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What's the obsession with Shepard and the Milky Way?


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#351
Steppenwolf

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Neither gives me any confidence that this Andromeda thing was thought out at all. there is absolutely nothing here that makes me think we're jsut going to start the same old cycle in a new galaxy, and wreck that too. then move on again like intergalactic locusts.


...Uhhhh, you want us to be galactic locusts and stuck in the same old cycles?

#352
MrFob

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Well, I am happy that they really want to make a fresh start. That is what I was hoping for and it looks like they are going all the way.

 

The one thing that I am curious about and where I think there is real potential to mess things up is in how they will explain the transition from the events of the trilogy to Andromeda. This is going to be a tricky one and BW's track record in explaining transitions is not the best.

 

'Cause here the deal: BW wants to remove itself from all the decisions and resulting different scenarios from the trilogy (especially the ending) which is probably a good decision. At the same time, they want to keep the essence of Mass Effect intact, to which -in no small part - belong things that are lnked to the milky way, such as all the races, the technology and the organizations, such as N7, etc. The fact that they want to cherry pick what to keep is already obvious in the trailer (we see the N7 logo, a Krogan, the old suit, weapon and vehicle design and so on. It's a good thing that they are going down this route, too. If they were to completely abandon everything and start from scratch, they might as well make a new IP after all.

 

However, IMO, it will be very tough to find a good way to take all these good things with us to Androme while leaving the bad (or problematic) things behind while still having a believable transition between the old trilogy and the new game. And I for one would like to have some form of transition, I'd hate for them to not give us one and just say "here we are".

The problem is that BW's writers tend to go backwards in the writing process. It seems they first decide what they want and then they retroactively force-link it to previous events. Need Cerberus to have an army right now? Just come up with some reason why they are completely different from half a year earlier. Need a crucble to defeat the reapers? Just make up some new files in the prothean archives on Mars that somehow no one saw before. Need Zaeed Massani to have been the previous leader of the blue suns? Just retcon the history of the group and say the public has had wrong information. I could go on but you get the point. There isn't even anything wrong with this approach per se but IMO BW tends to be sloppy about it.

So my main concern with the new setting is that they will give us another quick and dirty explanation for why we are where we are and why everyone else is there with us, so that they can forget about it as quickly as possible. I for one do not want my first thought when starting up the new game to be "Are you serious? That's your explanation?" That would immediately sour my enjoyment of the game (just like it was the case in ME3, where I started the game and immediately thought that it was weird that I was in this room on earth with James (a guy I didn't know at all).

 

So making a fresh start is all well and good and I am looking forward to that but I am concerned that they will begin the game on another BS note and that would really suck. Please BW writers, take great care and time to establish this new scenario properly and with respect to what you have done before. If you can do that, ME:A can be a realt step forward in the ME franchise.


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#353
KainD

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My belief is it's because most if not all of us are fairly attached to their Shepards. Shepard was our character, you know?

 

Pls.. Shepard was a bioware character. 



#354
Sion1138

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Pls.. Shepard was a bioware character. 

 

And your avatar, yeah.



#355
AresKeith

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And your avatar, yeah.

 

Being your avatar doesn't stop them from being Bioware's character first



#356
Iakus

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...Uhhhh, you want us to be galactic locusts and stuck in the same old cycles?

No.  But unless Bioware has learned more lessons than they are willing to admit, that's exactly what we'll end up being.



#357
Sion1138

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Being your avatar doesn't stop them from being Bioware's character first

 

What's your point there exactly?

 

I genuinely don't get the gist of what you guys are saying.

 

Of course it's Bioware's character, but it's also yours. That's what the choices and everything are for.



#358
KainD

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What's your point there exactly?

 

I genuinely don't get the gist of what you guys are saying.

 

Of course it's Bioware's character, but it's also yours. That's what the choices and everything are for.

 

Ever played starcraft 2? 



#359
KaiserShep

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No.  But unless Bioware has learned more lessons than they are willing to admit, that's exactly what we'll end up being.

 

C'mon man. Don't Bill Casey up the place. 



#360
Sion1138

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Ever played starcraft 2? 

 

No.

 

Well, yes. For about 10 minutes.



#361
KainD

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No.

 

Well, yes. For about 10 minutes.

 

Deus ex? 



#362
Sion1138

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Deus ex? 

 

5 minutes.

 

Honestly.



#363
AresKeith

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C'mon man. Don't Bill Casey up the place. 

 

What ever happened to him?



#364
KainD

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5 minutes.

 

Honestly.

 

Lmao.. 

 

Ok I'll explain the point without the obvious and simple examples that you would relate to. 

 

When I'm thinking ''my'' character what I am thinking of is a character that gets to voice their opinion on things depending on what I choose, a character whose personality I have influence over, such character doesn't necessarily have to have any options in regards to different story paths, all that character needs to do is - say only what I want him/her to say, and react to things exactly as I want him/her to react. Shepard is not such a character. 



