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The importance of iconic appearance for the protagonist.


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#1
Mr. Homebody

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After playing DA:Inquisition I realized how painfull is lack of iconic characterisation of the protagonist. Iconic representation (even if optional) is important for two main reasons:
 

1. It makes the protagonist universally memorable. The player may use default model or design his/her own version of the protagonist. Yet everyone easily recognize the iconic version. It is one of these things that helps to make the whole game/series unforgettable. One of the major disadvantages of DA:I is rather forgettable protagonist, especially compared to Shepard or even Hawke.

 

2. It may ease to empathize with the protagonist. Face model of our own design may sometimes damage immersion instead of improve it. It happens especially when player is not skillful enough to manually create satisfying facial structure. In this case protagonist may look painfully lame compared to professionally designed companions and/or models created with face scanning method.

 
Personally I prefer to use default model when I have the option, possibly changing most obvious traits like hairs and color of eyes (unless default model is really bad like these uninteresting presets from DA:I).
 
Of course in RPG games the option to create/modify protagonist's facial structure is always welcome especially for players with proper designing skills. I just hope that memorable iconic version of the protagonist will be available for both genders like it was in previous Mass Effect games.

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#2
Majestic Jazz

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There wont be an iconic hero because Bioware would be pressured to have an iconic heroine as well and I doubt they have the time to market them evenly without being seen as sexist for not showing the female enough. You know how SJWs are.

So they will just continue to put mask on their faces like they did with DAI.
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#3
TheJediSaint

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The Inquisitor did have an iconic appearance, through their equipment.

 

Why do you think most of their gear looked like trechcoats?


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#4
shodiswe

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I'm thinking we will have a unique character, and we know it won't be that N7 guy.
But we will probably become more like him as the game progresses.

Least that's what they promised initialy.

#5
Malthier

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There wont be an iconic hero because Bioware would be pressured to have an iconic heroine as well and I doubt they have the time to market them evenly without being seen as sexist for not showing the female enough. You know how SJWs are.

So they will just continue to put mask on their faces like they did with DAI.

 

That was a helmet. 

 

More importantly the SJW rhetoric is cliched and boring. There are better boogeymen to be found than a community of immature and good intentioned teenagers on tumblr. 

 

Whatever happened to blaming greedy corporations for every little inconvenience and complaint? That makes for such better villains in any story


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#6
AresKeith

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I'm thinking we will have a unique character, and we know it won't be that N7 guy.
But we will probably become more like him as the game progresses.

Least that's what they promised initialy.

 

Where did they promise that?



#7
TheJediSaint

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That was a helmet. 

 

More importantly the SJW rhetoric is cliched and boring. There are better boogeymen to be found than a community of immature and good intentioned teenagers on tumblr. 

 

Whatever happened to blaming greedy corporations for every little inconvenience and complaint? That makes for such better villains in any story

Helmet's make the man.



#8
Swan Killer

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Even though my face-creating skills suck, I never once played the stock-Shepard.

Also, I'm fairly certain that we will be able to scan our face into the game in MEA.



#9
PhroXenGold

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I wouldn't mind an "iconic" appearance, as long as it isn't another generic white male dudebro. And that's not me talking as a SJW, it's me talking as a seriously bored person. Can we please have some variety?


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#10
Bfizzle

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Well not everybody has to start with a reputation, I like the idea of a clean slate character where nothing is expected of you so you make your own reputation


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#11
Absafraginlootly

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I've never experienced either of these problems you've had with having no set appearance for the protagonist. I like to design my own, and multiple, characters and would favour a better cc over just having one good face.


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#12
Panda

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Protagonist with iconiq appearance is like character who you have never seen and known in the actual game, but s/he is everywhere outside of the game. Marketing, fanart, gifs, fics etc. Seeing John or Jane Shepard and Garrett or Marian Hawke just make me feel weird. I'm supposed to know this character who takes place and name of my character.


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#13
NRieh

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After playing DA:Inquisition I realized how painfull is lack of iconic characterisation of the protagonist.

The only painful thing I've encountered with DAI is a lack of the in-game custom  face-import feature combined with encryption that made 3rd party import across the saves problematic (if not impossible). Measuring the CC grid coordinates manually with a buggy always-on-top ruler is definitely NOT something to expect from the game released in 2014.   Console players have it worse, though, they are stuck with triangle ruler, compasses and some duct-tape.



#14
SardaukarElite

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I think an iconic appearance is important, but I don't think the face is usually the memorable part of the appearance. Default Shepard was distinguished by his N7 armor more than generic model face. Generally when you look at iconic video game characters you see distinct clothing and equipment, shown to extremes with Samus Aran and Master Chief.

