Give me a bag of those bite size mini reeses over anything, any day of the week.
Only in the Andromeda Galaxy ![]()
Give me a bag of those bite size mini reeses over anything, any day of the week.
Only in the Andromeda Galaxy ![]()
Yes.
It's a hell of a lot easier to reach places in this galaxy.
Right. It's unworkable without going all the way to a full canon Shepard who did A but not B, D rather than C or E, and so on all the way down the line. Or anyway, so close to that point that you might as well go all the way there because only a fraction of Sheps could fit by then.We saw the home worlds being reaped. Now they're RBG'd. That's the issue. Bioware has to pick a cannon to even make the game all over again, and that's not even counting RBG. Wreav with a cured genophage and eve dead is not Wrex with the cure and Eve alive.
That really is the dumbest argument one can make. It's all words on a page. All of it is made up in a franchise based on space magic. It's not any easier to reach unexplored parts of the milky Way than it is to go to the Andromeda galaxy because none of this is real and expecting logic and strict adherence to lore at this point is severely stupid.
That really is the dumbest argument one can make. It's all words on a page. All of it is made up in a franchise based on space magic. It's not any easier to reach unexplored parts of the milky Way than it is to go to the Andromeda galaxy because none of this is real and expecting logic and strict adherence to lore at this point is severely stupid.
I need a facepalm gif...
WIthout logic, consistency, and lore, THERE IS NO NARRATIVE! If anything we learn about the setting can simply be handwaved away because it gets in the way of whatever "awesome" idea comes up for the next game, why bother with a setting at all? We might as well be playing Duck Hunt, for all it matters.
This seems a bit unfair, and a rather sour note with which to start off a new game.
Shouldn't they at least strive for the new material to make internal sense?
I need a facepalm gif...
WIthout logic, consistency, and lore, THERE IS NO NARRATIVE! If anything we learn about the setting can simply be handwaved away because it gets in the way of whatever "awesome" idea comes up for the next game, why bother with a setting at all? We might as well be playing Duck Hunt, for all it matters.
This seems a bit unfair, and a rather sour note with which to start off a new game.
Shouldn't they at least strive for the new material to make internal sense?
I'm sure they strive, but they might just feel like whatever they do is going to be received negatively, so why produce a possibly even more complicated means of establishing ME4's setting when they can just take the easy road? Very few, if any, people are going to hold it against them if ME4 is good.
I need a facepalm gif...
WIthout logic, consistency, and lore, THERE IS NO NARRATIVE! If anything we learn about the setting can simply be handwaved away because it gets in the way of whatever "awesome" idea comes up for the next game, why bother with a setting at all? We might as well be playing Duck Hunt, for all it matters.
Lore is just about the least interesting thing about narratives to me. Lore is only important insofar as it serves the characters. If Duck Hunt had BioWare quality characters, I would be playing it.
Why start now?
The truth is this - Shepard is loved and respected and cherished because of his or her heroism in fighting the Reapers. Yes, heroism. Heroism that could never exist without such a conflict but ultimately could exist without the supporting characters.
Because it encourages careless attitudes towards the setting? What kind of a foundation is that for such a shift in storytelling?
What kind of foundation is it for a continuation in storytelling? And yet they made 2 wildly successful sequels on that foundation.
People, even mainstream people, called out both ME2 and ME3 for its logic problem areas, despite their commercial success.
The logical problems began with ME1.
From the start of ME2 they handwaved, wrote off and forgot about lore at every turn. Most people never cared very much. Now that they're doing something that requires some more handwaving all of the sudden everyone is hellbent on strict adherence to the lore.
Here's a question for you: Which lore do they have to stick to? It was different every game so which lore is of paramount importance?
The logical problems began with ME1.
The Reapers most likely operated within the preset borders of the Leviathans domains, where the order for the Catalyst was to stop the Leviathans subjects from destroying themselves with AI.I find it strange that you defend the success of the sequels considering your disdain for them.
People, even mainstream people, called out both ME2 and ME3 for its logic problem areas, despite their commercial success.
This logic problem areas with Andromeda are few layers deeper since it unlocks the ability to travel between galaxies. Who else has done this? Can they get here? Why didn't the Reapers visit Andromeda in their 50,000 year gaps? Etc, etc.
We saw them? Other than 1 linear sprint through some hallways on Thessia, a shootout in a cramped research facility on Sur'Kesh, and a single search and rescue mission on Palaven's moon....what have we seen of them?
That's like saying "I went to a Subway in Manhattan. What exactly is the story to tell about America?"
I find it strange that you defend the success of the sequels considering your disdain for them.
People, even mainstream people, called out both ME2 and ME3 for its logic problem areas, despite their commercial success.
This logic problem areas with Andromeda are few layers deeper since it unlocks the ability to travel between galaxies. Who else has done this? Can they get here? Why didn't the Reapers visit Andromeda in their 50,000 year gaps? Etc, etc.
Yes.
It's a hell of a lot easier to reach places in this galaxy.
Except that it isn't. It's easier only in the sense that there are gibberish Macguffins that led you avoid physics. But a gibberish Macguffin can get everyone to Andromeda as easily.
You're conflating the fact that all of the science in ME that allows for space travel is gibberish with more concrete things like the way that gibberish is introduced and the themes it represents.I need a facepalm gif...
WIthout logic, consistency, and lore, THERE IS NO NARRATIVE! If anything we learn about the setting can simply be handwaved away because it gets in the way of whatever "awesome" idea comes up for the next game, why bother with a setting at all? We might as well be playing Duck Hunt, for all it matters.
Then they either have to canonize one of the three massively divisive, massively divergent endings in the name of continuity, or they go somewhere else. Or they make a prequel (ew).
Personally, I wouldn't be at all opposed to staying in the Milky Way if they figured out a way around all that (although truth be told, ME2 and ME3 made me so unhappy that whatever happens would need to be far, far removed removed). As luck would have it, I think the Andromeda thing is a good idea anyway.
And around we go.
What in particular did you dislike about ME2?
thematic inconsistent nonsense (synthetic vs. organic war).
I actually loved the Leviathan DLC because it basically confirms that the Catalyst is an illogical jerk.
I actually loved the Leviathan DLC because it basically confirms that the Catalyst is an illogical jerk.