Hair that moves would be nice, but Bioware has stock in Aquanet.
Better Hair Option for the love of Christ (who also had long hair)
#101
Posté 03 juillet 2015 - 07:28
- Massa FX et Heathen Oxman aiment ceci
#102
Posté 03 juillet 2015 - 07:30
No. There's a reason why fighters and soldiers keep their hair short.
#103
Posté 03 juillet 2015 - 07:33
Pffft. . .Skin Tones on Quarians. ![]()
#104
Posté 03 juillet 2015 - 07:39
No. There's a reason why fighters and soldiers keep their hair short.
This.
At least assuming that the next protagonist is military. Of course there is still a large variety in short hairstyles, for both men and women. So even if there are no long options, Bioware still has plenty of room to provide a lot of variety in the character creator.
Having said that, hair hasn't exactly been their strong point. It has mostly been horrid in every character creator they've ever made. Somehow it was even worse than their usual standard in DA:I, despite that CC being otherwise the best one they've made thus far.
- Silvair, agonis, Lady Artifice et 1 autre aiment ceci
#105
Posté 03 juillet 2015 - 07:47
I would like to point out that it is terribly impractical to wear nothing but a rebreather on the surface of mars but Liara managed to do it. Seriously, realism isn't really much of an issue to be considered here.
That's what you say now. What do you say when that "it doesn't have to be realistic" hair is clipping through every helmet you put on? Should we do a search on the ME 3 boards for responses to my not rhetorical question? I'll give you a hint, people will complain, loudly, and may even come across with "if you can't do it right, don't do it", which I believe I have seen thrown around these boards more than a few times.
OT: What I would truly like to see is a mode toggle for longer hairstyles. So, if I'm in my full armor, I can toggle "Hair up" to fit into my helmet/space suit, and if I'm lounging around, I can opt for "Hair down". As someone that has worn my hair long, and shoulder length isn't long, I'm talking sit on it if you're not paying attention long, it's not any more impractical in combat than it is riding a motor cycle, or other, more adult activities. Retired bouncer, the worst part of long hair were the big biker types that suddenly found themselves believing long hair was a weapon.
- sjsharp2011 aime ceci
#106
Posté 03 juillet 2015 - 10:58
That's what you say now. What do you say when that "it doesn't have to be realistic" hair is clipping through every helmet you put on? Should we do a search on the ME 3 boards for responses to my not rhetorical question? I'll give you a hint, people will complain, loudly, and may even come across with "if you can't do it right, don't do it", which I believe I have seen thrown around these boards more than a few times.
OT: What I would truly like to see is a mode toggle for longer hairstyles. So, if I'm in my full armor, I can toggle "Hair up" to fit into my helmet/space suit, and if I'm lounging around, I can opt for "Hair down". As someone that has worn my hair long, and shoulder length isn't long, I'm talking sit on it if you're not paying attention long, it's not any more impractical in combat than it is riding a motor cycle, or other, more adult activities. Retired bouncer, the worst part of long hair were the big biker types that suddenly found themselves believing long hair was a weapon.
Well it may depend on the character we choose to be perhaps. Kind of like with DAO when you can play with charactres with wildly different origins for example. Wemight not be playing a character who is naturally a soldier and kind of gets pu8lled into it like when you get pulled into the Wardens in DAO. We just don't know.
Given both Miranda anjd Ashley both had shoulder length hair i would argue it is considered acceptable in that universe by Cerberus and the Alliance so should be an option for the player to have similar style hair if they want it, and as you sy shoulder length hair isn't really that long and i think that it would be good if there were a couple that were like that for player selection
#107
Posté 03 juillet 2015 - 11:08
I adore this hairstyle but if you see a Shep like this in combat armor with this hairstyle you can't take it seriously.........(Bad hair option to add)

This one works as it can be both glam and military, plus it's not too much going on like the one above...(great option to add)

- Shinrai et Undead Han aiment ceci
#108
Posté 03 juillet 2015 - 11:22
Depends on how seriously you take the game i guess and yes it should have more short options than long I agree with that but being sci fi means they don't have to necessarily play by the same rules a normal military would have to. That's assuming we 'er playing a soldier or any other type of character within the game. That's the luxury of being able of setting these games in a sci fi environment. But personally i'd take anyone who's got a gun in their hand pretty seriously regardless of their hair length or what they looked like. I suspect the majority of people would.
