How much is present-day Britain like 1700s Britain?
Large parts of modern Britain would be recognizable to 18th century persons certainly, both physically and culturally.
America is its own culture.
How much is present-day Britain like 1700s Britain?
Large parts of modern Britain would be recognizable to 18th century persons certainly, both physically and culturally.
America is its own culture.
New colonies in a galaxy that is nothing like where they came from. New colonies when we haven't even experienced their homeworlds. That's an awful waste of space and creative potential. Also lazy as all hell.
It's essentially a reboot for everything you know of the series.They should just lump all of the species homeworlds into one Codex category "Places you'll never fully experience (also see: irrelevant)". You're not taking it with you. Because Bioware is burying it. An imitation of the original. A complete departure from its origins.
Large parts of modern Britain would be recognizable to 18th century persons certainly, both physically and culturally.
America is its own culture.
We saw the home worlds being reaped. Now they're RBG'd. That's the issue. Bioware has to pick a cannon to even make the game all over again, and that's not even counting RBG. Wreav with a cured genophage and eve dead is not Wrex with the cure and Eve alive.
your point? I never said when it should take place. I just expressed my opinion that they shouldn't have left the Milky Way.
your point? I never said when it should take place. I just expressed my opinion that they shouldn't have left the Milky Way.
How much is present-day Britain like 1700s Britain?
That's precisely my point.
your point? I never said when it should take place. I just expressed my opinion that they shouldn't have left the Milky Way.
They created too many variables to be accounted for along with the endings, without canonizing (which we already know Bioware isn't gonna do every since they started the save import) Bioware would be dealt a ton of pain of ass baggage
My point is that we did see their home worlds. You want to see them again, I take it, but what exactly is the story to tell there?
We saw them? Other than 1 linear sprint through some hallways on Thessia, a shootout in a cramped research facility on Sur'Kesh, and a single search and rescue mission on Palaven's moon....what have we seen of them?
That's like saying "I went to a Subway in Manhattan. What exactly is the story to tell about America?"
They created too many variables to be accounted for along with the endings, without canonizing (which we already know Bioware isn't gonna do every since they started the save import) Bioware would be dealt a ton of pain of ass baggage
again, I never said anything about the endings. Maybe check my take several pages back on the whole staying in the Milky Way deal. I've already discussed that bit.
I'm Not arguing either point. The possible loss of their culture is still Not relevant to the fact that we won't see the MW homeworlds. Even if culture would be preserved, we won't be able To see the homeworlds.
We could've if they stayed in the Milky Way. Which is the subject I entered the thread on several pages back.
but of course it is. Their homeworlds, colonies...basically everything that embodies it other than the species itself.
What flies in the face of this idea is that throughout the vast majority of the series, we get an illustration of the various alien cultures beyond their homeworlds through the aliens themselves. We never visit Irune, but we get to see a bit of the volus' way of doing things. We don't even know what Kahje looks like, but we know all about the hanar and their relationship with the drell, with whom Thane is our one and only window into their culture and religion. We know a great deal about the turians' culture, yet the closest we've ever come to visiting Palaven was a war zone on its moon. We get more about salarian culture through the Mordin than we do in Priority: Sur'kesh. The only time we got to visit any homeworlds or colonies is when they're being torn apart by enemy forces. We never got to see Thessia until it was reduced to rubble. The thing we do get, however, is how these cultures mesh together in hubs, like it does on the Citadel, which can essentially be replicated anywhere.
again, I never said anything about the endings. Maybe check my take several pages back on the whole staying in the Milky Way deal. I've already discussed that bit.
I know you didn't, I'm saying it's one of the reason why we aren't staying there
What flies in the face of this idea is that throughout the vast majority of the series, we get an illustration of the various alien cultures beyond their homeworlds through the aliens themselves. We never visit Irune, but we get to see a bit of the volus' way of doing things. We don't even know what Kahje looks like, but we know all about the hanar and their relationship with the drell, with whom Thane is our one and only window into their culture and religion. We know a great deal about the turians' culture, yet the closest we've ever come to visiting Palaven was a war zone on its moon. We get more about salarian culture through the Mordin than we do in Priority: Sur'kesh. The only time we got to visit any homeworlds or colonies is when they're being torn apart by enemy forces. We never got to see Thessia until it was reduced to rubble.
Doesn't fly in the face of it. Actually, it supports my initial opinion that eventually led me into the discussion over culture: They're abandoning places we haven't even visited/seen/experienced. Hearing something about a place is far from knowing everything about it.
