ME3 suffers in this department from Bioware's worst autodialogue system as well.
Yea, I don't really mind autodialogue beacause it's almost necessary for voice protags but ME3 really overdid it
ME3 suffers in this department from Bioware's worst autodialogue system as well.
Yea, I don't really mind autodialogue beacause it's almost necessary for voice protags but ME3 really overdid it
Pls.. Shepard was a bioware character.
Yup. It was obvious from the end of the first mission in ME1, too.
How it should have been:
1) Pull Ashley away.
2) Do nothing.
3) Shout to Kaidan to pull Ashley away.
4) Shout: ''Williams you're incompetent!''
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Shepards done. That's fine with me. I don't like our leaving the Milky Way because, as others have said, it's OUR Galaxy. It grounded Mass Effect in a way. It was easier to become immersed because it was based off REAL stars/systems/etc in OUR OWN Galaxy. Mass Effect isn't Star Wars.
We're only going to Andromeda because of BioWares ineptitude in how fubar they left the galaxy in in ME3 and their not wanting to make a "canon" ending that would allow them to continue in our own Galaxy.
Going to Andromeda just adds even more disconnect. I love ME but it's bad enough their Para/Rene system is just a copy of LS/DS from KotOR and Biotics is just their verison of The Force. Now they are taking us to an entirely different Galaxy. "A Long Time From Now, In a Galaxy Not So Far Away" It's stupid. It just shows how bad their own storytelling was for the ending of ME3 and it also shows they don't have the nerve to flex their "artistic integrity" muscles by giving us a "canon" ending. So much for their claims on "artistic integrity" when they are abandoning their own base setting.
I'll still really like ME:A I'm almost sure of. But that doesn't change facts. Going to Andromeda is stupid and the cheap way out of their own inept writing. It also shows what BS their "artistic integrity" claim was for the ending of ME3 when they just abandon their own "art" in order to not have to try and make it coherent.
How it should have been:
1) Pull Ashley away.
2) Do nothing.
3) Shout to Kaidan to pull Ashley away.
4) Shout: ''Williams you're incompetent!''
A person from the 18th century would only recognise the surviving parts of the architecture. Everything else is different.
Heh. In cases 2 and 4 Ash ends up with the beacon imprint, and in case 3 Kaidan gets it. Imagine a game where Shepard's job is just to let one of them complete the mission.
Well, technically the cipher wouldn't really give the character control over the missions. Shepard would still be in charge, but instead the companion that has the imprint would be the tagalong that's used to figure out what's what. Of course, this also means that the companion unfortunate enough to not get the imprint in the Eden Prime mission will automatically get Virmired by the plot.
No it's not a bad example - it's literally the best game I've played in the last few years. Not because I am nostalgic about the old graphics, or because I like reading a lot and fantasize as I do so, or because the gameplay was pretty challenging and interesting, or because the story subject is something I though about myself and can relate to - no. But because my character finally for once doesn't freaking say bs and doesn't establish stances that I don't agree with! Fresh air..
Pls.. Shepard was a bioware character.
It is very tough to do a game in ME's cinematic style without there being some rails to stay on. I enjoyed the blend of "open morality choices, restricted choices in other areas." It grants much more freedom than most linear games do, but offers some direction.
It´s a different going to Andromeda. Humanity is a newcomer but it has a role in a culture with a long tradition and culture. And we inherently had a claim to be part of this society because our homeworld is there. The Ark people are strangers in a strange land and whatever culture they build, it will only be a pale copy and a lot different. It will be an amalgam and become something new.
Still interesting but we´ve only seen a bit and some people would like to see more of the Milky Way galaxy. We only saw parts of it anyways. ME 1 started with Shepard being a potential spectre candidate and he joined the elite of the galaxy soon afterwards. Ok and we saw quite a bit of the shady underbelly of the galaxy in ME 2.
