I generally prefer classless systems because they give the llayer tremendous power to build the character he wants. I'd like to be able have a character concept in mind before I ever see the rules, and reading the rules is required only to find out how to build what I want - not to find out what I can build.
The main downside of classless systems is that combat balance is not really possible without a human GM --- hell, it's difficult for a human GM to keep a lid on a Champions game. Not a problem for you personally, of course, since you're not looking for balance in the first place.





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