I know you didn't, I'm saying it's one of the reason why we aren't staying there
I don't disagree with that. I'm simply saying that it wasn't necessary to leave to begin with. Just as a post-ME3 game isn't necessary to craft a compelling story.
Doesn't fly in the face of it. Actually, it supports my initial opinion that eventually led me into the discussion over culture: They're abandoning places we haven't even visited/seen/experienced. Hearing something about a place is far from knowing everything about it.
Though, in all likelihood, even if the next game took place in the Milky Way, we would probably not be visiting many of these worlds anyhow. Partly because I don't expect the devs to really take us to the past, but also because they would likely want to showcase a lot of weird new crap for us to explore, rather than trekking about familiar territory. Personally, the only location I ever really felt any attachment to was the Citadel itself. I didn't really feel that much when the reapers attacked earth, but I was like "well, sh**" when Vendetta up and tells Shepard that they took the Citadel.
Doesn't fly in the face of it. Actually, it supports my initial opinion that eventually led me into the discussion over culture: They're abandoning places we haven't even visited/seen/experienced. Hearing something about a place is far from knowing everything about it.
We still learned about their culture and everything without seeing their homeworld, as much as I wanted to see their worlds especially Palaven (still pissed we only went to their moon) they should've did it during ME3 or before it
I don't disagree with that. I'm simply saying that it wasn't necessary to leave to begin with. Just as a post-ME3 game isn't necessary to craft a compelling story.
But the point of my post was that they created too many variables to account for without canonizing a lot of things which we know they won't do to that degree
What flies in the face of this idea is that throughout the vast majority of the series, we get an illustration of the various alien cultures beyond their homeworlds through the aliens themselves. We never visit Irune, but we get to see a bit of the volus' way of doing things. We don't even know what Kahje looks like, but we know all about the hanar and their relationship with the drell, with whom Thane is our one and only window into their culture and religion. We know a great deal about the turians' culture, yet the closest we've ever come to visiting Palaven was a war zone on its moon. We get more about salarian culture through the Mordin than we do in Priority: Sur'kesh. The only time we got to visit any homeworlds or colonies is when they're being torn apart by enemy forces. We never got to see Thessia until it was reduced to rubble. The thing we do get, however, is how these cultures mesh together in hubs, like it does on the Citadel, which can essentially be replicated anywhere.
Doesn't fly in the face of it. Actually, it supports my initial opinion that eventually led me into the discussion over culture: They're abandoning places we haven't even visited/seen/experienced. Hearing something about a place is far from knowing everything about it.
The Milky Way is the best way.
Milky way also has cookies, do we know if they have cookies in Andromeda?
What if they do, but the Andromeda cookies are raison and not chocolate chip? What then. Too late to go back now.
So you have to see every place in the Milky Way and know everything about every place before moving on to another galaxy?
Yes.
It's a hell of a lot easier to reach places in this galaxy.
The Milky Way is the best way.
Milky way also has cookies, do we know if they have cookies in Andromeda?
What if they do, but the Andromeda cookies are raison and not chocolate chip? What then. Too late to go back now.
Milky Way is overrated
Snickers ,Reeces, Twix >>>
The Milky Way is the best way.
Milky way also has cookies, do we know if they have cookies in Andromeda?
What if they do, but the Andromeda cookies are raison and not chocolate chip? What then. Too late to go back now.
Nearly every space race has evolved well beyond their origins of their home planet, with likely millions of aliens of every race never once visiting their homeworld because, quite frankly, it isn't their home world, it's just their species place of origin. In that regard visiting the home planets don't allow us to learn anything about the successful races in the galactic community we can't learn about from visiting their colonies, or interacting with them in galactic hubs like we do throughout the trilogy because every Citadel race has evolved beyond their home planets.
Without ever even looking at Palaven we know the Turians are highly militaristic, valuing discipline and honorable sacrifice for the sake of the mission and the many. We know what they deem to be disgraceful traits, we even know the inner workings of their politics, the meritocracy. That's more we learned than any visit to Palaven could teach us. We don't lose any kind of knowledge about the Turians by never directly going to Palaven. Nothing is lost in terms of alien species knowledge by the next Mass Effect game taking place somewhere else.
Milky Way is overrated
Snickers ,Reeces, Twix >>>
Give me a bag of those bite size mini reeses over anything, any day of the week.