#365
In Exile

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...Uhhhh, you want us to be galactic locusts and stuck in the same old cycles?


I think a not is missing?

#366
Steppenwolf

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No.  But unless Bioware has learned more lessons than they are willing to admit, that's exactly what we'll end up being.


But you said you don't see any signs that that will happen...

#367
Valkyrja

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What ever happened to him?

 

strait-jacket3.jpg



#368
Sion1138

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Lmao.. 

 

 

Yeah, I lose interest and my head hurts. I've been playing video games since age 6, today I don't last half an hour on most of them.

 

I don't understand it myself really.

 

When I'm thinking ''my'' character what I am thinking of is a character that gets to voice their opinion on things depending on what I choose, a character whose personality I have influence over, such character doesn't necessarily have to have any options in regards to different story paths, all that character needs to do is - say only what I want him/her to say, and react to things exactly as I want him/her to react. Shepard is not such a character.

 

Starcraft and Deus Ex have that?

 

Maybe it's just how long you spend controlling the character and what you see them go through, plus the illusion of control which despite my awareness of it still works to a degree.

 

After 3 games, several times over, it's your character by virtue of habituation.  



#369
KaiserShep

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What ever happened to him?

 

Sadly, he succumbed to Kepral's Syndrome. 



#370
KainD

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Yeah, I lose interest and my head hurts. I've been playing video games since age 6, today I don't last half an hour on most of them.

 

 

Those are pretty good though. 

But anyway.

 

Starcraft and Deus Ex have that?

 

No they don't.. If I had to name a positive example it would be Pillars of eternity. It was a very satisfying game in which my character almost never said anything that I would not want them to say, where's in Mass effect Shepard extremely often says some bs that I don't agree with either on his own, not even asking for my opinion, or I don't have a choice not to pick something that I don't agree with.  

 

Maybe it's just how long you spend controlling the character and what you see them go through, plus the illusion of control which despite my awareness of it still works to a degree.

 

After 3 games, several times over, it's your character by virtue of habituation.  

 

Not more than Harry Potter being my character after playing through some Harry Potter games. 



#371
Sion1138

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Not more than Harry Potter being my character after playing through some Harry Potter games. 

 

Yeah you don't really get to shape Harry's interactions with others the way you do Shepard's.

 

I mean, it's severely limited if you look under the hood but I would never make that comparison.

 


No they don't.. If I had to name a positive example it would be Pillars of eternity. It was a very satisfying game in which my character almost never said anything that I would not want them to say, where's in Mass effect Shepard extremely often says some bs that I don't agree with either on his own, not even asking for my opinion, or I don't have a choice not to pick something that I don't agree with.  

 

The paraphrasing crap is a problem yeah. For me personally though, it only got extremely bad in ME3 at certain points, otherwise I was able to brush it aside.



#372
KainD

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Yeah you don't really get to shape Harry's interactions with others the way you do Shepard's.

 

I mean, it's severely limited if you look under the hood but I would never make that comparison.

 

Interactions is not what matters to me, my characters attitude is what matters to me. It will take me a wall of text to explain this.. 

Again as an example of Pillars of eternity - the story is pretty linear and there are not too many choices for deviations in the main plot, but you get to establish how your character feels about everything and why exactly they are doing what they are doing every step of the way. 

 

The paraphrasing crap is a problem yeah. For me personally though, it only got extremely bad in ME3 at certain points, otherwise I was able to brush it aside.

 

Not just the paraphrasing, which is really bad of course but - lines that Shepard sayd without the player choosing anything whatsoever + set emotional reactions.



#373
In Exile

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Interactions is not what matters to me, my characters attitude is what matters to me. It will take me a wall of text to explain this..
Again as an example of Pillars of eternity - the story is pretty linear and there are not too many choices for deviations in the main plot, but you get to establish how your character feels about everything and why exactly they are doing what they are doing every step of the way.


Not just the paraphrasing, which is really bad of course but - lines that Shepard sayd without the player choosing anything whatsoever + set emotional reactions.


I think Pillars is a pretty bad example, especially as you get nearer to the end.

#374
The Elder King

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ME3 suffers in this department from Bioware's worst autodialogue system as well.

#375
KainD

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I think Pillars is a pretty bad example, especially as you get nearer to the end.

 

No it's not a bad example - it's literally the best game I've played in the last few years. Not because I am nostalgic about the old graphics, or because I like reading a lot and fantasize as I do so, or because the gameplay was pretty challenging and interesting, or because the story subject is something I though about myself and can relate to - no. But because my character finally for once doesn't freaking say bs and doesn't establish stances that I don't agree with! Fresh air..