Most of us support by killing stuff. I petition for this to continue.
What would a support class look like?
#51
Posté 01 juillet 2015 - 06:53
#52
Posté 02 juillet 2015 - 01:45
#53
Posté 02 juillet 2015 - 01:53
- Terminator Force aime ceci
#54
Posté 02 juillet 2015 - 02:41
Vanilla humans. Hell, those things are so useless, we may as well let the AI control their impants so they can run around and revive us.
...useless? I think perhaps you've been away too long, dearie.
- Terminator Force aime ceci
#55
Posté 02 juillet 2015 - 02:44
Support character:
Oh my god what the holy hell?!
#56
Posté 02 juillet 2015 - 02:45
...useless? I think perhaps you've been away too long, dearie.
I see the joke flew over your head. Here. Have a pity like.
#57
Posté 02 juillet 2015 - 02:49
I see the joke flew over your head. Here. Have a pity like.
I must say it did. Perhaps now I am the joke. Laugh at me.
Life goes on.
- Terminator Force aime ceci
#58
Posté 02 juillet 2015 - 03:10
All of them should have some sort of shield boosting ability that restores the shields of all teammates within a certain radius. And then maybe one of them could have a couple of debuff powers, one that has a small radius but can be quickly deployed and another that has a big radius but deploys slowly.
So essentially, the Volus Engineer.
#59
Posté 02 juillet 2015 - 03:30
...useless? I think perhaps you've been away too long, dearie.
- ClydeInTheShell aime ceci
#60
Posté 02 juillet 2015 - 03:31
The challenge is making the support classes fun and interesting to play. IMO, infiltration should be a support class only - there should be no damage evos available. Instead of offering damage evos in the cloak tree, maybe offer increased duration / recharge speed vs. increased revive speed / movement speed while cloaked.
To make this hypothetical infiltrator class fun to play, give them an ability to either incapacitate groups of enemies with negligible damage, or perform a sync kill on a single non-armored target. The sync kill animation should be quick and brutal, with some variety between instances.
#61
Posté 02 juillet 2015 - 03:35
Oh, and to be literal and answer the OP as best I can:

- Dovakiin_N7 et BloodBeforeTears aiment ceci
#62
Posté 02 juillet 2015 - 05:32
To me a great support class is that that can help revive or keep them alive best. So something like;
- stagger resistance tanky kits a la Krogan/Batarians that can eat Prime Seige pulses for breakfast while reviving pugs + speed to reach all 3 skulls in time
- heal Turret GE/Jug
- Volus Engineer with Shield, Decoy/Drone agro/stagger dumps, speed to reach pugs dieing across the maps in time, ability to revive pugs much more easily due to cloak, and also being able to cast a drone over a dying pug that's about to get stomped for the save.
But yeah, I try to support the pugs too much sometimes. If I've still got the gels, rockets and ops to do so.
#63
Posté 02 juillet 2015 - 05:42
If medic, then instead of two guns he can hold one gun and one healing grenade doohickey a la Evolve.
#64
Posté 02 juillet 2015 - 05:44
The challenge is making the support classes fun and interesting to play. IMO, infiltration should be a support class only - there should be no damage evos available. Instead of offering damage evos in the cloak tree, maybe offer increased duration / recharge speed vs. increased revive speed / movement speed while cloaked.
To make this hypothetical infiltrator class fun to play, give them an ability to either incapacitate groups of enemies with negligible damage, or perform a sync kill on a single non-armored target. The sync kill animation should be quick and brutal, with some variety between instances.
Or to mark targets for other teammates to take out.
- BloodBeforeTears aime ceci
#65
Posté 02 juillet 2015 - 07:15
I have no idea what teaching a class in being supportive would look like.

Maybe something like that.
- Indoctornated et BloodBeforeTears aiment ceci
#66
Posté 02 juillet 2015 - 07:24
I have no idea what teaching a class in being supportive would look like.
Maybe something like that.
Other than that, how did you enjoy the play Mr's Lincoln? ![]()
#67
Posté 02 juillet 2015 - 10:36
But yeah, I try to support the pugs too much sometimes. If I've still got the gels, rockets and ops to do so.
Same here, those pugs have somehow managed to work there way into my heart... but only if they're actually trying, else... let em' die!
#68
Posté 02 juillet 2015 - 10:41
BF4 has the right Idea for a Support class
- ._. aime ceci
#69
Posté 03 juillet 2015 - 12:42
BF4 has the right Idea for a Support class
no XM25 no bang.
#70
Posté 03 juillet 2015 - 01:04
Other than that, how did you enjoy the play Mr's Lincoln?
It was a bit slow before the act break, but things became very exciting towards the end.
- Darth Volus et Indoctornated aiment ceci
#71
Posté 03 juillet 2015 - 01:05
It was a bit slow before the act break, but things became very exciting towards the end.
![]()
#72
Posté 03 juillet 2015 - 02:04
BF4 has the right Idea for a Support class
Oh god why.
#73
Posté 03 juillet 2015 - 02:12
^ It's a joke.
#74
Posté 03 juillet 2015 - 02:25
^ It's a joke.
No ****, Sherlock.
- Ghost Of N7_SP3CTR3 aime ceci
#75
Posté 03 juillet 2015 - 02:28
^ I've never seen you joke before.





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