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Weapons in ME:A


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63 réponses à ce sujet

#26
falconlord5

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Variety is good. See no reason what was wrong with ME3 having both. Sometimes I don't feel like having to pay attention to the heat level. Plus you would lose iconic weapons like the Claymore and Widow if you got rid of Thermal clips. Big mistake and massive loss of design space.

 

Frankly, given that we're going to a new galaxy, I suspect we're going to lose those 'iconic' weapons anyway.



#27
The Sauce of Awesome

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@ the sauce of awesome

I think that's almost exactly how it works in me:I, tho it's been a while since I played it. I really think they could get it to work in the new game tho. And it's almost the best of both worlds cause you don't have to pick up clips and whatnot but you also have a "reload" button that would help people feel more comfortable with it.

 

ME:Infiltrator, yeah? Haven't played that game but if that has a similar mechanic to what I proposed then I don't see why they can't do something similar. :)



#28
Cyonan

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I like this idea. Maybe the heat decay can be MUCH slower...maybe kinda like a health system for your gun. And then you can pop a heat sink, kinda like health packs for guns?

 

I agree with iamjdr that they did it better with the Lancer/PPR in ME3. The trick there is that your "heat" doesn't decay at all unless you stop firing.

 

Though they should make it so that the overheat continues even if you interrupt the animation unlike ME3 where you had to sit through it all. My guess is that it was just a limitation of how they designed the weapon system to work, and then tried to shoehorn those infinite ammo weapons in afterwards.



#29
Iamjdr

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@ malanek

I do agree variety is good, but I doubt we would lose those weapons switching back. I mean they still had the guns from me1 in me2 they just worked different

#30
Malanek

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@ malanek

I do agree variety is good, but I doubt we would lose those weapons switching back. I mean they still had the guns from me1 in me2 they just worked different

ME2 had thermal clips and introduced those guns. They didn't have equivalent weapons in ME1. There were weapons that overheated in a single shot but they are quite different because the overheat mechanic is different (and longer) than the reload mechanic. Trying to reproduce them this way just feels clumsy.



#31
Iamjdr

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ME:Infiltrator, yeah? Haven't played that game but if that has a similar mechanic to what I proposed then I don't see why they can't do something similar. :)


Yeah that's the one, i doubt very many people actually tried it but I thought it worked pretty well in that game. And if an iphone game dev can get it to work, I'm sure bioware could figure something out.

#32
Malanek

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Frankly, given that we're going to a new galaxy, I suspect we're going to lose those 'iconic' weapons anyway.

We have seen a Carnifex (or was it a Paladin?) in the trailer so I highly doubt we are going to lose them. And from a story perspective, why would everyone traveling to Andromeda throw away all their weapon technology and invent new ones?



#33
falconlord5

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We have seen a Carnifex (or was it a Paladin?) in the trailer so I highly doubt we are going to lose them. And from a story perspective, why would everyone traveling to Andromeda throw away all their weapon technology and invent new ones?

 

All the pistols look pretty much the same, to be honest, so I'm going to have to take your word for it.

 

As for the story perspective, why wouldn't they invent all new weapons? Different galaxy, different needs, different resources. Keeping the old tech is less logical than developing new tech for a new situation.



#34
The Sauce of Awesome

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We have seen a Carnifex (or was it a Paladin?) in the trailer so I highly doubt we are going to lose them. And from a story perspective, why would everyone traveling to Andromeda throw away all their weapon technology and invent new ones?

 

N7 guy's gun was a Suppressor without the Suppressor.  B)



#35
The Sauce of Awesome

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All the pistols look pretty much the same, to be honest, so I'm going to have to take your word for it.

 

You humans are all racist! Or...gunist, whatever... :P



#36
Cyonan

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The pistol in the trailer is definitely a Paladin. It looks the same as a Carnifex or Suppressor without the silencer, but it's silver.

 

As they have been separated from the Milky Way for some time we can assume, I imagine that we'll have a host of new weapons in with some of the old ones. They wouldn't completely abandon all the old weapons, but they would make improvements to the design as new technologies are developed.


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#37
themikefest

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I like to see something similiar to the M203



#38
Iamjdr

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Im sure they will be setting us up with some new weapons. Easy to explain in, just say they are new prototype weapons developed for the mission. And I'm sure we will see some new alien weapons from whatever new species we come in contact with as well.

#39
CHRrOME

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Except the PPR (and CSMG and CSR) punished you hard for overheating by forcing you to enter into a cooldown animation that could not be cancelled (or could at the cost of having to re-vent) and prevented you from running or doing much else besides walking slowly. The Lancer which was specifically supposed to be ME1 style did the same thing.

 

It felt like the devs were being vindictive because we don't like their stupid thermal clips.

