Aller au contenu

Photo

ME:A MP: What do you want out of the multiplayer part of the game?


  • Veuillez vous connecter pour répondre
87 réponses à ce sujet

#26
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Volus were fine. BW thought it would be a support class but it ended being one of the toughest kits in the game if you know how to actually play. The problem I have is there were four Volus and only two ****** Salarians. A damn council race only gets two characters? 

It was a funny joke that tied into Niftu Cal, and I don't have anything against them apart fro 4 of them taking a few too many resources that could have gone to more serious characters (such as salarians), but I wish it would have elucidated how they can survive combat suit punctures. It's not just like with the quarians where it's simply related to immunology but otherwise the species isn't radically different from the norm, volus suits are pressurized several times higher than the surrounding atmosphere and they breathe ammonia instead of oxygen/ nitrogen.

I'm guessing they pad the inner liner with all their money to protect themselves, which is why they look so fat in the first place.


  • Fade9wayz et DaemionMoadrin aiment ceci

#27
Vortex13

Vortex13
  • Members
  • 4 186 messages

My first reaction to PvP is no, unless I can be assured that the abilities and powers won't be watered down and homogenized for the sake of balanced play, or that the more unique kits (like possible playable Rachni) won't be cut because they would throw off the balance.

 

 

Balance in a PvE game is easy compared to creating an even playing field in PvP, doubly so if you are talking about asymmetrical gameplay with different classes, abilities, species and load out customizations. It's possible for BioWare to have two separate guides for the co-op and competitive modes, but that doesn't strike as something that they or EA would do. Its far easier to just do one balance change for the whole game then to have 2 or 3 separate rule sets. 



#28
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

If they introduce PvP, then we need a seperate forum just to contain all the tears. It wouldn't be pretty... but it would be so much fun...

If they wanted to do PvP than they would have to go by something like the Left 4 Dead 2 model with completely different balancing mechanics for the two teams, or otherwise a lot of broken abilites would have to be gutted.


  • Vortex13 aime ceci

#29
PhroXenGold

PhroXenGold
  • Members
  • 1 854 messages

If they wanted to do PvP than they would have to go by something like the Left 4 Dead 2 model with completely different balancing mechanics for the two teams, or otherwise a lot of broken abilites would have to be gutted.

 

Hmmm....

 

A player in command of the enemies, deciding what to send to attack you and when could be interesting.



#30
Vortex13

Vortex13
  • Members
  • 4 186 messages

It was a funny joke that tied into Niftu Cal, and I don't have anything against them apart fro 4 of them taking a few too many resources that could have gone to more serious characters (such as salarians), but I wish it would have elucidated how they can survive combat suit punctures. It's not just like with the quarians where it's simply related to immunology but otherwise the species isn't radically different from the norm, volus suits are pressurized several times higher than the surrounding atmosphere and they breathe ammonia instead of oxygen/ nitrogen.

I'm guessing they pad the inner liner with all their money to protect themselves, which is why they look so fat in the first place.

 

 

Well lore wise I took the Volus being able to survive combat situations because of their vast resources allowing them to afford materials and technologies that would be entirely too cost prohibitive for other species. It's flimsy, granted, but it would make sense that a Volus with corporate backing would be able to purchase or create a suit that had more armor and secondary failsafes than your average Quarian, Salarian or Asari could.

 

 

I do agree though that 4 Volus kits was a bit much, and the Salarians getting the shaft was most disappointing.



#31
Boobasaurus

Boobasaurus
  • Members
  • 288 messages

No stunlock.

 

Looking at you Geth.  :angry:


  • UKStory135, Star fury et Quarian Master Race aiment ceci

#32
Catastrophy

Catastrophy
  • Members
  • 8 477 messages

just 2 words:

 

 

 

Space Battles  :ph34r:

And boarding operations! In 0-g.



#33
phishface

phishface
  • Members
  • 200 messages

If it ain't broke, don't fix it. ME3MP is a great format, as evidenced by its continuing popularity after 3 years. Radical changes would therefore be silly.

 

The class, map, power and weapon variety are all good, and should be replicated - they give the game huge longevity.

The 4 player co-op is just right - small teams work well, and PvP is catered for elsewhere, extensively.

 

Little tweaks would be welcome, for example:

 

Working around the one-button-for-everything control system, which too often means you take hardcover right next to the Banshee you're trying to flee.

The RNG could be a little more focussed, though it should remain tough to max your manifest.

Aim assist could be made a bit more intelligent.

