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#1
Cobra's_back

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I want to build a two handed warrior. What abilities should I take, and what eight buttons do I want?



#2
Scofield

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Well what u wannae do tank or dps?



#3
Cobra's_back

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Well what u wannae do tank or dps?

 

DPS



#4
Dabrikishaw

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For DPS, you'll want to be a Reaver. 

 

Two-Handed Weapon Tree: Mighty Blow / Shield-Breaker / Block and Slash / Flow of Battle / Pommel Strike / Guard-Smasher
 
Battlemaster Tree: Grappling Chain / Hamstring / Deep Reserves /
 
Reaver Tree: All skills except Terrifying Fury and Consume (you can pick these up later when you have the points)

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#5
Bigdawg13

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I hated reaver! :angry:   I found 2H Templar far more satisifying for dps.  Run into a group and wrath/purge and watch them all fall dead.


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#6
NextGenCowboy

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My reaver generally looks like this:

 

Block and Slash +

Mighty Blow +

Charging Bull +

War Cry

 

Ring of Pain +

Mark of Rift/Rampage

Devour

Dragon Rage.+

 

Use Ring of Pain, then Charging Bull into Devour after using Dragon Rage to tear down enemies. Stamina regen is important (Sword and Shield passives work for 2-Hander, including the stamina regen one, but passive regen speed including Deep Reserves doesn't apply in Ring of Pain). Clear a Path is excellent if not using a Maul.

 

My issue with Templar is the same one I have with Reaver. Both are boring after building is complete. Reaver's at least interesting until the build's done, at level 14 or so. Trading stamina for HP, and HP for damage is a fun mechanic, but it can wear thin after a while. In terms of DPS though, Templar's not keeping up with an onslaught of Dragon Rage (nothing is outside of the rogues).

 

That said, Templar's combo works on damn near everything.


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#7
andy6915

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My reaver generally looks like this:

Block and Slash +
Mighty Blow +
Charging Bull +
War Cry

Ring of Pain +
Mark of Rift/Rampage
Devour
Dragon Rage.+

Use Ring of Pain, then Charging Bull into Devour after using Dragon Rage to tear down enemies. Stamina regen is important (Sword and Shield passives work for 2-Hander, including the stamina regen one, but passive regen speed including Deep Reserves doesn't apply in Ring of Pain). Clear a Path is excellent if not using a Maul.

My issue with Templar is the same one I have with Reaver. Both are boring after building is complete. Reaver's at least interesting until the build's done, at level 14 or so. Trading stamina for HP, and HP for damage is a fun mechanic, but it can wear thin after a while. In terms of DPS though, Templar's not keeping up with an onslaught of Dragon Rage (nothing is outside of the rogues).

That said, Templar's combo works on damn near everything.

No defensive guard skills? Are you freaking suicidal? Two handed or not, that setup will get your ass killed.

#8
Bigdawg13

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No defensive guard skills? Are you freaking suicidal? Two handed or not, that setup will get your ass killed.

Block and Slash is arguably a defensive skill and can generate guard when upgraded.

 

I think I ran with this build but swapped out blessed blades for charging bull+. 

 

I don't really care for guard generating abilities either and only played on nightmare.  I had Viv set up to instant rez me when unconscious, and it would heal and boost the dps (50%) of my entire party for a short duration.  Viv's rez was almost always instant!

 

I think I ran with:

 

Templar

Wrath of Heaven+

Spell purge+

Rally or Mark of the Rift

 

2H

Mighty Blow+

Block and Slash+

Pommel Strike

Earthshattering Strike+

 

Vanguard

Charging Bull+

 

I like whirlwind but it felt redundant when compared to wrath/purge combo.  What I really wanted was some single-target damage and pommel strike is cheap and does 300% damage to a target.  Earthshattering strike could be swapped out, but it is a great ability to use for both groups and large targets.  Dragons often get double hit by the burn.  Plus it just looks awesome when you shatter the earth, light it on fire, and then call down fire from heaven to scorch your enemies off the planet.  *poof*

 

gif4.gif

 

Blessed blades really sucks and should never be used.  It claims it boosts damage to a lesser amount for non-demons, but this is not true.  The radius is really small, and due to the 8-slot limit, it does not earn a spot.  Furthermore, templar really needs upgraded charging bull.  Charging bull is primarily used to prime wrath to be free.  In this way you can charging bull, wrath, purge, and then use another ability.  If your crit is high enough (flow of battle passive) you can possible use charging bull, wrath, purge back-to-back.


