Last time I checked, guardians were mooks
And they can't spawn on rafters/jetpack use spawns.
Yes, there's obviously more than 1 exception to that rule.
Last time I checked, guardians were mooks
And they can't spawn on rafters/jetpack use spawns.
Last time I checked, guardians were mooks
And they can't spawn on rafters/jetpack use spawns.

You obviously don't play this game ![]()
You obviously don't play this game
What? Have you ever seen a guardian jetpack his way up on the map?
Yes. Obviously. ![]()
Yes. Obviously.
Vid pls, or it didn't happen
Read: that's one bullshit I've yet to see in this game. Thought thee were none left...
I was just joking, exaggerating the headknowledgetm of this thread.
Although I did see shielded guardians roll to avoid powers and not even once. ![]()
Read: that's one bullshit I've yet to see in this game. Thought thee were none left...
You're clearly retired.
I was just joking, exaggerating the headknowledgetm of this thread.
Although I did see shielded guardians roll to avoid powers and not even once.
I've seen them combat roll and pick up a shield after they've had one pulled away. That is fortunate though, an unshielded guardian is a killing machine.
I've seen them combat roll and pick up a shield after they've had one pulled away. That is fortunate though, an unshielded guardian is a killing machine.
Too true ![]()

I was just joking, exaggerating the headknowledgetm of this thread.
Although I did see shielded guardians roll to avoid powers and not even once.
I see. Knowing this game, I couldn't just rule that out. I'm pretty sure there is a weird condition that will make guardians jetpack ![]()
And yeah I've seen them roll with a shield too. Same way I've seen Pyros roll, etc...
At this point I'd invoke your Origin ID ![]()
Cool. Now you have only 18 maps left to go.
- Noticed that Hacking objectives were missed in Glacier map, above. Again, its probably also one of those "pretty obvious" things for veterans, but still useful for us rookies.
- generating a zone for the hack objective (this seems to be somewhat iffy and sometimes appears to be set between waypoints rather than around waypoints)

...you probably saw this next one comingCool. Now you have only 18 maps left to go.
For Hydra, (X,Y)=
(12,12), (26,20), (7,3), (4,29) are spawn points.
(2,6), (7,20), (4,29), (18,26) are pizza spawn points.
(9,25), (20,5) are hack spots.
(21,30), (18,26) are device locations.
There are a lot more but these are the ones that spring to mind.



For Hydra, (X,Y)=
(12,12), (26,20), (7,3), (4,29) are spawn points.
(2,6), (7,20), (4,29) are pizza spawn points.
(9,25), (20,5) are hack spots.
I'm having enormous problems with size proportions on Hydra, they seem jarringly off
Thanks to a combination of curiosity and too much spare time, my Juggernaut once spent several minutes replaying the early bronze waves on Hazard Glacier a few times to track the swarm's movements. (I didn't even shoot anything, since it was lolbronze and the swarm would eventually kill all the enemies for me.) I wasn't patient enough to play past wave 2-3, but I can confirm that, for at least the first couple of minutes, the swarm follows an identical preset path every match: starting in the basement at waypoint 9 it moves through waypoints 10 and 12 towards waypoint 1 at the LZ, makes two (possibly three?) circuits of the balcony area, before exiting through the upper basement (i.e. back the way it came) and heading towards waypoint 2. Exact same path every time. Based on this I suspect that its route is entirely preset and not random at all, but not even I am patient enough to actually test it completely.
Thanks to a combination of curiosity and too much spare time, my Juggernaut once spent several minutes replaying the early bronze waves on Hazard Glacier a few times to track the swarm's movements. (I didn't even shoot anything, since it was lolbronze and the swarm would eventually kill all the enemies for me.) I wasn't patient enough to play past wave 2-3, but I can confirm that, for at least the first couple of minutes, the swarm follows an identical preset path every match: starting in the basement at waypoint 9 it moves through waypoints 10 and 12 towards waypoint 1 at the LZ, makes two (possibly three?) circuits of the balcony area, before exiting through the upper basement (i.e. back the way it came) and heading towards waypoint 2. Exact same path every time. Based on this I suspect that its route is entirely preset and not random at all, but not even I am patient enough to actually test it completely.
... Bronze...I didn't even shoot anything, ... Exact same path every time.
Thx for investing the observation time and sharing with the community.
-the hazard swarm is sensitive to friendly fire only - (gets aggro- radius+damage when shot at),
so its behavior is definitely influenceable-
when shooting at enemies in, or behind it. It's possible that it's not only the aggro size that is influenceable, but also a trigger to jump onto another pre-programmed path - to get closer to the shooter (unconfirmed bias for g/p).
- during hacking objective on gold/plat (g/p) :
In the basement , the hazard swarm ends- and starts in the hacking zone -
so it helps to "kite" the enemies to the opposite side of the map, in that "lost" time / or risk many medi-gels and many heroic revival attempts against both
1) the aggro'd hazard swarm (some luckless player always shoot straight into it - in the hacking zone- probably unknowingly) and
2) the enemies/pets.
It's helpful to mention such tactic at the "cool" start of the hacking objective and not whilst the action happens, lest some hot headed Rambo/ Rambolina sees it as retreat , and the basal tooth-and-claw instinct kicks-in (interesting team psychology behaviour topic for another thread...). The other hacking zone locations leave more freedom to maneuver.
-I've had the pleasure of sharing the presence with the hazard swarm more than 5 times in g/p exactly the last 6 seconds around the extraction zone. Believe it's Timing coincidence.
- @ Heldarion - there seems to be multiple swarm path patterns covering large parts of the map - otherwise we could've colour threaded the various path's . Another suggestion for your glacier map : show the "safe" spots for non-veterans (ie spots not reachable by the hazard swarm- where we can hide (corner of wp 14, 11, redstar directly below wp 5, small room to the right of the lowest ammo crate )....
Actually, I can virtually confirm 100% that the path is preset, at least for the first few minutes into a match. It might change later, not sure.Maybe the pathing is linked to difficulty as well (I don't know), but aside from starting in the basement and going to LZ, it almost always chose a different path every time when I was testing that on Gold or Platinum.