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#76
NuclearTech76

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On Condor there is an enemy spawn at @Y12 X25.



#77
Fuenf789

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On Condor there is an enemy spawn at @Y12 X25.


Thx. Is it an additional one or should x7y26 be moved?

#78
Heldarion

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Tsk. Tsk. Looks like Mad cow is not pulling his weight on Hydra, seems to be deftly hiding from this thread.
Anyway - here is Ghost. It would be helpful to get input on the scaled distances..
 
jfWXoc.png


This one seems pretty well done, actually. The room next to the Main Street sign isn't so big though. It should end at around Y43, I think.

#79
Fuenf789

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Ack that.
I checked Glacier again, we seem to have a few minor deviations of stacked crates, stair lengths, comparative room sizes on the backdrops.

It looks like the bioware developers deviated a tad from the bioware graphic designers' blue prints. Developers can be so pragmatic sometimes.
So the question is whether a fallen sack in China will rock the boat ito waypoints.

- Some maps is as close as dammit, for others, like Hydra we have already one veteran volunteer(albeit hiding under staircase like harry, for now), hopefully the basics get done := complete set of waypoints.
-London, Vancouver, ... is still very blank - maybe we can get another volunteer (towel guy?) to invest some productive time and (re-) draw the backdrops. My source format is not vectorized.

In the meantime- it'll still be helpful if we can get
A) tips from community members in which part of a room some waypoints are located.
B ) confirmation on absolute map sizes - ie even in number of krogran footsteps across a map.
C) some competence in vectorizing ala adobe imagedraw cannot hurt.

Ideas/Suggestions?

#80
Heldarion

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I've adjusted the Glacier proportions multiple times (they're still far from ideal), so the map that is googlable won't fit with my version.

#81
Fuenf789

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..Point is, whether you want to focus :

1) on relative room sizes or
2) waypoints

Both is a nice bonus , but the feedback we saw thus far concentrated on 2)

By Junos, i'd be happy with a "back of a cigarette pack" scan with some dots on it - it's 300% more than we have today ;)

#82
NuclearTech76

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Thx. Is it an additional one or should x7y26 be moved?

I think the other is around about right. This is an additional one. I almost think there is one close to the extraction as well but I'm not sure, I believe I've seen Atlases jam up there so maybe there is one in that location as well but I don't play Condor enough to be confident. 



#83
BurningBlood

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Others in my household were hogging bandwidth, so rather than suffer through lag I took my Jugg on two more Hazard Glacier bronze solos vs. cerberus.

 

First game, I never once went into the upper lab area, and neither did the hazard.  As long as I was in the balcony/EZ area it just kept doing circuits there; and when I spent a few waves camping the basement it eventually joined me down there and ping-ponged from one end of the basement to the other. 

 

Second game, I deliberately went to the upper lab immediately upon spawning in.  The hazard started in the basement as always, did two circuits of the balcony area, then came into the upper lab and kept me company up there until I left.

 

I can only conclude that the hazard really is designed to follow you around, more or less.  If the map consists of three major areas - the balcony, the basement, and the upper lab - the hazard will go to whichever area you're in and then begin following its preset path for that area, staying there until it figures out you've left that area.  These were solos of course, with more players spread out across the map I'm not sure how it would decide where to go.

 

Incidentally: The hazard is really quite effective at killing bronze enemies, even Atlases die fairly quickly if you can keep them inside the hazard long enough.  I don't think the hazard suffers from armor damage reduction.  The hazard did almost all the killing for me in both games - second game my score was just above 10k - and yet the matches still only took around 25 minutes each.


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#84
Fuenf789

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... never ... went into the upper lab area, ...and neither did the hazard.
when ...basement it joined me .

...I went to the upper lab .... The hazard started in the basement ..., did two circuits of the balcony area, then came into the upper lab ... until I left.

...the hazard really is designed to follow you around.... following its preset path .

Really useful. Was the hazard always travelling in the same direction? (Clock / aclock from above) and can you make a rough hand drawn sketch on the map, start /end +repetition, various circuits whilst still fresh in mind?

Supports the theory that it reacts to the environment, like an overgrown mook with limited place to maneuver (hence the preset paths)

#85
The NightMan Cometh

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What are we talking about here?



#86
Fuenf789

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I think the other is around about right. This is an additional one. I almost think there is one close to the extraction as well but I'm not sure, I believe I've seen Atlases jam up there so maybe there is one in that location as well but I don't play Condor enough to be confident. 

ok. updated.



#87
BurningBlood

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Was the hazard always travelling in the same direction?

 

As long as it was doing laps, yes.  Clockwise in the basement and balcony, counter-clockwise in the science lab.



#88
NuclearTech76

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Really useful. Was the hazard always travelling in the same direction? (Clock / aclock from above) and can you make a rough hand drawn sketch on the map, start /end +repetition, various circuits whilst still fresh in mind?