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#9
andy6915

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To me, a warrior without guard is like a mage with no barrier skills. It's a bad sounding idea.

#10
Cobra's_back

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That Templar build looks so sweet. I have to try it.



#11
Bigdawg13

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To me, a warrior without guard is like a mage with no barrier skills. It's a bad sounding idea.

 

Block and Slash upgraded.....

 

Guard on hit

 

Walking Fortress on hit

 

Besides, Viv would just pop me back up.  It's not like I am the tank.  If I wanted to tank I'd be a Champ.  Pre-Templar I did have war cry (and later swapped it out for unbowed).  But once I was able to fit in the 8 core abilities (with a few upgraded) I would drop unbowed and just kept Viv in my party.  Look up Knight Enchanter 2.0 Support Build to see how to spec Viv to be your insta-rez companion.

 

I suppose I could also point out that a well played Rift Mage does not need barrier.  In fact, any mage doesn't need barrier (even KE).  Let one of your companions cast it on you.  Let the tank taunt the enemies.  Not all rogue builds need stealth either.  Think outside the box and you may just find the next level of awesome-sauce!!!



#12
NextGenCowboy

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No, I'm not suicidal. I have War Cry, Charging Bull, and Guard and Slash for Guard generation, and I have Dragon Rage + Ring of Pain to kill things. Why would I need defense? I'm dealing thousands of points of damage per Dragon Rage. Unless I'm playing Jaws, nothing in the game is going to live more than 35 seconds against such an onslaught.

 

Dragon Rage inside RoP makes Devour come off cooldown faster, Charging Bull makes Devour free, Devour = HP to be spent on more Rage. The amount of times I've died with that setup (in a team-based setting) on NM can be counted on one hand.

 

Blessed Blades may suck, but it makes your combo come off cooldown quicker. It can be replaced with Flow of Battle, if you get a high crit chance, until then, Blessed Blades isn't bad. (Nevermind, I see you brought up that point).

 

Edit: I said Died by the way, not went down. I often end up having my Reaver drop when I miss a Devour.

 

Rogues don't need Stealth or Barrier, they need to be Artificers, with Leaping Shot, and Explosive Shot, and Archer's lance =p


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#13
Dabrikishaw

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My current Two-Handed Templar build is basically a Battlemaster Templar. 

 

Templar

Wrath of Heaven

Spell purge

Mark of the Rift

 

Battlemaster

Grappling Chain

Horn of Valor+

War Horn Strike+

 

Vanguard

Charging Bull+


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#14
Duelist

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No, I'm not suicidal. I have War Cry, Charging Bull, and Guard and Slash for Guard generation, and I have Dragon Rage + Ring of Pain to kill things. Why would I need defense? I'm dealing thousands of points of damage per Dragon Rage. Unless I'm playing Jaws, nothing in the game is going to live more than 35 seconds against such an onslaught.

Dragon Rage inside RoP makes Devour come off cooldown faster, Charging Bull makes Devour free, Devour = HP to be spent on more Rage. The amount of times I've died with that setup (in a team-based setting) on NM can be counted on one hand.

Blessed Blades may suck, but it makes your combo come off cooldown quicker. It can be replaced with Flow of Battle, if you get a high crit chance, until then, Blessed Blades isn't bad. (Nevermind, I see you brought up that point).

Edit: I said Died by the way, not went down. I often end up having my Reaver drop when I miss a Devour.

Rogues don't need Stealth or Barrier, they need to be Artificers, with Leaping Shot, and Explosive Shot, and Archer's lance =p


Using the same setup, I found a Heal On Kill Ring and high crit chance to be more than enough for keeping myself alive as well.

Hell, I use the same setup for Bull only without Dragon Rage.
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#15
Cobra's_back

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No, I'm not suicidal. I have War Cry, Charging Bull, and Guard and Slash for Guard generation, and I have Dragon Rage + Ring of Pain to kill things. Why would I need defense? I'm dealing thousands of points of damage per Dragon Rage. Unless I'm playing Jaws, nothing in the game is going to live more than 35 seconds against such an onslaught.

