Amazing thread, Heldarion!
I've noticed that Geth and Cerberus turrets are deployed in certain spots, so this isn't surprising, but the depth of your research is is admirable!
Bravo!
Amazing thread, Heldarion!
I've noticed that Geth and Cerberus turrets are deployed in certain spots, so this isn't surprising, but the depth of your research is is admirable!
Bravo!
Amazing thread, Heldarion!
I've noticed that Geth and Cerberus turrets are deployed in certain spots, so this isn't surprising, but the depth of your research is is admirable!
Bravo!
It was about time I did something useful with ~3000+ Glacier games played.
Useful indeed.
hmmm.
So taking one step further - in addition to obligatory l2p and fingercrossing - on the device objective nightmare spawn in the midde of a map (Rio, Dagger, Hazard, London, Giant, Condor, Jade, Glacier, Hydra, White,...) :
I've never (?) witnessed that
1) a device objective spawn in LOS (behind my back maybe, but not LOS) or that
2) subsequent devices, spawns, repeatedly, at exactly the same place (during the same wave).
Conversely,
I've sometimes seen the probability of getting an device objective increase, when the absolute time taken to complete a number of waves (thus far) is low. (ie playing together with "ScoreHoarding" BotB inflates the probability;)
I don't think any waypoints changed, since the map has only been expanded. That means that a bunch of waypoints were probably added to the map on the expanded parts. That may either have added new paths for some escort objectives or changed them. I don't know precisely, but anyone who is inclined to check that can do so by uninstalling the relevant DLC and playing the original map.
You're welcome!
There is this drone escort spawn on the other side of the map. You have to escort it back to the LZ near the stairs on the right hand. It's a long way, but sometimes you won't even see a single enemy when the team is quickly at the drone spawn. I rarely use the wallhack kits, but I always wonder if it's just the enemy walking a grand detour through the "new" hallways or if they suffer delayed spawning on the drone escort.
I notice less pressure in drone escorts in general but the white one is the most evident
If you draw a vertical line through waypoint 5 and a horizontal one through waypoint 3, the intersection point is a device/pizza spawn.
Useful indeed.
hmmm.
So taking one step further - in addition to obligatory l2p and fingercrossing - on the device objective nightmare spawn in the midde of a map (Rio, Dagger, Hazard, Condor) :
I've never (?) witnessed that 1) a device objective spawn in LOS (behind my back maybe, but not LOS) or that 2) subsequent devices, spawns, repeatedly, at exactly the same place (during the same wave).
Conversely,
- For PUG or Team play @ G/P : it might be helpful to a member have LOS in the middle of the map on objective wave for the duration of 4 devices.
- Solo : get to either side of the map at possible spawn points to increase the probability of getting the middle of the map in early objectives.
Yes, objectives that use multiple waypoints never use those more than once per the wave. I thought that's pretty obvious and didn't need to be included.
I wouldn't know about the LOS spawning things - I've had enough of things spawn in my direct line of sight (without any obstruction of vision) to make any claims about how exactly this works. It most likely has some internal logic, but that logic seems to be applied quite inconsistently. I'll usually call confirmation bias on these things, because I've seen all kinds of things by now.
As far as your suggestions for manipulation of spawn points in pugs:
- whatever, really
Devices and some hacks are the only challenging things in pug matches nowadays
As for the solos... I can see what you mean, but the larger the maps gets the more difficult it is to get favourable enemy spawns, objective waves or not. If I'm soloing Glacier and the game is only giving me pizzas, I'll start the wave in the doorway to the dark room ("Hub"), left from the waypoint 8. The most likely outcomes are:
- enemies spawning at 6; pizza spawning at any pizza-allocated spawn point that is not 6
- enemies spawning at 10; pizza spawning at 2, 3, 5, 6, 7, 8, 12
- enemies spawning at 6 and 11 (split spawns); pizza spawning at 4 (but sometimes nothing spawns in the basement even if pizza spawns at 4 - it almost seems like a 50/50 thing)
Sometimes the enemies spawn on the spawnpoint next to the leftmost "Ammo Box" sign, in sizes that vary from 1 to 5.
All of this only applies for the first pizza of the objective wave - the second pizza is a lot more likely to trollspawn, but still not as often as in safe spots.
I've sometimes seen the probability of getting an device objective increase, when the absolute time taken to complete a number of waves (thus far) is low. (ie playing together with "ScoreHoarding" BotB inflates the probability;)
Confirmation bias.
If you draw a vertical line through waypoint 5 and a horizontal one through waypoint 3, the intersection point is a device/pizza spawn.
Well-spotted, sir. It is, however, only a device objective waypoint. Perhaps a Geth Turret spawn point too, but certainly not a pizza spawn. Thank you&fixed.
I don't think you marked the pizza in front of 6?
Just had a random glance, I couldn't get bothered to read through it all, so I apoligize if you did ![]()
So if you lure a Prime far away from a possible Geth Turret location, what happens?
He spawns the Geth Turret anyway, flinging it dozens of meters away?
