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Requesting No Romance In The Next Mass Effect


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#176
Gileadan

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I will never understand requests to outright omit a feature from a game when said feature was entirely optional from the get-go.
If you don't play the game for romances, don't romance. No? Just me?

Well, the OP is not completely without merit. The resources spent on romances could be put into friendship arcs for the companions instead. It is also a great way to get to know them better plus it wouldn't be restricted by sexual orientation or romance lock-in - you can generally romance only person but no one stops you from being friends with several people. There. Resources spent in a way to maximize the number of players who can enjoy it. No more calibrations when not romanced.

I realize this is a bit of a double edged sword. There are probably lots of people who enjoy romances - as well as talking and writing about them - so much that they find the allocation of resources to them well worth it despite the argument I made above. And that opinion is just as valid.

I for one would like to see a BioWare game without romance but more friendship out of pure curiosity. But I wouldn't feel good asking for the removal of a feature that many others appreciate.
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#177
KaiserShep

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There are examples of companions in other BioWare games that have good friendship arcs that aren't gated behind romance. 


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#178
Grieving Natashina

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There are examples of companions in other BioWare games that have good friendship arcs that aren't gated behind romance. 

I honestly thought Garrus was very well done.  I've done both the friendship and romance arc, and I can say that while the romance arc has some special lines, I didn't feel like I had to have my Shepard date Garrus just to be close friends with him.  If anything, the "bottle-shooting" scene was extremely well done.  It was a nice balance between the two arcs.  I also thought that Miranda was very well done.  I went from really disliking her to rooting for her by the end of ME2.  I felt like I got a chance to know her.


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#179
Kabooooom

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I'm serious.

I play video games for the action and story development related to said action. I do not need romance options; I would rather spend that time going for real life romance.

Please remove all potential romance and add extra action related story content in it's place.

The protagonist in the ME series is trying to save sentient life from extinction, do they really need to take nookie breaks? I mean, c'mon .. have some focus you overly sexualized hoss. Instead of that sex break, feel free to apply yourself and save an extra planet worth of sentient beings ..

That is all

"do they really need to take nookie breaks?"

Saving the galaxy is stressful. Gotta blow that stress somehow.

#180
Guest_Puddi III_*

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Not sure why you'd want to romance someone by taking part in classical Noh theater, but I won't judge you for it.

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#181
CronoDragoon

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I also want BioWare to try something new for once. The same old romance check list has become yet another BioWare trope that holds them back. Romance seems more like a simple game mechanic than an actual relationship. I think it's quite telling that the community so quickly employs the phrase "I'm going to romance X" as if it were some sort of task (talk 3-4 times, do this and that, and ding! you get a sex scene).

 

I think you are misinterpreting that. Players talk about who they will romance because they are trying to build a story for their character to role-play.

 

It's definitely a mistake to do this before a game even comes out (as all the wailing about gated romances in DA: I before release displayed) but I really don't think that romances outside of Origins' gift/point system are gamified. They are role-playing options, one that many players enjoy.

 

Having said that, I'm fine with no romances, if that's what they want to do. Personally I'd enjoy a bit more flexibility in terms of how your (non-romantic) relationship proceeds, so that picking the nice option isn't necessarily always best. The rivalry system in DA2 was brilliant precisely because of that. Perhaps not doing romances allows more dialogue to free up for different character arcs. 



#182
Lady Artifice

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Well, the OP is not completely without merit. The resources spent on romances could be put into friendship arcs for the companions instead. 

 

I don't think it would be, but admittedly that's just my speculation. I don't know precisely how game resources work, but I have a general idea of how company resources work. If the company I work for stops having the holiday party at an inn, they don't immediately transfer that money to give us better department parties for making the sales goal, or give us a bonus. If they stop providing something, all that we see on the ground level is that they stop providing it. 

 


 

It is also a great way to get to know them better plus it wouldn't be restricted by sexual orientation or romance lock-in - you can generally romance only person but no one stops you from being friends with several people. There. Resources spent in a way to maximize the number of players who can enjoy it. No more calibrations when not romanced.

I realize this is a bit of a double edged sword. There are probably lots of people who enjoy romances - as well as talking and writing about them - so much that they find the allocation of resources to them well worth it despite the argument I made above. And that opinion is just as valid.

I for one would like to see a BioWare game without romance but more friendship out of pure curiosity. But I wouldn't feel good asking for the removal of a feature that many others appreciate.

 

I don't think it's an either or thing any longer. This wasn't an issue in Bioware's most recent game. If you pursued the friendship arc, you received a friendship arc. That wasn't just a random fluke. I think they've been moving toward making meaningful friendship stories for a while. 



#183
IMNOTCRAZYiminsane

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I'd agree except that I always get the feeling that BioWare wants the player to romance someone. After you talk with each of your squad members enough (like 3-4 times each) there's always that "do you want to take this to the next level?" I know emotions are high but even in a 20-40 hour game, going from 0 to relationship seems oddly quick. I think Miranda's character would have benefited from a more draw out relationship, one where she wasn't forced to drop her emotional barriers on a dime and crumple into Shepard's arms. The fast track romance just seems to dilute people for the sake of love plot.

 

I also want BioWare to try something new for once. The same old romance check list has become yet another BioWare trope that holds them back. Romance seems more like a simple game mechanic than an actual relationship. I think it's quite telling that the community so quickly employs the phrase "I'm going to romance X" as if it were some sort of task (talk 3-4 times, do this and that, and ding! you get a sex scene). In my opinion, that kind of defeats the purpose of most romance. Mass Effect 3 showed how expertly and naturally BioWare can execute completely platonic relationships. Maybe removing the sex bit will give BioWare enough room to replicate that.

 

My personal preference would be to remove "romance" from the first game and push it into the sequel only as a natural extension of the more platonic relationship established in the first. I just think everyone needs a bit of breathing room.

At first when I started to do romances I was confused to i mean 1-4 talks and i can get a scene?! how strange is that....but then i realized.....down time.

 

When i say down time i mean the time when the team isnt on a mission trying to fix things. It might take 30mins-1hr to finish off an arc but it must have been, **** idk, days even for them. At least thats how i think about it. I know things were pretty urgent, but do you really think Mordin was able to make the cure in 1hr? You really think Shepard killed the reapers in 35 hours (thats how fast i finished the game i dont know about other ppl)? (i hope im not sounding rude those are genuine questions) Rome wasn't built in a day and it took the reapers to harvest everyone (during the prothean time) i think close to 100 years or more (forgot someone might know exactly)

 

Bioware did show a bit of it when going around the ship in ME3 where people are sitting a chatting with each other. I always make sure that when Im going for a romance I headcannon an actual relationship that includes intimate parts and sometimes its when my Shepard broke down in from of said love interest after those dreams (i changed the kid to someone who dies....more believable) 

 

In theory it all comes down to head-cannon and a hint of crazy fan-fiction 



#184
Cyberstrike nTo

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So, just curious, did you posters saying you don't want / like MP, did you ever try it?

 

Personally I was hooked pretty quick ..

 

Yes, I've played the MP of ME3 several times but it was because of the breathe scene at the end of the Destroy ending that forced me to keep my Galactic readiness up all the time. Now that is no longer needed I don't have to.