 

Dragon Rage inside RoP makes Devour come off cooldown faster, Charging Bull makes Devour free, Devour = HP to be spent on more Rage. The amount of times I've died with that setup (in a team-based setting) on NM can be counted on one hand.

 

Blessed Blades may suck, but it makes your combo come off cooldown quicker. It can be replaced with Flow of Battle, if you get a high crit chance, until then, Blessed Blades isn't bad. (Nevermind, I see you brought up that point).

 

Edit: I said Died by the way, not went down. I often end up having my Reaver drop when I miss a Devour.

 

Rogues don't need Stealth or Barrier, they need to be Artificers, with Leaping Shot, and Explosive Shot, and Archer's lance =p

 

Or a bow with guard on hit and armor with heal on kill. When I killed the Highlander Ravager, the only member that needed a healing potion was Viv. Cass and Blackwell had their guard, and I had my self generated guard. It works better than barrier so I never needed a potion. 

 

Forgot, I played assassin rogue and stealth doesn't work on dragons. 



#16
Dabrikishaw

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Templar plus a weapon with Fade-Touched Nevarrite makes a great combo. After you kill an enemy with Wrath of Heaven+Spell Purge they explode for 75% Weapon Damage. This is great for killing un-stunnable enemies in the vicinity of the combo.


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#17
NextGenCowboy

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That's one I never thought of, excellent idea.


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#18
Dabrikishaw

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I thought of it while looking at suggestions for using Walking Bomb on hit weapons and realized the best version of it wouldn't be craft-able until endgame. Nevarrite is honestly more practical in the long run.



#19
Googleness

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I'm playing right now 2h Templar as support\dps

 

upside of this class is any demons or casters (most enemies in the game) will die in less then 3 seconds.

 

casting wrath of heaven + spell purge cause massive damage on those enemies.

 

with l14 character using t2 gear I crafted in haven when I started the hinterlands I did something like 7900 damage to the demons on the fade rifts using this aoe combo.

 

with bit more levels you can mix in 2h tree skills which will make this build pretty good.

 

Also,

you get defensive focus ability which place guard on all of the group members, it's pretty good combo with the offensive ability the inquisitor get so you can pick which one you need mid fight.



#20
Pressedcat

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I'm struggling to choose which specialisation to take for my Cousland fighter. I'm playing on Nightmare with FF on and am sticking to mostly looted gear. I'm level 15'ish and am about to attack Adamant Fortress. I don't really like the flavour text or animations for the Reaver, so am trying to choose between the other two specialisations.

 

My first instinct is to go for Champion which builds on my current two-handed build rather than veering into its own power combos, and To the Death boosts my single target damage a bit. However, the only real melee enemies I struggle with tend to be dragons and great weapon wielding opponents and I wonder whether the below build will allow me to stand up to these, or whether I'm better off leaving S&S Blackwall or Cassandra to hold the aggro?

 

Champion:

Two handed:

  • Block and Slash
  • Mighty Blow
  • Flow of Battle
  • Pommel Strike+

Battlemaster:

  • Grappling Chain
  • Crippling Blows
  • Combat Roll
  • Coup de Grace
  • Horn of Valour+

Vanguard:

  • Challenge
  • Charging Bull
  • Trust the Steel
  • Cutting words

Champion:

  • Line in the Sand
  • Bulwark
  • Adamant
  • To the Death+

​Inquisitor

  • Mark of the Rift

 

Templar is the second option. I think it has the far cooler looking animations, but I'm not so keen on the specialisation story wise. I'm aware that Wrath of Heaven and Spell Purge are a fantastic power combo (possibly a bit OP) and I think the passives are better than for the Champion. It also has the negative of not leaving enough ability slots for Rift of the Mark (I like and use all the other abilities in the build).

 

Templar

Two handed:

  • Block and Slash
  • Mighty Blow
  • Flow of Battle
  • Pommel Strike+

Battlemaster:

  • Grappling Chain
  • Crippling Blows
  • Combat Roll
  • Coup de Grace
  • Horn of Valour+

Vanguard:

  • Challenge
  • Charging Bull

Templar:

  • Spell Purge
  • Champions of the Just
  • Blessed Blades
  • Makers Will
  • There is No Darkness
  • Wrath of Heaven

My inclination is to go for Champion, but I'm concerned that the passives are a little underwhelming, only functioning to improve the armour which I could easily do through crafting anyway, and To the Death might be better left on Blackwall who has the resilience (and party role) to tank the damage. Is it possible to get by with Champion on a two handed champion without relying on crafting or spamming Walking Fortress, or am I better off opting for Templar and its buffs against demons and mages?



