Aller au contenu

Photo

Weapons in ME:A


  • Veuillez vous connecter pour répondre
63 réponses à ce sujet

#1
Iamjdr

Iamjdr
  • Members
  • 476 messages
So I've been kinda wondering/ hoping, if bioware is planning on going back to the overheat mechanic from ME1&3 for the weapons in this game. This really feels like a continuation of the first game, well ideas wise anyways it's seems almost like a soft reboot of the series.

It's got the mako and planet exploration back. So what's better to take with you into the great unknown than a gun with near endless ammunition. I personally think this could give them the perfect opportunity bring them back in full force, what with them being an entire galaxy away from the nearest thermal clips and all that jazz.

I think they nailed the gameplay with the lancer and the particle rifle in me3, so I really hope to see at least a few guns of this type return. I feel It really gives mass effect it's own identity, and would love to see them bring it back. Though it wouldn't be the end of the world either way. Any Thoughts?
  • Phate Phoenix et eyezonlyii aiment ceci

#2
dfjdejulio

dfjdejulio
  • Members
  • 143 messages

Any Thoughts?

 

It would be easy for them to pull off (lore-wise).  They explained the change to a heat sink system as a technological advancement that occurred between ME1 and ME2.  If there's an ark, and it leaves before ME2 starts, the folks heading off to Andromeda may never have heard of heat sinks.

 

It could also be pulled off as a resource conservation thing, even if they decide to "launch" after ME2 began.  "Out here in the unexplored new spaces with no mass relays, our supply lines are much less well developed, and we can't afford to depend on heat sinks."


  • Patchwork et Golden_Persona aiment ceci

#3
Cyonan

Cyonan
  • Members
  • 19 360 messages

I actually like the idea of having the heat mechanic back, except balanced so that you can't infinitely fire weapons and actually need to manage your heat.

 

Then have thermal clips still, but make them limited consumables that instantly reset your heat rather than "Here's something we shoehorned in so that we could make it act exactly like ammo".


  • laudable11, Patchwork, CrutchCricket et 2 autres aiment ceci

#4
Mr_Commander_Shepard

Mr_Commander_Shepard
  • Members
  • 358 messages

I want the ME version of an M4A1. I get the feeling they are gonna have a Space Revolver though due to the wild west theme they had going on



#5
Iamjdr

Iamjdr
  • Members
  • 476 messages

It could also be pulled off as a resource conservation thing, even if they decide to "launch" after ME2 began. "Out here in the unexplored new spaces with no mass relays, our supply lines are much less well developed, and we can't afford to depend on heat sinks."


See that's exactly what I was thinking. Also it really wouldn't make sense to be finding thermal clips on the the ground on these new unexplored planets.

#6
CrutchCricket

CrutchCricket
  • Members
  • 7 739 messages

Several suggestions have been put forth in countless threads on how to do the overheat system or a hybrid system right.

 

Pick one.

 

Thermal clips are dumb.


  • Red Panda aime ceci

#7
The Sauce of Awesome

The Sauce of Awesome
  • Members
  • 487 messages

I want the ME version of an M4A1. I get the feeling they are gonna have a Space Revolver though due to the wild west theme they had going on

We had a revolver in ME3 in the Talon. Sure, it looked absolutely nothing like a revolver, but what it says in its description about "Its waste heat is sufficiently excessive that it carries six separate ammunition blocks, rotating like a twentieth-century revolver to prevent shaver jam or misfire due to premature melting of the shot" still makes it count, IMHO. :)



#8
Iamjdr

Iamjdr
  • Members
  • 476 messages
@ cyonan

I thought the balanced the mechanic out fairly well in me3.

Also I dunno if anyone every played the iphone game infiltrator, but it had a ammo system very much like your idea. Except instead of limited use, they made it so you had to press it at just the right time so it wouldn't overheat. Was pretty cool actually.

#9
CrutchCricket

CrutchCricket
  • Members
  • 7 739 messages

The Piranha's a revolver shotgun.



#10
Mr_Commander_Shepard

Mr_Commander_Shepard
  • Members
  • 358 messages

That ain't no stinking revolver!

 

5af4aa3e64fc65f401a4c617932f1242.png



#11
The Sauce of Awesome

The Sauce of Awesome
  • Members
  • 487 messages

I actually like the idea of having the heat mechanic back, except balanced so that you can't infinitely fire weapons and actually need to manage your heat.

 

How about this? You fire your weapon as normal and the HUD has an ammo counter, but it's the number of rounds that could be fired before the weapon overheats. In order to keep firing, instead of waiting for the weapon to cool down or replace the thermal clip, you can manually vent the heat from the gun (somewhat keeping the (in)finite ammo and reloading mechanics but...different), and the gun's 'reload time' could instead represent the time it takes for the heat to vent. An Avenger for example could fore as many shots as it did originally and take as long as it does venting heat as it did reloading. As could a Revenant, as could an Executioner, and so on.

 

Don't know about anyone else but I kinda like this idea, lol.


  • Phate Phoenix aime ceci

#12
Iamjdr

Iamjdr
  • Members
  • 476 messages

I want the ME version of an M4A1. I get the feeling they are gonna have a Space Revolver though due to the wild west theme they had going on


Do you mean looks wise? And I got the feeling the Wild West theme was just to set the tone for a "new unexplored frontier" of sorts. I guess it could end up being like firefly or something tho.

