complete them on their hardest difficulty.  :wacko:



#171
ShadyKat

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I'm serious.
 
I play video games for the action and story development related to said action. I do not need romance options; I would rather spend that time going for real life romance.
 
Please remove all potential romance and add extra action related story content in it's place.
 
The protagonist in the ME series is trying to save sentient life from extinction, do they really need to take nookie breaks? I mean, c'mon .. have some focus you overly sexualized hoss. Instead of that sex break, feel free to apply yourself and save an extra planet worth of sentient beings ..
 
That is all




There is a thread currently up about the same thing. Also, romances have always been optional. Don't want them, don't do them. Kind of a easy fix for you.
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#172
Lady Artifice

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If I may follow up on my "none of this should be mandatory" point earlier: I would not support them removing romance from the game, but I would support them removing romance-related achievements or trophies from the game.

 

Those actually warp the single-player story-driven stuff.  Some romances give the achievement and others do not, and this results in some people declaring that some relationships "don't count" or "are doing it wrong" (poor Kelly).

 

An achievement for a certain level of interaction with squadmates, towards which romances can count, would be fine (kinda like the "do these single-player missions on Insanity or those multiplayer missions on Platinum" one), but I could totally get behind "romance is not mandatory for 100% gamerscore".

 

This is an excellent idea. My knee-jerk reaction to these kinds of threads is to flippantly say, "I've got good news, it's optional content anyway, so you've got your wish."

 

But I understand what it's like to be a completionist and to want all of the possible achievements. It's not really as simple as, "it's optional" for people who have no investment in the romance content, but have a lot of interest in the trophies. 


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#173
KaiserShep

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Bioware thought synthesis was the best ending. So it was always meant to be an Easter Egg.

Which is kind of weird in that Destroy is actually the only ending that actually does provide an easter egg, provided you actually boosted your EMS beyond what a pure singleplayer campaign could even allow before the EC. 



#174
RoboticWater

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I will never understand requests to outright omit a feature from a game when said feature was entirely optional from the get-go.

If you don't play the game for romances, don't romance. No? Just me?

I'd agree except that I always get the feeling that BioWare wants the player to romance someone. After you talk with each of your squad members enough (like 3-4 times each) there's always that "do you want to take this to the next level?" I know emotions are high but even in a 20-40 hour game, going from 0 to relationship seems oddly quick. I think Miranda's character would have benefited from a more draw out relationship, one where she wasn't forced to drop her emotional barriers on a dime and crumple into Shepard's arms. The fast track romance just seems to dilute people for the sake of love plot.

 

I also want BioWare to try something new for once. The same old romance check list has become yet another BioWare trope that holds them back. Romance seems more like a simple game mechanic than an actual relationship. I think it's quite telling that the community so quickly employs the phrase "I'm going to romance X" as if it were some sort of task (talk 3-4 times, do this and that, and ding! you get a sex scene). In my opinion, that kind of defeats the purpose of most romance. Mass Effect 3 showed how expertly and naturally BioWare can execute completely platonic relationships. Maybe removing the sex bit will give BioWare enough room to replicate that.

 

My personal preference would be to remove "romance" from the first game and push it into the sequel only as a natural extension of the more platonic relationship established in the first. I just think everyone needs a bit of breathing room.



#175
KaiserShep

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I'd agree except that I always get the feeling that BioWare wants the player to romance someone. After you talk with each of your squad members enough (like 3-4 times each) there's always that "do you want to take this to the next level?" I know emotions are high but even in a 20-40 hour game, going from 0 to relationship seems oddly quick. I think Miranda's character would have benefited from a more draw out relationship, one where she wasn't forced to drop her emotional barriers on a dime and crumple into Shepard's arms. The fast track romance just seems to dilute people for the sake of love plot.

 

I also want BioWare to try something new for once. The same old romance check list has become yet another BioWare trope that holds them back. Romance seems more like a simple game mechanic than an actual relationship. I think it's quite telling that the community so quickly employs the phrase "I'm going to romance X" as if it were some sort of task (talk 3-4 times, do this and that, and ding! you get a sex scene). In my opinion, that kind of defeats the purpose of most romance. Mass Effect 3 showed how expertly and naturally BioWare can execute completely platonic relationships. Maybe removing the sex bit will give BioWare enough room to replicate that.

 

My personal preference would be to remove "romance" from the first game and push it into the sequel only as a natural extension of the more platonic relationship established in the first. I just think everyone needs a bit of breathing room.

 

And this is why I like DA's approach of keeping flirtatious dialogue separate. In Inquisition in particular, if you avoided all the flirty dialogue, the companions will just be friendly, but generally won't approach you for more unless you coax it out of them directly, so there's no such thing as the ninjamance or some awkward dialogue you didn't want to engage in. 


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