Which is a completely meaningless statement without any context, because that's not how technology works. "20% weaker" doesn't mean anything when you don't describe how it's weaker. About the only thing a PS4 can do graphically better than an Xbox One is render foliage and grass. You literally have to stare at the ground and look at the weeds to see any difference. Models, textures, anti-aliasing, all 99.999999% the same, the other 00.000001% to account for the different chipsets and cards in the consoles. Both consoles are clearly, demonstrably capable of running games at 1080p and at 60 frames per second.
Name one AAA title, released this year, on both consoles, that runs in 1080p and 60 fps. ONE. On both consoles.
And yes, Xbone is weaker.
Witcher 3 - Xbox 900p, PS4 1080p
Evolve - Xbox 900p, PS4 1080p
Dying Light - Xbox ~1536x1080 (source: http://www.eurogamer...rmance-analysis ) PS4 1080p
Battlefield: Hardline - Xbox 720p, PS4 900p
All of those games, except Battlefield: Hardline run at 30 fps on both consoles.
Ridiculous! If it's a PC game, then it will have a PC gameplay! Mass Effect was a console game, not a PC game and I'm glad it wasn't. Seriously, action-RPG should be made on console, not on PC and it can't be made on PC. The witcher is a PC game and its gameplay is far from being good (you have to compare its gameplay to Bloodborne to understand what I mean). So no thanks if it turns to be a PC gameplay.
"Riddiculous" is expecting, that a game which is story and character focused, will have combat system on par with a game, which entire premise is it's combat system (Bloodborne).
You cannot compare those two. And Witcher 3 was clearly designed with a gamepad in mind. It has nothing to do with consoles.
There is no such thing as a "PC gameplay".