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Console only or will there be a PC Port.


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#51
dfjdejulio

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And everyone playing on the PC will complain about the new Mako.

 

I am curious, can you give me an example of a driving game on the PC that PC folks consider to have good controls?

 

All the folks I know who are driving game enthusiasts are console players, so I don't have a very good idea of what it would take for a PC user to think vehicle controls were good.



#52
Fredvdp

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I think Demiurge's port of Mass Effect 1 was better than what BioWare did with the sequels. Sure, Demiurge messed up the audio so that only a select number of sound cards supported surround sound, and you had to tweak an ini file if you didn't want Garrus' face to be a blurry mess, but at least they got the controls right. ME2 and 3 don't have menu shortcuts, and ME2 doesn't even allow you to mouse wheel scroll in menus or double click menu items. ME3 also had that terrible "space bar does everything" design. Graphics options would also be nice, and I don't mean "anti-alias: on/off", because that doesn't tell us much.

 

But I think Bioware really dropped the ball with Dragon Age: Inquisition's PC port. I think it's a great game, but no effort was put into making user interfaces that look and feel right on PC. Everything is so oversized that even the skill trees don't fit on the screen and you have to drag it around. So I really hope that for this game BioWare has hired people who have actually played video games on a keyboard before. At least Dragon Age Inquisition had plenty of graphics options.


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#53
RUDAL

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Pff, ME1 was ported by outsource company and it's best PC version in trilogy.

it was a different times back then.

a lot has changed since ME released on PC and unfortunately changed for bad when it comes to PC games



#54
Sylvius the Mad

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I know that, and I know we can hit the enemy with the cannons until they are almost dead then exit the mako and shoot them to get the full XP, but think with me. You have a war tank with a powerfull cannon mounted on it, why the hell you would exit it to fight on foot? lol

Because it improves your survivability and provides increased XP.

Given the mechanics of the Mass Effect universe, it makea perfect sense.

#55
Sylvius the Mad

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I am curious, can you give me an example of a driving game on the PC that PC folks consider to have good controls?

All the folks I know who are driving game enthusiasts are console players, so I don't have a very good idea of what it would take for a PC user to think vehicle controls were good.

I play driving games on PC. The important thing is that the steering can't be super-responsive, because our steering inputs are binary.

I quite liked the Mako controls in ME1.
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#56
Joseph Warrick

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For me the ports of the previous three games was good enough. Yes ME2 was annoying with the lack of mouse wheel, double clicking, etc. but nothing too bad. You could forget about it when you controlled Shepard. Happily enough I had no problems with "space does everything" ME3. I found it handy.

 

In Inquisition we had the character unable to walk. That's just funny it's so absurd. Then someone commented you walk in consoles by half pressing a button and since you cannot half press a keyboard key, then there was no walking for keyboard users. Then, after complaints, they implemented walking for the keyboard. That type of disregard is what doesn't sit very well with me because it affects the way you control the character - it's in your face all the time. The inability to use the mouse to control the cursor in the tactical camera was also no good. Just two examples.

 

Keyboard and mouse are still input tools I would like to see being paid attention to at least to the same extent as in the previous 3.



#57
Sylvius the Mad

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The inability to use the mouse to control the cursor in the tactical camera was also no good. Just two examples.

You couldn't move the targeting reticule with the mouse, but you could also do your targeting with the mouse cursor itself, so you didn't need to unless you wanted to move the camera's point of focus. And I think would have made everything really awkward, given that the mouse was already needed to mouselook and controlling the mouse cursor - how many different directional things can the mouse do at once?

#58
Joseph Warrick

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Let's focus on the point and not get hung up on the examples. Just keep the port at least as good or bad as it was in the previous 3 games is all.



#59
Sylvius the Mad

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I think the ME1 port was significantly better than the ME2 port.
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#60
Farangbaa

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I am curious, can you give me an example of a driving game on the PC that PC folks consider to have good controls?
 
All the folks I know who are driving game enthusiasts are console players, so I don't have a very good idea of what it would take for a PC user to think vehicle controls were good.


As long as those PC users use mouse and keyboard, they will NEVER have good controls for just about any games but top down RTSs or RPGs.

And they will never have it either.