#109
Posté 04 juillet 2015 - 12:03
Sure, it looks nice, but you lose up to 20fps for it in cutscenes... that's absolutely out of the question for consoles and even mid-range PCs.
The hairworks implementation is ridiculously naive ... and I don't think it's because NVIDIA can't do better.
#110
Posté 04 juillet 2015 - 12:23
Depends on how seriously you take the game i guess and yes it should have more short options than long I agree with that but being sci fi means they don't have to necessarily play by the same rules a normal military would have to. That's assuming we 'er playing a soldier or any other type of character within the game. That's the luxury of being able of setting these games in a sci fi environment. But personally i'd take anyone who's got a gun in their hand pretty seriously regardless of their hair length or what they looked like. I suspect the majority of people would.
While I think the hairstyles should be mostly short if they go with a military protagonist, they could perhaps get away with a few that are longer than what military people typically have. Israeli women in the army seem to be allowed to wear their hair long.


- Shinrai aime ceci
#111
Posté 04 juillet 2015 - 12:31
When I was in the military, I saw women out of uniform with very long hair. When in uniform, they would tie up their hair very tight so that no strands of hair would appear in their face and to make sure it didn't touch the collar of the uniform
#112
Posté 04 juillet 2015 - 12:36
Lara Croft is very good in next-gen consoles. I wouldn't expect that kind of level of detail in MEA though.
TressFX looks horribad on Tomb Raider, she has spaghetti coming out of her head instead of hair.
Like I said, you can't win with long hair unless you throw a ridiculous amount of hardware at it... you either make it static (which looks ridiculous), add generic animations (which are almost as bad) or you simulate somewhat properly and double your frametime every time the camera moves close to it.
Short styles are much easier to fake.
#113
Posté 04 juillet 2015 - 02:19
TressFX looks horribad on Tomb Raider, she has spaghetti coming out of her head instead of hair.
Like I said, you can't win with long hair unless you throw a ridiculous amount of hardware at it... you either make it static (which looks ridiculous), add generic animations (which are almost as bad) or you simulate somewhat properly and double your frametime every time the camera moves close to it.
Short styles are much easier to fake.
i personally thought it was pretty good. Whilst i didn't think it was prefect I did think it showed that if you put in enough effort it can be done though i like Lara's hair and while I domn't expect it to happen here the Tress FX worked quite well for a first attempt. I have to admit though that the new Tomb Raider looks much better though so it looks like the system has undregone some improvements so hopefully it'll look great in the new Rise of the TR game. I do have an XB1 but will wait for it to come to PC before I buy it.
#115
Posté 04 juillet 2015 - 03:11
Meh.
Long hair is one of those unfortunate features that lies right at the intersection of "nice to have, but not necessary to the experience" and "really, really hard to do right". A real hair is more or less infinitely flexible in any direction at any point, and that's the sort of thing that's difficult to animate, especially if you have thousands of them. It can be done (though I'm not sure if Frostbite knows how), but unless you (the player, not animator) have a rendering farm in your basement, each cutscene featuring the PC would take several years to load.
Because most people don't have a rendering farm in their basement, animators normally cheat by only giving characters about five to ten hairs and drawing a texture that looks like hair between them, but then you end up with things like this, which kind of defeats the purpose, and the problems only get bigger when you have to spread testing among several long hair options. They avoid that by restricting what hairstyles the game has assets for, which brings you back to the "not enough hair options" problem, or by making all hair static objects attached to the character's head, which brings you back to "hair moves weirdly" and also clips with helmets unless you do some more trickery.
Overall, it's less an issue of how much anyone would like it and more one of how much time the animation team has in their schedule, and personally, I would rather see them put that time to some epic cutscenes or a line of hanar doing the can-can than hair that I'm going to have covered for 85% of the game.