 

Exactly, I didn't like that either (and I'm a huge fan of the CSR, the pain was real). That's why I think the idea @The Sauce of Awesome explained is very cool for heat based weapons. Having an actual ammo counter, but an unlimited spare ammo pool. We reload any time we want or when the weapon overheats. Having bonuses for reloading sooner would make it even more interesting, I think.


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#40
TeffexPope

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I think it could easily be justified. Just give the older, no heat sink clip equipment a modernization program and boom. You're all set to fire for a very, very long time and only have to worry about weapon maintanence. Similar to how the M14 is still in use as the M39 EMR, or the R700 rifle improved to the M40. They're just modernized and enhanced so much that they're almost unrecognizable from their predecessor.



#41
Capt_Kangaroo

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As much as I like using the shotguns to blow the heads off Phantoms and Nemesis's ..., I would be happy to see shotguns not being used anymore.

I think we can think/design past the shotgun nowadays, after all it is a couple of hundred years into the future, from ME3, that was already a couple of hundred years into the future. :P

 

Cheers



#42
Mirrman70

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As much as I like using the shotguns to blow the heads off Phantoms and Nemesis's ..., I would be happy to see shotguns not being used anymore.

I think we can think/design past the shotgun nowadays, after all it is a couple of hundred years into the future, from ME3, that was already a couple of hundred years into the future. :P

 

Cheers

 

I beg to differ. shotguns will always be relevant. what else are you going to use for a CQC character such as a krogan or vanguard.



#43
SNascimento

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I would be happy to see shotguns not being used anymore.

Worst. Comment. Ever! 


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#44
Torgette

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I'll be curious to see what alien weapons/augments they add.


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#45
Sanunes

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I wouldn't want a system of just having overheat weapons for my experience with Mass Effect 1 and the limited overheat weapons of Mass Effect 3 is that the weapons started to feel the same. I think what they did with Mass Effect 3 having both is a good way to have a variety of weapons and not just weapons with a different skin.



#46
AresKeith

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The pistol in the trailer is definitely a Paladin. It looks the same as a Carnifex or Suppressor without the silencer, but it's silver.

As they have been separated from the Milky Way for some time we can assume, I imagine that we'll have a host of new weapons in with some of the old ones. They wouldn't completely abandon all the old weapons, but they would make improvements to the design as new technologies are developed.


It's also possible that there is a time jump in the travel

#47
Quarian Master Race

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The pistol in the trailer is definitely a Paladin. It looks the same as a Carnifex or Suppressor without the silencer, but it's silver.

 

Sure, if we are only taking ME2 and 3 into account. In ME1, something like half the pistols used that model in varying colours. It could be a Brawler, Raikou, Karpov, Stilleto, or Specter Gear pistol :P .



#48
Quarian Master Race

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As much as I like using the shotguns to blow the heads off Phantoms and Nemesis's ..., I would be happy to see shotguns not being used anymore.

I think we can think/design past the shotgun nowadays, after all it is a couple of hundred years into the future, from ME3, that was already a couple of hundred years into the future. :P

 

Cheers

(-15) Tali'Zorah Disapproves
tumblr_mw6up5XJHS1qiotbqo5_r1_250.gif
(-15) Urdnot Wrex Disapproves
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and now you get an automatic critical mission failure, and are eaten for your foolishness.


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#49
Golden_Persona

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An idea I had in another thread is a way (perhaps a gun mod) to weaponize venting the heat from your gun. When your gun overheats you can let it cool, pop a clip or perhaps vent explosively at something close range. Details would have to be worked out. But it'd be in the spirit of making the most of everything in a strange new place with limited resources.

 

Except the PPR (and CSMG and CSR) punished you hard for overheating by forcing you to enter into a cooldown animation that could not be cancelled (or could at the cost of having to re-vent) and prevented you from running or doing much else besides walking slowly. The Lancer which was specifically supposed to be ME1 style did the same thing.

 

It felt like the devs were being vindictive because we don't like their stupid thermal clips.

Or it could of been a means to balance it better. A imagine having a hot blast of heat pulsing at one's face would mean they'd turn their head away, and walk slowly to avoid walking into enemy traps. In a sense releasing heat from the gun was actually more realistic.



#50
Golden_Persona

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I imagine that at the start we're going to be stuck with weaker by Andromeda race standard, but familiar guns and as we get resources for crafting we're going to end up with more powerful, alien and exotic guns by end game. It would be a neat aspect to character development too. Our MC starts out with standard MWG military gear and we're foreigners in a hostile land. By the end we've managed to tame that land, and by extention make it ours, being represented by the fact we're wearing alien armor, wielding alien guns and going evenly toe to toe with new previously more advanced alien races.