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Andromeda: Learn from past mistakes


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#26
AlanC9

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I've mostly found NPC schedules and day/night cycles to be cosmetic at best, outright annoying at worst. It'd be different if the clock and calendar were meaningful, but that isn't likely.
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#27
In Exile

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I've mostly found NPC schedules and day/night cycles to be cosmetic at best, outright annoying at worst. It'd be different if the clock and calendar were meaningful, but that isn't likely.


I very much agree. I find it intolerable, in fact, because it wrecks verisimilitude. In conversations or combat apparently time flows at the regular rate. But while I walk - again moving at an IRL rate - the time zone changes from night to day in incomprehensibly short times. So then everything becomes a game of tracking down where some random NPC is now in his/her schedule, or just mashing the wait button. 


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#28
Golden_Persona

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The only game I've played that did NPC schedules that actually enhanced the game outside of for cosmetic fluff was Majora's Mask, and that was because of the limited time thing which added a time management mechanic. Not to mention each NPC had their own unique story which not only made them more than NPCs, but made you want to save Clock Town so these people can have another chance to live their lives, right their wrongs and what have you.

 

In a game like Witcher where time isn't a factor, giving an NPC a day and night schedule meant I'd have to meditate every time I just want to craft a darn sword. The NPCs aren't dynamic with their schedules, they don't have a real reason to be in one spot one day, and another spot the next day. Whether you talk to a character at the beginning of the week, or the end of the week they say the same thing. There are even quests where NPCs will tell you "be here by nightfall tonight" and you can choose not to tackle the quest until potential months have passed. It's there for fluff.

 

Compare that to MM where NPCs do have a schedule, but go can go to different places depending on the day, and their dialogue changes. I simply don't see ME:A benefiting from such a thing, nor do I see it benefiting from a day night schedule in the same way DA:I could have. Just shoving in these game mechanics because other games have them, even if they did them well, can lead to a disaster.


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