He only spawns Combat Drones?
He spins in place like a n00b doing a Device?
So if you lure a Prime far away from a possible Geth Turret location, what happens?
He spawns the Geth Turret anyway, flinging it dozens of meters away?
He only spawns Combat Drones?
He spins in place like a n00b doing a Device?
Never had a chance to test. If I'm in the game, Primes get nuked way before they can be lured anywhere!
The answer is probably "they just spawn one behind you giving zero fucks", however.
The answer is probably "they just spawn one behind you giving zero fucks", however.
Well if that is the case then the 'waypoint' isn't really enforced upon Prime's Geth Turrets.
Up until this thread I always assumed Primes could spawn Geth Turrets wherever they wanted. Now I wonder....
So if you lure a Prime far away from a possible Geth Turret location, what happens?
He spawns the Geth Turret anyway, flinging it dozens of meters away?
He only spawns Combat Drones?
He spins in place like a n00b doing a Device?
This calls for a bunch of Bronze Geth matches on various maps to document the Geth Turret waypoints!
This calls for a bunch of Bronze Geth matches on various maps to document the Geth Turret waypoints!
Well if that is the case then the 'waypoint' isn't really enforced upon Prime's Geth Turrets.
Up until this thread I always assumed Primes could spawn Geth Turrets wherever they wanted. Now I wonder....
To clarify: I was being facetious and joking on the fact that Geth Primes are motherfucking cheaters anyway.
They do have fixed spots ![]()
This calls for a bunch of Bronze Geth matches on various maps to document the Geth Turret waypoints!
Too few primes in bronze...try silver, still easy but significantly more primeage
even a scrub like me finds bronze too boring
Too few primes in bronze...try silver, still easy but significantly more primeage
even a scrub like me finds bronze too boring
Your a scrub... no. I won't accept it.
I knew this.
No, really, I think i did. Huh.
Anyway, I love and hate the basement. I liked leading stuff into it because prime coming from LZ and down the stairs couldn't spawn a turret behind me. Hated it because when running from the LZ everything I killed would spawn there to greet me when I got there, even if I was already there or had line of sight.
Question, do enemies have preferred spawn points? As in, it always seemed they spawned hunters somewhere sneakier than the rest. Though I admit it may feel like that because of that sneaky cloak they have. Hm. Should probably edit this question out. Whatever.
Also, nice coming up with a informative thread this late.
I knew this.
No, really, I think i did. Huh.
Anyway, I love and hate the basement. I liked leading stuff into it because prime coming from LZ and down the stairs couldn't spawn a turret behind me. Hated it because when running from the LZ everything I killed would spawn there to greet me when I got there, even if I was already there or had line of sight.
Question, do enemies have preferred spawn points? As in, it always seemed they spawned hunters somewhere sneakier than the rest. Though I admit it may feel like that because of that sneaky cloak they have. Hm. Should probably edit this question out. Whatever.
Also, nice coming up with a informative thread this late.
Never had a chance to test. If I'm in the game, Primes get nuked way before they can be lured anywhere!
damn right. The only waypoints that matter when Primes are involved is the one that is imminently going to be hit by a Cobra because there's a Prime in it.
There certainly are spawns which are precluded to some enemies, and so these enemies tend to spawn in one of the other spawn points. Not sure if hunters fall in this category, though...
Nah, not really.
Exceptions are the rafters spawn points, which obviously can't spawn non-mook units.
edit: or out-of-the-map spawns like Glacier balcony, Giant landing zone, where Bombers can't spawn like that
But.. they're so sneaky!
Amazing thread, and it explains so much about the mechanics. It's something that I've said before, but the maps in ME3MP are way too small. There's not enough spawn points, and not enough waypoints, and it results in very wonky situations where enemies spawn right on top of people and pets show up in very peculiar places (i.e. geth turrets thrown through walls).
Amazing thread, and it explains so much about the mechanics. It's something that I've said before, but the maps in ME3MP are way too small. There's not enough spawn points, and not enough waypoints, and it results in very wonky situations where enemies spawn right on top of people and pets show up in very peculiar places (i.e. geth turrets thrown through walls).
It had to be like this because the PS3/360 technology isn't OP enough to have more then 8 enemies based off the game engine used. So because of this and this game, I prefer medium sized maps like Goddess best.
It had to be like this because the PS3/360 technology isn't OP enough to have more then 8 enemies based off the game engine used. So because of this and this game, I prefer medium sized maps like Goddess best.
It's one of the flaws of console/PC porting. The platforms will always have different requirements and that will always result in compromises being made. Those compromises made ME3 easy to sell to a huge market, which from a business standpoint makes a great deal of sense. From a gameplay standpoint, it definitely impedes upon the possibilities that this game offered.
Nah, not really.
Exceptions are the rafters spawn points, which obviously can't spawn non-mook units.
edit: or out-of-the-map spawns like Glacier balcony, Giant landing zone, where Bombers can't spawn like that
Last time I checked, guardians were mooks ![]()
And they can't spawn on rafters/jetpack use spawns.