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The importance of iconic appearance for the protagonist.


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#126
Andrew Lucas

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I didn't say anything about forced iconic appearance. Quite contrary. I have listed two reasons why I think that presence of iconic representation is important. In neither case it contradicts with the option to create homemade version of the protagonist.

Shepherd's "iconic stupidity" is part of his personality so to speak. I was talking only about visual representation in my original post.



Exactly. Iconic representation is important from marketing point of view and it may be important for players individually.



If this homemade Shepard is exactly what satisfies his/her creator then good for him/her. Did I criticise other player's creations? No. Perhaps in the case of this particular Shepard "unconventional appearance" is intentional.

I have listed two points. One of them is about possible lack of designing skills and troublesome with creating satisfying facial structure. In this case professionally created iconic model is always good option. I won't elaborate this further since I am already repeating what I have said in my original post.

By the way I really don't like when people are using "trolling" word just because of difference of opinions.



Yes. It is one of the two reasons which I've listed.



This.

So... he isn't supposed to disagree with you about something you enjoy? Just trying to figure out what the rule is supposed to be.



It's not about disagreeing. It's about the "I don't get it" or "It's questionable" regarding someone else's taste. A decision can be questionable, an opinion isn't. If you love a Ferrari, why should I bother to dissect your taste for no reason at all?

Well, opinions aren't sacred, and they aren't all equally valid either. In this case, I think what you enjoy is actively detrimental to the game, and your reasons given - "I think he's badass!" - are pretty shallow. Which is whatever, I like a lot of stuff for shallow reasons too. I don't put my extreme affection for Hudson Hawk or the first Expendables film up on a pedestal though. I know it's dumb.

And face scans look terrible in game. Always. FemShep's default model looked good because she still didn't merit that "special" treatment.

No. The reasons were mentioned above. I shouldn't take my time to explain to you why I like something, that's not even the point, but discuss the importance of an iconic appearance of the PC on the next game, which is why Shepard's default appearance was mentioned with solid reasons, not 'shallow" ones that you use to dismiss something, reason that are both from a marketing and gamer point of view.

They looked good, more detailed than any Shepard I've ever seen. Okay? Good. Now,

If you don't want another iconic character, too bad, use the CC and get over with it. You know it will happen regardless.
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#127
Mr. Homebody

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"Did I criticise other player's creations? No. " 

 

And i quote.....

 

"when player is not skillful enough to manually create satisfying facial structure. In this case protagonist may look painfully lame compared to professionally designed companions"

 

That bold text of heavy judgment says otherwise...
 
"I have listed two points. One of them is about possible lack of designing skills and troublesome with creating satisfying facial structure."
 
That's coming from a third person perspective not a player's. If i wasn't happy with my Shepard and thought he/she didn't have a "satisfying facial structure" i wouldn't start the game now would i? I would start it when i got a face i liked, and that's MY perspective (First person).
 
"By the way I really don't like when people are using "trolling" word just because of difference of opinions."
 
I said it because i didn't make sense to me at all, if i struck a button my bad but it's just a opinion and i express mine differently the yours....

 

 

 

Well, we see the same words but understand them differently. Magic of subjective perception I suppose. Therefore I will try to explain this shortly once again. I don't care and I am not interested in criticising another player's protagonists. What I am talking about is difficulty with achieving particular result intentionally.
 
Let's use me as an example. I want to have good looking and detailed facial structure for the protagonist, yet it is difficult because of lack of designing skills. The effect may not be satisfying from player's (my) perspective. The idea is intentional but the result is NOT intentional.
 

You did say "iconic characterization" in the OP. I took that to mean "setting, or at least strongly suggesting, character traits through visual means". Not good. Not good at all. Also, I don't agree it's important at all. I identify with characters I have made, not ones made for me, and DAI did well without an iconic face. It had the helmet, which I also didn't like because it suggested a canonical class for the Inquisitor. If you don't like making your own character, or just aren't good at it, a good set of presets should work for you. There's really no need to taint people's individual characters with the mark of being non-canon by using a single face for marketing.

 

Personally I prefer at least slightly predefined protagonist. It wasn't always like that. I was raised by old fashion games like Baldur's Gate. However after years I realized that protagonists in most Bioware games are more like completely "neutral psychologists" or "uninformed tourists" rather than real characters with their own knowledge, experience and personality. That's why I prefer protagonists like Shepard or Hawke. They are predefined to some degree and player can define them further from this point. 
 
Let's agree to disagree then.

 

Point conceded about face scans now. Those are nice. They were ass ugly in Mass Effect and Dragon Age, something that held true right through ME3. I contend that they're unnecessary for our PCs either way. Mass Effect (or Dragon Age, for that matter) doesn't need a "face" for the franchise. Inquisition gets this right.

 

I disagree. I am perfectly fine with face scans in ME series. They are far more detailed than anything that player can achieve in character creator. Unless perhaps player is really skillful designer. It is about having an option, not about forcing players to using iconic characterisation.