 

DA:I was onto a good thing but the armor design just didn't look that good.

 

---

 

I would like better ready to play (but still modifiable) defaults in the CC.


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#15
Metalfros

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There wont be an iconic hero because Bioware would be pressured to have an iconic heroine as well and I doubt they have the time to market them evenly without being seen as sexist for not showing the female enough. You know how SJWs are.

So they will just continue to put mask on their faces like they did with DAI.

Angry feminists comming in 3, 2, 1....



#16
BraveVesperia

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I'm not a fan of 'iconic protagonists', personally. I never use them in the game and I don't think they bring anything to trailers/gameplay demos that a general custom character can't. The Inquisitor's strengths or weaknesses as a character have nothing to do with the lack of an iconic protag, imo. Sheploo isn't what made me feel connected to my Shepards. Hell, it took three games until there even was an 'iconic' femShep, and people were already very attached to their own femSheps by that point.

 

Also this:

Protagonist with iconiq appearance is like character who you have never seen and known in the actual game, but s/he is everywhere outside of the game. Marketing, fanart, gifs, fics etc. Seeing John or Jane Shepard and Garrett or Marian Hawke just make me feel weird. I'm supposed to know this character who takes place and name of my character.


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#17
Catastrophy

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Headbutts, VA and the omni-tool provide for enough iconic appearance.



#18
LexXxich

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I know people often told BW to follow CDProject example, but in this case, let's not.



#19
shodiswe

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Where did they promise that?


They said it wouldn't be Another Shepard... If that means anything remains to be seen I guess. And it's not the N7 guy in the trailer, that's another character.

I guess we will have to wait and see.

#20
Torgette

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Having a default Male/Female based on a model facescan wouldn't be terribly difficult, but if they're going to market the game with faces obscured then there's not much of a point. Also if DAI's CC is any indication it'll be much easier to create good looking player characters, having a face scan wouldn't be as effective as the gap in quality wouldn't be as big as it was in the trilogy.


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#21
Majestic Jazz

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That was a helmet.

More importantly the SJW rhetoric is cliched and boring. There are better boogeymen to be found than a community of immature and good intentioned teenagers on tumblr.

Whatever happened to blaming greedy corporations for every little inconvenience and complaint? That makes for such better villains in any story


Calling calling SJW boogymen is just as cliche itself. Also I dont blame companies for videogame problems as it is their main goal to make profit by any means. I blame us the consumer for being sheep enough to buy into their policies. With SJWs, they find any small detail to complain about and say it is "offensive" like them calling out Eidos Montreal for using the term "mechanical apartheid".

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Personally I dont care if they use an iconic character or not. However I will say that by using one, it will better help market their game to a casual consumer who needs a set identity to connect to the game instead of a "insert your face here" character like they did with DAI.
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#22
KaiserShep

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I find myself empathizing with the protagonist no easier because of an "iconic" appearance. I always avoid it anyway. Heck, Sheploo's scanned face doesn't make me feel for him. It just makes him the prime candidate for my FailShep playthrough.


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#23
Joseph Warrick

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I think the N7 symbol is more iconic than Sheploo's goofy face.


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#24
Mad Cassidy

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I'd rather they not have a scanned protagonist face used for all advertising. As several posters have mentioned, an iconic silhouette or armour design can do the same job without imposing a particular face upon a customizable character. If anything, it hurts immersion to be constantly reminded you're not using the brand's chosen face; there's always this strange imposter in trailers or cover art. It can be a bit jarring, and it overlooks a key feature of the game, which is the ability to tailor one's own protagonist. And for those who don't go in for facial customization, there are often a handful of presets available from which to select.

 

 

 

There wont be an iconic hero because Bioware would be pressured to have an iconic heroine as well and I doubt they have the time to market them evenly without being seen as sexist for not showing the female enough. You know how SJWs are.
 

 

That word... I do not think it means what you think it means.


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#25
KaiserShep

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I'd rather they not have a scanned protagonist face used for all advertising. As several posters have mentioned, an iconic silhouette or armour design can do the same job without imposing a particular face upon a customizable character. If anything, it hurts immersion to be constantly reminded you're not using the brand's chosen face; there's always this strange imposter in trailers or cover art. It can be a bit jarring, and it overlooks a key feature of the game, which is the ability to tailor one's own protagonist. And for those who don't go in for facial customization, there are often a handful of presets available from which to select.


Poppycock! Sheploo is the imposter!
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