Supports the theory that it reacts to the environment, like an overgrown mook with limited place to maneuver (hence the preset paths)

The swarm does have a center so to speak as well. Abilities like Dark Sphere will actually stick to it. I can't remember the exact specifics but it has a damage ratio when small versus when big. I believe the small swarm does more damage, the larger swarm has a wider AOE but does less damage OR maybe there's some difference in damage by how far you are from the center point? IDK, like the Bermuda triangle, George has his secrets and is unwilling to share them. 



#89
Fuenf789

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Post edit : If you notice some maps going black - it's because they're not my latest: now maintained here :http://forum.bioware...acking-on-maps/

Addition Firebase London,
Waypoints still fresh/raw from yesterday evening (ie not verified by me, yet). Inputs, modifications welcomed.
absolute size 60mx50m (XY scale) still requires x-check.
nE2Agi.png


Post edit- structure problem observed @ x4y18

#90
TheNightSlasher

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London:

 

Spawns - (12,1), (31,28), (36,28), (30,34), (39,20), (31,47), (16,25)

Pizzas - (7,9), (4,30), (9,47), (12,28), (42,18), (35,29), (16,58), (34,34)

Hacks - (15,55), (14,15), (27,34), (24,17)

Devices - (7,9), (13,9), (12,28), (9,47), (16,58), (24,8), (36,30), (43,19), (43,30), (43,43), (3,26)

 

Pretty sure there are other escorts too but I don't recall the start points and end points exactly. For example, I know there is an escort that ends at (17,54) and goes through the near by ramp but don't exactly remember the start point.



#91
Fuenf789

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... the small swarm does more damage, the larger swarm has a wider AOE but does less damage OR maybe there's some difference in damage by how far you are from the center point?...

Good observation. I was under the impression that the aggro hazard swarm had both larger AOE as well as a higher relative damage than the standard version.

Do u mean that the center has a limited size, wrt DF hitting it effectively? What is your goal with DF'ing it - it has infinite health, anyhow , or do you DF it to keep it longer in the aggrevated state... ?
I only used Glazier for solo' easy grab locations with Geth and puposefullly aggrevated the swarm to wear down the prime - there it felt like the swarm has a time limited aggro state of ca 8s (irrespective of the type of weapon / ammo I used). Plus it had a trigger point (number of attacks/time slot). Confirmation bias?

#92
Fuenf789

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London:
 
Spawns ...
Pizzas ...
Hacks ...
Devices ...


Spawns - 7 x updated
Pizzas - 8 x updated
Hacks -4 x updated
Devices - 11 x updated
 

Pretty sure there are other escorts too but I don't recall the start points and end points exactly. For example, I know there is an escort that ends at (17,54) and goes through the near by ramp but don't exactly remember the start point.


Ok - let know when someone finds origin point



#93
The NightMan Cometh

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This is by far, the absolute geeky-est thing I have ever seen in 2 years of being a part of this forum....By far times 5.



#94
The NightMan Cometh

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The Hack is in the wrong place at Y 38 / X 13 for London..no hack ever spawns there or anything for that matter..that hack is supposed to be at Y 48 / X 15  ..Jesus christ I just contributed to this madness.



#95
Mgamerz

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With an old version of ME3Explorer you could see the navigation mesh and spawn points. It seems to have been removed. I remembered browsing dagger.



#96
Fuenf789

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..old version of ME3Explorer ... navigation mesh and spawn points...


U used past tense? Why not anymore?

#97
Shinobu

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On London there is a Cerb turret at x19 y49-ish. I've been killed by it enough times to remember it fondly. Also, the relative positions of cover on the LZ side seem off.



#98
Fuenf789

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On London there is a Cerb turret at x19 y49-ish. I've been killed by it enough times to remember it fondly. Also, the relative positions of cover on the LZ side seem off.

Thx . Got that. Updated. The london map had some more layout problems, which were corrected.
I noticed also that Heldarion re-uploaded one of the older incorrect versions of Ghost. These duplicate images will only be confusing to the readers.

From the looks of it until now, the OP probably only wanted to define what a waypoint is , I haven't seen progress/additions since that first map.
So instead I'll create a new thread that only contains the latest versions as some type of repository..

#99
Heldarion

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Thx . Got that. Updated. The london map had some more layout problems, which were corrected.
I noticed also that Heldarion re-uploaded one of my older incorrect version of Ghost. These duplicate images will only be confusing to the readers.

From the looks of it until now, the OP probably only wanted to define what a waypoint is , I haven't seen progress/additions since that first map.
So instead I'll create a new thread that only contains the latest versions as some type of repository..


I don't think I uploaded anything other than Glacier :P

That said, feel free to use this thread to continue your work, I can add the links to posts in the OP.

#100
NuclearTech76

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This is by far, the absolute geeky-est thing I have ever seen in 2 years of being a part of this forum....By far times 5.

You missed the organic chemistry breakdown of Tali's sweat in the Single Player forum. My faith in humanity died that day. 


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