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Better Hair Option for the love of Christ (who also had long hair)


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#251
Felya87

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Agreed. Most of those look like nothing a soldier would wear in battle. It's what being said a few times. There is a difference between having long hair and having good hair. The latter doesn't need the former. 

 

I think you can have both. Long and Good. Just those are too much over the top for me. Good to go out outside work (if you don't work in a place where appearace is important) not so much for someone that part of her job is shooting stuff sometimes in not life-friendly enviromants.

I think is mostly my adversion for...too girly stuff. I always been a tomboy. Last time I had long hair was when I was sixteen (and that was after an entire infancy with short hair) never got hair longer than chin lenght after that age. And basically never got the same haircut more than two times. Short hair are very flexible in styles and shape. Is a pity BioWare never gave a chance to short and stylish hair, just going for mostly bad and boring styles.


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#252
maia0407

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I don't like any of the hairstyles shown in the Skyrim mod for games like ME and Skyrim where the protagonist is in combat. If I had to choose one from that list, I'd go with 63 as the hair is at least pulled back and the style isn't too complicated. But, the hair in the eyes would drive me bananas. Those hairs would look great in the Sims, though.


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#253
Felya87

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I don't like any of the hairstyles shown in the Skyrim mod for games like ME and Skyrim where the protagonist is in combat. If I had to choose one from that list, I'd go with 63 as the hair is at least pulled back and the style isn't too complicated. But, the hair in the eyes would drive me bananas. Those hairs would look great in the Sims, though.

 

I think they are actually the sims 3 mod converted. I remember owever really great short hair mods for the sims 3.


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#254
Kali073

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I would like nicer hair as well, but I hope they'll avoid hairstyles that are too complicated. By complicated I mean ball-gown type of hair, hair that's too fancy for everyday life. That doesn't mean it shouldn't look nice, though.

 

I hope they'll have better options for eyebrows, too. There were only 2-3 pairs of eyebrows that were actually usable in DAI, the rest ranged from bushy to really bushy (the type of bushy that longs to be a unibrow). Not saying I want super-thin brows but some more moderate choices would be nice.


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#255
Joseph Warrick

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Here's some hairstyles from Skyrim hair mod.

*snip*

Dislike all of them. Too combed and vidal sassoony. This is an issue with most hair mods.

zDDktRo.jpg

This mod is one of the few that gives you some Skyrim-looking yet cool hair (along with some vidal sassoon stuff too, admitedly).



#256
Silver Souls

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I want my girl to be 

 

hqdefault.jpg



#257
sjsharp2011

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As far as I am concerned, if Bioware want their game to look graphically impressive. Hair should be taken seriously.

 

I know people are probably sick of hearing about Witcher 3 but that looked fine even without the Nvidia Hairworks switched on. We don't need the fancy 'every follicle of hair has physics' but some hair animation is a must! Dragon Age: Inquisition looked fine but the hair was the big sore thumb that stuck out (and that's on high/max settings! It looked like freaking Lego on low!).

 

It wouldn't be too much to ask as most alien races don't even have hair! Hell, I can't think of any alien race that did! Maybe that explains the lack of options in the original trilogy. Let's have some hairy aliens! Where's Mass Effect's version of Chewbacca?!

 

 

Been playing the new PGA game today which like DAI and ME Andromeda also uses the Frostbite engine and that has hair physics in it so it can be done if Bioware are prepared to put in the effort. Admittedly the options are quite limited in terms of what hair you can use in the game but it's there. They just need to make it work for their games



#258
prosthetic soul

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Just to be clear, we don't know if Jesus had long hair (not even if he existed), the man representes as Jesus in paints is Cesare Bórgia, not Jesus.

Are you freaking kidding me? Don't tip that fedora too hard there buddy. 

 

Jesus was a historical figure.  You can debate until the cow comes home whether he was the son of God or not (no skin off my ass) but he existed in real life.  That is fact. 



#259
General TSAR

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Dislike all of them. Too combed and vidal sassoony. This is an issue with most hair mods.

zDDktRo.jpg

This mod is one of the few that gives you some Skyrim-looking yet cool hair (along with some vidal sassoon stuff too, admitedly).

Huh, that's interesting.

 

Though I don't know how appropriate that would in the Alliance.


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#260
Monica

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Also more femenine boyish-short hairstyles... and don't go all "but -femenine- and -boyish-!!" With boyish I am referring to lengh. 


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#261
The Heretic of Time

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*grins* wouldn't mind hair like these : 

 

-snipped Final Fantasy pictures with typical anime haircuts-

 

You can't be serious.