Agreed on Shepard, as far as the Milkay Way goes, the issue is that we'd be missing the chance to see what's become of the worlds and societies we began to get to know in the trilogy. Personally I'm more curious about what's coming than I am bitter about leaving the Milky Way, but it is still a little bit of a disappointment. Not a surprise though.
I disagree. I find that almost every view I want to express isn't supported in the game. There isn't a great deal of nuance at all in what you can say. Often it's just six ways of saying the same thing plus a rude/violent/kill option targeted at the speaker.
I found that there are six ways to do the same thing, while having different stances on why you do it, and that's what matters.
I found that there are six ways to do the same thing, while having different stances on why you do it, and that's what matters.
Yea, I don't really mind autodialogue beacause it's almost necessary for voice protags but ME3 really overdid it
People complain about autodialogue in ME3 but the fact is, you have the same level of control in ME1, look at the Saren confrontation at the beginning of ME1: 3 instances of choices with 3 choices each time: 9 possibilities, and only ONE outcome.
At least ME3 didn't try to fool us with some bad illusion of choice and we got to have some more dynamic dialogues
It was all pretty much wrecked by the opening cutscenes of ME3. A lot of the characters are dead, the locations reduced to rubble. That tends to happen during a reaper invasion.
You can't go home. 'Familiar' locations would have changed so as to become unrecognizable, and revisiting them could be very disappointing.
I don't think I've ever played another game so devastating to the world and where I was given more extreme world-changing choices than ME3. It was apparent to me during my first playthrough that we'd never go there again.
Not really, the Citadel is the one thing which has been consistent in all of the games. And in the end credits it still is, so expanding from there should be easy.
Not really, the Citadel is the one thing which has been consistent in all of the games. And in the end credits it still is, so expanding from there should be easy.
Even if that were true, it would only matter if one of the six caught your character motivator consistently. But my gripe is with how Obsidian handles their religious plots, much like MoTB.
That's very interesting because MoTB is also one of my favorite games of all time..
Can you elaborate, I wonder what it is.
People complain about autodialogue in ME3 but the fact is, you have the same level of control in ME1, look at the Saren confrontation at the beginning of ME1: 3 instances of choices with 3 choices each time: 9 possibilities, and only ONE outcome.
At least ME3 didn't try to fool us with some bad illusion of choice and we got to have some more dynamic dialogues
DA: I is by far the best dialogue wheel BioWare has done. Not only do characters have different response lines to different dialogue choices, but they will remember relevant choices when it comes up again in later conversations.
DA: I is by far the best dialogue wheel BioWare has done. Not only do characters have different response lines to different dialogue choices, but they will remember relevant choices when it comes up again in later conversations.
Not to mention the occasional response that is specific to a class or background
Not to mention the occasional response that is specific to a class or background
... and the dialogue branches that are gated behind the "research" specialization option.
People complain about autodialogue in ME3 but the fact is, you have the same level of control in ME1, look at the Saren confrontation at the beginning of ME1: 3 instances of choices with 3 choices each time: 9 possibilities, and only ONE outcome.
At least ME3 didn't try to fool us with some bad illusion of choice and we got to have some more dynamic dialogues
ME3 kind of went overboard where it really counted though. If ME3 allowed us to act like ME1 or ME2's Shepard, we'd never see our PC automatically apologize to Tevos. I sure as hell wouldn't pick that option, cuz screw her and her government.
There also probably wouldn't two options to yell at Joker about Thessia
There also probably wouldn't two options to yell at Joker about Thessia
There should have been a third option to: [Say Nothing]. The player could fill in the gap there.
There should have been a third option to: [Say Nothing]. The player could fill in the gap there.
After The Walking Dead Season 2, I'm actually very pro "Silent" option. There are quite a few reasons why someone would stay silent as opposed to saying something, so from a role-playing perspective it's an efficient way to expand the breadth of possibilities.
It'd be better if this option took place while there was another companion there like Garrus or the VS to shake his/her head as they walk away.There should have been a third option to: [Say Nothing]. The player could fill in the gap there.