#116
Posté 04 juillet 2015 - 10:19
Meh.
Long hair is one of those unfortunate features that lies right at the intersection of "nice to have, but not necessary to the experience" and "really, really hard to do right". A real hair is more or less infinitely flexible in any direction at any point, and that's the sort of thing that's difficult to animate, especially if you have thousands of them. It can be done (though I'm not sure if Frostbite knows how), but unless you (the player, not animator) have a rendering farm in your basement, each cutscene featuring the PC would take several years to load.
Because most people don't have a rendering farm in their basement, animators normally cheat by only giving characters about five to ten hairs and drawing a texture that looks like hair between them, but then you end up with things like this, which kind of defeats the purpose, and the problems only get bigger when you have to spread testing among several long hair options. They avoid that by restricting what hairstyles the game has assets for, which brings you back to the "not enough hair options" problem, or by making all hair static objects attached to the character's head, which brings you back to "hair moves weirdly" and also clips with helmets unless you do some more trickery.
Overall, it's less an issue of how much anyone would like it and more one of how much time the animation team has in their schedule, and personally, I would rather see them put that time to some epic cutscenes or a line of hanar doing the can-can than hair that I'm going to have covered for 85% of the game.
Personally, I'm not even arguing for better animations. I'm fine with long hair in an updo. I would just like better looking updos! I'm talking style not animation.
- sjsharp2011 et Ellanya aiment ceci
#117
Posté 04 juillet 2015 - 01:01
Had long hair since high school. Cut it short once. Never again. So it's never shorter then shoulder length. Once it reaches my belly button, is when I go for a haircut. So every 2 years or so (it grows crazy fast). That's the beauty of long hair. I hate getting haircuts.
That and my hair makes all girls jelly like you wouldn't believe (thick wavy chestnut brown). I actually get approached by random girls in public with hair touching requests (to which I usually have to embarrassingly reply "No. It's too greasy today." Like that stops them) Then I have to come with some diabolical lie to say theirs is fine too. The trouble of having long hair. Woe is me... that's why I'm a hater on internet forums. Mwahahahha.
So yes, BioWare. More beautiful hair. Please. ... Just don't make it more beautiful then mine, ok.
- Heathen Oxman aime ceci
#118
Posté 04 juillet 2015 - 01:09
I have to admit that the evil part of me hopes that Bioware is counting how many requests are made on the forums for better hair and pushing the day they do it further out into the future every time there is another request.
We might get better hair in 2230 or so.
- Indoctornated aime ceci
#119
Posté 04 juillet 2015 - 01:52
Where.... where did you get this?
#120
Posté 04 juillet 2015 - 03:04
Personally, I'm not even arguing for better animations. I'm fine with long hair in an updo. I would just like better looking updos! I'm talking style not animation.
Yeah even that would be at least a step in the right direction. If they can do boththat would be great as it would put more life into the game but if they have to make a choice I agree with you. But given what their colleagues are doing over on FIFA I think it's possible. Before anyone says anything yes I know it's a different engine but still I think it's doable.
#121
Posté 04 juillet 2015 - 03:08
Where.... where did you get this?
http://www.nexusmods...ect3/mods/144/?
There are a few of them on the wonderful Modding-Nexus.
- Monica21 aime ceci
#122
Posté 04 juillet 2015 - 03:14
Yeah I've seen them before but i can't seem to get them to work on mine so I pretty much ignored it.
#123
Posté 04 juillet 2015 - 03:16
Oh well, i never tried the hairstuff, for my haircut is epic and timeless and doesn't needs modding... just a razor...
but usually i am quite satisfied with the Nexus.
#124
Posté 04 juillet 2015 - 03:20
Hair that moves would be nice, but Bioware has stock in Aquanet.
Hehehehe.....
Long live the 80s.
#125
Posté 04 juillet 2015 - 03:26
Or like ME3 Jack.
Even if now My priority after DAI era that hair don't have flashy sideberns and male baldness on the ladyes. Dumbest thing ever.





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