They should buy a wheel or a controller. Much more precise controls; you don't just tell the character/car where to go, but also how fast to go there. And not just by toggling sprint by pressing a button, but by how hard they press the button/stick.





Mouse and keyboard are horrible controls for almost every single genre of games, except:
FPS
RTS
top down RPG
MOBA


Just about everything else will have shitty controls on mouse and keyboard (and vice versa, the mentioned genres of games are vastly superior with mouse and keyboard, and damn near unplayable with a controller)

#61
Catastrophy

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Once you guys try the irresistible MP you will all wish to have a mouse and keboard.



#62
Sylvius the Mad

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They should buy a wheel or a controller. Much more precise controls; you don't just tell the character/car where to go, but also how fast to go there. And not just by toggling sprint by pressing a button, but by how hard they press the button/stick.

As it happens, like binary controls. They require less small motor control.

That said, I see where you're coming from. However, since a wheel has limited usefulness outside of driving games, and controllers I dond remarkably uncomfortable to use, I'd recommend a flight stick.

#63
Farangbaa

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As it happens, like binary controls. They require less small motor control.

That said, I see where you're coming from. However, since a wheel has limited usefulness outside of driving games, and controllers I dond remarkably uncomfortable to use, I'd recommend a flight stick.


The guy was talking about playing driving games, so a wheel was totally appropriate to suggest ;)

#64
Sylvius the Mad

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The guy was talking about playing driving games, so a wheel was totally appropriate to suggest ;)

Sure, but a flightstick would work just as well, and it would be useful in a wider variety of games.
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#65
The Twilight God

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It might actually look better on consoles than many peoples' PCs. The consoles are currently top of the line PCs GPUs.

ME1 was pretty buggy imo on pc.


Played fine on mine. And I've had it installed on three.

#66
Rannik

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It will be built from the ground up by PC players, for PC players.
 
:rolleyes:
 

The consoles are currently top of the line PCs GPUs.


Are you writing to us from 2009?

Oh boy... spend all your money on Apple stock, trust me mate.


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#67
Valkyrja

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Have you seen the Order 1886, brah?



#68
Rannik

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Have you seen the Order 1886, brah?


You mean that ~900p 30fps blurry mess inside a pointless "cinematic" letterbox? Yes I've played and it is technically unimpressive in addition to unresponsive, also pretty ugly if you ask me.

There are far better developed games on both consoles, I don't why know why would you choose that terrible example to prove... I don't even know what point are you trying to make in the first place.

A "top of the line" equivalent of the ~7770 XBones have inside would be the two generations earlier Radeon HD 5970 and that card was released in 2009, September 10 to be precise (according to Wikipedia).

#69
Valkyrja

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My mention of the Order was a dumb joke.

 

Spoiler

 

I've seen it frequently trotted out by fanboys as evidence of PS4 graphical supremacy.

 

Wash away the thought of that turd with a screenshot from a much better game using the Frostbite 3 engine.

 

yzUY1c.jpg



#70
Rannik

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To be fair, the vast majority of people won't be able to play Battlefront at 4K, at a decent framerate anyway.



#71
Sanunes

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To be fair, the vast majority of people won't be able to play Battlefront at 4K, at a decent framerate anyway.

 

My hope is that the majority of people will be able to run Mass Effect: Andromeda about the same level of quality as the PS4 demo of Battlefront.



#72
Rannik

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Ahh yes, E3 demos... we have dismissed that claim.

 

I'll wait for the actual game to judge how it looks, but I'm already fairly sure it won't be like the demo.



#73
The Twilight God

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It will be built from the ground up by PC players, for PC players.
 
:rolleyes:
 

Are you writing to us from 2009?

Oh boy... spend all your money on Apple stock, trust me mate.


Isn't PS4 somewhere around a Radeon 7850.

And let's be honest. PC graphics haven't really evolved in a meaningful way. They just keep making new "better" hardware because there is a market for people who just have to have the newest toy. My current rig has a GeForce GTX 580 and it can handle just about anything out there currently.

#74
Sylvius the Mad

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Isn't PS4 somewhere around a Radeon 7850.

Which isn't really close to AMD's current top of the line offering.

#75
Excella Gionne

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No PC = 1/2 of Fanbase gone.