#13
CHRrOME

CHRrOME
  • Members
  • 675 messages

Although I kinda like the idea of bringing back the old system, I'm so used of having magazines in pretty much all other games that I may miss it if they decide to remove it in ME:A. Thermals clip are dumb, I agree, they don't make much sense. But at least we have some variety, average "thermal based" weapons and a few "heat based" like the PPR or the Lancer.

If anything, I'd like to see more heat based weapons, but still maintaining the ol' good magazine system for our average weapons.



#14
Phate Phoenix

Phate Phoenix
  • Members
  • 4 339 messages

I'd actually been thinking much the same. If MEA actually is going to have more of an exploration vibe to it (please, please, please) having to stop and find ammunition caches in the environment will be... meh. Either that, or combat might be relegated to very specific locations within large explorable worlds. (Not too fond of this idea.)



#15
The Sauce of Awesome

The Sauce of Awesome
  • Members
  • 487 messages

That ain't no stinking revolver!

 

5af4aa3e64fc65f401a4c617932f1242.png

 

Does a revolver have to look like a revolver? By definition, a revolver is "a handgun with a revolving chamber" which according to the Talon's description, this has. :P


  • UKStory135 et blahblahblah aiment ceci

#16
MarchWaltz

MarchWaltz
  • Members
  • 3 232 messages

I actually like the idea of having the heat mechanic back, except balanced so that you can't infinitely fire weapons and actually need to manage your heat.

 

Then have thermal clips still, but make them limited consumables that instantly reset your heat rather than "Here's something we shoehorned in so that we could make it act exactly like ammo".

I like this idea. Maybe the heat decay can be MUCH slower...maybe kinda like a health system for your gun. And then you can pop a heat sink, kinda like health packs for guns?


  • Phate Phoenix aime ceci

#17
CHRrOME

CHRrOME
  • Members
  • 675 messages

How about this? You fire your weapon as normal and the HUD has an ammo counter, but it's the number of rounds that could be fired before the weapon overheats. In order to keep firing, instead of waiting for the weapon to cool down or replace the thermal clip, you can manually vent the heat from the gun (somewhat keeping the (in)finite ammo and reloading mechanics but...different), and the gun's 'reload time' could instead represent the time it takes for the heat to vent. An Avenger for example could fore as many shots as it did originally and take as long as it does venting heat as it did reloading. As could a Revenant, as could an Executioner, and so on.

 

Don't know about anyone else but I kinda like this idea, lol.

 

This. It occurred to me too a while back. It'd be a pretty cool idea imo.



#18
Iamjdr

Iamjdr
  • Members
  • 476 messages
@ CHRrOME

I can get behind having both types of weapons cause I know people have their prefrences. I think a good mix of both types of weapons would be enough for me.

#19
CrutchCricket

CrutchCricket
  • Members
  • 7 739 messages

An idea I had in another thread is a way (perhaps a gun mod) to weaponize venting the heat from your gun. When your gun overheats you can let it cool, pop a clip or perhaps vent explosively at something close range. Details would have to be worked out. But it'd be in the spirit of making the most of everything in a strange new place with limited resources.

 

Although I kinda like the idea of bringing back the old system, I'm so used of having magazines in pretty much all other games that I may miss it if they decide to remove it in ME:A. Thermals clip are dumb, I agree, they don't make much sense. But at least we have some variety, average "thermal based" weapons and a few "heat based" like the PPR or the Lancer.

If anything, I'd like to see more heat based weapons, but still maintaining the ol' good magazine system for our average weapons.

Except the PPR (and CSMG and CSR) punished you hard for overheating by forcing you to enter into a cooldown animation that could not be cancelled (or could at the cost of having to re-vent) and prevented you from running or doing much else besides walking slowly. The Lancer which was specifically supposed to be ME1 style did the same thing.

 

It felt like the devs were being vindictive because we don't like their stupid thermal clips.


  • FKA_Servo, The Sauce of Awesome, Star fury et 1 autre aiment ceci

#20
Arppis

Arppis
  • Members
  • 12 750 messages

All I care is that AT-Raider comes back.

 

I love that 2-shot shotgun.



#21
Iamjdr

Iamjdr
  • Members
  • 476 messages
@ the sauce of awesome

I think that's almost exactly how it works in me:I, tho it's been a while since I played it. I really think they could get it to work in the new game tho. And it's almost the best of both worlds cause you don't have to pick up clips and whatnot but you also have a "reload" button that would help people feel more comfortable with it.

#22
Linkenski

Linkenski
  • Members
  • 3 452 messages

My idea was always that they take the DLC weaponry from ME3, which includes the recharge assault rifles and stuff, and basically make it 50/50 thermal-clip based and overheat. That would satisfy all fans when it comes to choice of weaponry.



#23
Malanek

Malanek
  • Members
  • 7 838 messages

Variety is good. See no reason what was wrong with ME3 having both. Sometimes I don't feel like having to pay attention to the heat level. Plus you would lose iconic weapons like the Claymore and Widow if you got rid of Thermal clips. Big mistake and massive loss of design space.



#24
Iamjdr

Iamjdr
  • Members
  • 476 messages
@linkenski

Do you mean like two versions of each gun (a thermal clip one and an overheat) or just half the guns are overheat and the other half is the thermal clips.

#25
CrutchCricket

CrutchCricket
  • Members
  • 7 739 messages

Plus you would lose iconic weapons like the Claymore and Widow if you got rid of Thermal clips. Big mistake and massive loss of design space.

Not necessarily.