 

Do you honestly want Japanese anime hair in a western sci-fi series? Fenris in DA2 was already bad enough. We honestly don't need more of that crap in ME:A.

 

Lets leave the anime crap to the Japanese devs and stick to realistic haircuts for ME:A shall we?

 


Edit: One thing I agree with though is that BioWare sucks at designing hair. Every single BioWare game has only 1 or 2 good hairstyle options and even those look like plastic. I mean even DA:I had plastic hair with no physics whatsoever! In 2014 that's just unacceptable. Even Guild Wars 2, an MMO from 2012, had better hair with proper textures and proper physics applied to most haircuts. It's unbelievable that an MMO from 2012 has better hair than Dragon Age Inquisition.

Honestly, half of these would look good in either DA or ME:

647px-Human_male_hair_styles.png


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#262
sjsharp2011

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You can't be serious.

 

Do you honestly want Japanese anime hair in a western sci-fi series? Fenris in DA2 was already bad enough. We honestly don't need more of that crap in ME:A.

 

Lets leave the anime crap to the Japanese devs and stick to realistic haircuts for ME:A shall we?

 

Edit: One thing I agree with though is that BioWare sucks at designing hair. Every single BioWare game has only 1 or 2 good hairstyle options and even those look like plastic. I mean even DA:I had plastic hair with no physics whatsoever! In 2014 that's just unacceptable. Even Guild Wars 2, an MMO from 2012, had better hair with proper textures and proper physics applied to most haircuts. It's unbelievable that an MMO from 2012 has better hair than Dragon Age Inquisition.

Honestly, half of these would look good in either DA or ME:

647px-Human_male_hair_styles.png

In fairness though with DAI they weer working with a nwe engine although now that they've got a game under their belts on it hopefully they can step it up for ME Andromeda. We'll see though.



#263
The Heretic of Time

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In fairness though with DAI they weer working with a nwe engine although now that they've got a game under their belts on it hopefully they can step it up for ME Andromeda. We'll see though.

 

A new engine doesn't mean it's inherently different or more difficult to make proper-looking hair. Most of the graphics designing, modeling, texturing and rigging is done outside of the game engine in other programs. The engine changed, but the workflow stays mostly the same, especially when it comes to art/graphics.

 

When I look at the DAI hair, it looks to me as if BioWare didn't even try to make proper hair. None of the available haircuts in DAI have physics applied to them (though some of the major NPCs had minor physics applied to their hair) and the textures and shaders of most haircuts looked quite horrible, making almost every haircut look like a plastic mold that you'd expect on a Barbie or Ken doll. The fact that BioWare switched engines has nothing to do with any of that because all these things I just mentioned are made outside of the engine.



#264
pdusen

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A new engine doesn't mean it's inherently different or more difficult to make proper-looking hair. Most of the graphics designing, modeling, texturing and rigging is done outside of the game engine in other programs. The engine changed, but the workflow stays mostly the same, especially when it comes to art/graphics.

 

When I look at the DAI hair, it looks to me as if BioWare didn't even try to make proper hair. None of the available haircuts in DAI have physics applied to them (though some of the major NPCs had minor physics applied to their hair) and the textures and shaders of most haircuts looked quite horrible, making almost every haircut look like a plastic mold that you'd expect on a Barbie or Ken doll. The fact that BioWare switched engines has nothing to do with any of that because all these things I just mentioned are made outside of the engine.

 

You're not thinking the issue through. Whether the hair itself is made in other tools or not, they still would have to add support for hair physics. Hair physics are an odd technical problem, and being on a new engine means they so many odd technical problems to solve that they had to draw the line somewhere. Hair didn't make it this time.



#265
sjsharp2011

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A new engine doesn't mean it's inherently different or more difficult to make proper-looking hair. Most of the graphics designing, modeling, texturing and rigging is done outside of the game engine in other programs. The engine changed, but the workflow stays mostly the same, especially when it comes to art/graphics.

 

When I look at the DAI hair, it looks to me as if BioWare didn't even try to make proper hair. None of the available haircuts in DAI have physics applied to them (though some of the major NPCs had minor physics applied to their hair) and the textures and shaders of most haircuts looked quite horrible, making almost every haircut look like a plastic mold that you'd expect on a Barbie or Ken doll. The fact that BioWare switched engines has nothing to do with any of that because all these things I just mentioned are made outside of the engine.

It all still has to be made compatible with the engine though whether it's made outside or not but either way. Whether you like it or not I still consider it a factor in any and all of the weaknesses seen in DAI and hopefully it's something that Bioware will learn from. Besides I'm more confident that MEA wil do well than I was with DAI



#266
The Heretic of Time

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You're not thinking the issue through. Whether the hair itself is made in other tools or not, they still would have to add support for hair physics. Hair physics are an odd technical problem, and being on a new engine means they so many odd technical problems to solve that they had to draw the line somewhere. Hair didn't make it this time.