#21
rayx

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I'm struggling to choose which specialisation to take for my Cousland fighter. I'm playing on Nightmare with FF on and am sticking to mostly looted gear. I'm level 15'ish and am about to attack Adamant Fortress. I don't really like the flavour text or animations for the Reaver, so am trying to choose between the other two specialisations.

 

My first instinct is to go for Champion which builds on my current two-handed build rather than veering into its own power combos, and To the Death boosts my single target damage a bit. However, the only real melee enemies I struggle with tend to be dragons and great weapon wielding opponents and I wonder whether the below build will allow me to stand up to these, or whether I'm better off leaving S&S Blackwall or Cassandra to hold the aggro?

 

Champion:

Two handed:

  • Block and Slash
  • Mighty Blow
  • Flow of Battle
  • Pommel Strike+

Battlemaster:

  • Grappling Chain
  • Crippling Blows
  • Combat Roll
  • Coup de Grace
  • Horn of Valour+

Vanguard:

  • Challenge
  • Charging Bull
  • Trust the Steel
  • Cutting words

Champion:

  • Line in the Sand
  • Bulwark
  • Adamant
  • To the Death+

​Inquisitor

  • Mark of the Rift​

 

Actually I believe you can. To the Death is very powerful.

 

But if You want to be safer you will need walking fortress+ and To The Death+ working together. I recommend to take out Pommel Strike+ and Horn of Valor+, you don't need them. Also exchange Coup de Grace to combat roll+, and Cutting words to Charge Bull+. Keep TTD engaged all the time, it give you basically infinite guard and a great damage output increasing. Use Walking Fortress wisely, it not only gives you a 8 secs invincible time, it is also a cooldown booster. 


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#22
capn233

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No, I'm not suicidal. I have War Cry, Charging Bull, and Guard and Slash for Guard generation, and I have Dragon Rage + Ring of Pain to kill things. Why would I need defense? I'm dealing thousands of points of damage per Dragon Rage.

 

I agree, I never felt the need for any of the other guard generation talents on my Reaver.  Fade Touched Obsidian worked well enough as a buffer, and Charging Bull/Gore and Trample to make Devour free was helpful.

 

I didn't use RoP much though.



#23
ProphetOfDoom666

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I want to build a two handed warrior. What abilities should I take, and what eight buttons do I want?

I can share my own build and gear setup.It is a tank build but does decent damage at the same time.A dwarf, two handed.

I use the upgraded version of each skill unless noted.

As for the active skills i use:

-war cry

-charging bull

-challenge

-block and slash

-mighty blow

-whirlwind

-walking fortress

-counterstrike

As gear i use a master worked dwarven armor, legion of the dead.Rings of superb critical hit chance, superb ring of critical damage and constitution, max guard amulet and belt.
My weapon is in my opninion the best maul, hammer in the game.The demon hammer from the black emporiums legendary weapons.It lets your enemies explode for 100% weapon damage if they die,which also works with skills like charging bull.If i charge into a group of mobs and one dies, it will explode and probably killing the rest aswell.I also gave the hammer upgrades with crit chance, crit dmg aswell as around 40% attack via masterwork schematics.

You will do around 6-7k crit dmg and you wont die ever again becouse you'll have huge amount of guard reserves and defense especially as dwarf with 25% extra magic defense on top.

#24
rayx

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As gear i use a master worked dwarven armor, legion of the dead.Rings of superb critical hit chance, superb ring of critical damage and constitution, max guard amulet and belt.
 

 

Fun. I don't even know there is a superb critical chance ring.  

 

http://dragonage3.wi...alife.com/Rings

http://www.gamefaqs....sition/71841244

 

Or what you mean is a 5% version?



#25
ProphetOfDoom666

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Fun. I don't even know there is a superb critical chance ring.  
 
http://dragonage3.wi...alife.com/Rings
http://www.gamefaqs....sition/71841244
 
Or what you mean is a 5% version?


It is superb ring of attack..hehe my bad but thats the one i'am using..superb attack and superb crit dmg rings.