 

Euhm, they have cloth physics in DA:I. Hair physics isn't inherently different from cloth physics, unless you want to do fancy stuff like Nvidia's Hairworks or AMD's TressFX. But regular hair physics aren't as complicated as you might think. 

 

Even if we completely forget about physics and accept that BioWare had no time or resources to apply physics to all the haircuts in DAI, there is still a lot of other things wrong about the haircuts in DAI. Most of them look plastic and fake. They have horrible textures and even worse shaders.


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#267
sjsharp2011

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You're not thinking the issue through. Whether the hair itself is made in other tools or not, they still would have to add support for hair physics. Hair physics are an odd technical problem, and being on a new engine means they so many odd technical problems to solve that they had to draw the line somewhere. Hair didn't make it this time.

 

Exactly hair physics can be done as the new PGA game has proved that. Grantted customiastion looks a bit limited on that game but hopefully that won't be a huge issue for Bioware. But with DAI I think they just wanted to get the basics right first and build from there. Kind of like what Codemasters have done with the new F1 game. They've just built a new engine for the F1 games and while it has faced a few problems(CM don't have the same resources like EA or Bioware do.) I think they've done a good job. All we need really is for Bioware to show progress with MEA and in my opinion I think they will. Especially as the engine was originally developed with shooters in mind I think and with ME at least being part shooter it should be a good engine for ME


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#268
medusa_hair

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I think they could do a lot of buns. There is only bangs to animate and it looks like long hair. Win-win. Also, doesn't clip into armor. <3


No way. There are already plenty of buns. I am sick of buns, actually. And ponytails. Usually there are four or five buns and a few ponytails. It is possible to make short-ish or long-ish hair that is still feminine and doesn't cover up most of the face that you just spent a long time creating. Although I think long hair is impractical in the military/explorer setting and I wouldn't choose it anyway, I know some people like it

#269
Han Shot First

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Euhm, they have cloth physics in DA:I. Hair physics isn't inherently different from cloth physics, unless you want to do fancy stuff like Nvidia's Hairworks or AMD's TressFX. But regular hair physics aren't as complicated as you might think. 

 

Even if we completely forget about physics and accept that BioWare had no time or resources to apply physics to all the haircuts in DAI, there is still a lot of other things wrong about the haircuts in DAI. Most of them look plastic and fake. They have horrible textures and even worse shaders.

 

There are also problems with the options themselves.

 

Both genders get entirely the same set and many of them are some variation of bald, balding, or shaved.


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#270
Br3admax

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And bowls. Don't forget bowls. There will also be a shitty blowback style, but it'll keep the general bowl shape. 



#271
9TailsFox

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There are also problems with the options themselves.

 

Both genders get entirely the same set and many of them are some variation of bald, balding, or shaved.

Both genders get entirely the same set

This is good.

 

many of them are some variation of bald, balding, or shaved.

This is bad.



#272
dreamgazer

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Better, more hair options? Sure.

Sorry, didn't really read the thread. Is there some kind of debate on the issue that extended this pretty objective request for 11 pages? I found styles that worked in both the Shepard trilogy and in Inquisition, but more options and more variety would certainly be welcome.
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#273
The Heretic of Time

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Better, more hair options? Sure.

Sorry, didn't really read the thread. Is there some kind of debate on the issue that extended this pretty objective request for 11 pages? I found styles that worked in both the Shepard trilogy and in Inquisition, but more options and more variety would certainly be welcome.

 

I didn't like the customization options at all in the ME trilogy. Not the hair, not the faces, not anything. I only ever played as Sheploo.

 

As for DA:I. None of the hair options were any good. There were maybe 4 hair options that would pass as "decent" or "not completely ugly" in my books.



#274
dreamgazer

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I didn't like the customization options at all in the ME trilogy. Not the hair, not the faces, not anything. I only ever played as Sheploo.


I found a pair for each gender in ME that worked fairly well for my needs. Nothing great, but they gave my Shepards life.

As for DA:I. None of the hair options were any good. There were maybe 4 hair options that would pass as "decent" or "not completely ugly" in my books.


Decent would be how I'd describe the ones I landed on in Inquisition, yeah. Again, like four or five that "worked" (used two so far). I've dealt with worse conditions in other CCs, but I've certainly dealt with better.
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#275
Kukuru

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On some companions Bioware already showed some good looking long haircuts, a pity they didn't bother adding it to the main character.

 

Miranda, Ashley (ME3) and Diana are good examples of that.