 

And an early playable beta, so we can help the developers make it as good as possible,


  • JenMaxon aime ceci

#34
Pasquale1234

Pasquale1234
  • Members
  • 3 059 messages

Well the recent DLC for DAMP has me hopeful that we will get some more unique and 'alien' kits for ME:A MP. The Virtuoso added a completely new gameplay mechanic and if the next piece of content adds playable Mabari then there will really be no excuse for not adding in something like a Rachni, or Elcor (IMO).


Full-grown rachni and elcor would take up much bigger footprints than other kits. They'd also need bigger doors, passages, etc. I'm having a bit of trouble imagining them climbing ladders and whatnot, and elcor are known to move slowly and deliberately, coming from high-gravity worlds. An elcor could have trouble getting to the extraction zone in time if it wandered to the farthest reaches of the map.

My point is that the inclusion of kits for some species could have some pretty significant impacts on map design, possibly to the detriment of the overall experience.

#35
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Full-grown rachni and elcor would take up much bigger footprints than other kits. They'd also need bigger doors, passages, etc. I'm having a bit of trouble imagining them climbing ladders and whatnot, and elcor are known to move slowly and deliberately, coming from high-gravity worlds. An elcor could have trouble getting to the extraction zone in time if it wandered to the farthest reaches of the map.

My point is that the inclusion of kits for some species could have some pretty significant impacts on map design, possibly to the detriment of the overall experience.

 

Geth Juggernauts can't vault over cover, they can not use hard cover at all and they move very slowly. They can't sprint. They are really tall. They still work fine in MP.

 

Elcor move slowly because they are used to high gravity? No, wrong. Elcor move slowly so they won't hurt someone or break something accidently. They are all muscles. For them to walk in normal gravity is like for humans jumping around on the moon. They are freakishly strong compared to other species.

Strength applied to mass equals acceleration and speed. Those Elcor would be able to keep up with the Drell on straight runs. Only corners might be a bit difficult. ^^

 

All the maps were designed with large enemies in mind. If an Atlas or Brute can fit through a door, then so can an Elcor.


  • dfjdejulio et Vortex13 aiment ceci

#36
q5tyhj

q5tyhj
  • Members
  • 2 878 messages

More small maps. So I don't have to just hump Glacier all day long.



#37
Pasquale1234

Pasquale1234
  • Members
  • 3 059 messages

Geth Juggernauts can't vault over cover, they can not use hard cover at all and they move very slowly. They can't sprint. They are really tall. They still work fine in MP.

Are they player kits or enemy spawns? I've not played enough MP to see all of the kits / enemy types.
 

Elcor move slowly because they are used to high gravity? No, wrong. Elcor move slowly so they won't hurt someone or break something accidently. They are all muscles. For them to walk in normal gravity is like for humans jumping around on the moon. They are freakishly strong compared to other species.
Strength applied to mass equals acceleration and speed. Those Elcor would be able to keep up with the Drell on straight runs. Only corners might be a bit difficult. ^^

Like I said: elcor are known to move slowly and deliberately, coming from high-gravity worlds

From the wiki:

The elcor are a Citadel species native to the high-gravity world Dekuuna. They are massive creatures, standing on four muscular legs for increased stability. Elcor move slowly, an evolved response to an environment where a fall can be lethal. This has colored their psychology, making them deliberate and conservative.

Elcor evolved on a high-gravity world, making them slow, but incredibly strong. Their large, heavy bodies are incapable of moving quickly, but they possess a rather imposing stature and immense strength, as well as thick, tough skin. They move using all four limbs to support and balance their massive bodies. Given their method of communication, they likely have highly-attuned olfactory senses.


Getting stuck behind an elcor lumbering down a hallway doesn't sound like much fun to me. Changing the species to make it possible for them to move faster would be just that - a change to the species.

#38
corporal doody

corporal doody
  • Members
  • 6 037 messages

no PvP!!! if they want to do PvP...they should make a separate game for it. 



#39
Star fury

Star fury
  • Members
  • 6 394 messages

Would you want it to be similar to Mass Effect 3 where you have a diverse array of character kits each capable of soloing the game if needed OR does it need to be more a cooperative game where different classes fill different needs?

 

Squad size? Is four player coop enough or can that be expanded?

 

Active enemies? ME3MP had enemy spawns of 8. Can the new systems support larger enemy spawns? Would you want that?

ME3MP clearly has something which still attracts a small but very loyal and dedicated fanbase. It's probably several reasons:

 

1) Co-op nature so you usually have to rely on teammates and could easily make new friends that really prolongs entertainment value of any MP game.

 

2) Dizzying array of possible combinations of different classes, weapons and powers.

 

3) Bioware support was great while it lasted - stream of DLCs( some of them were quality like Earth DLC), constant balance tweaking(even nerfs were quite entertaining), weekly challenges were fun and give you sense of a big comminuty.

 

4) One thing I don't want is RNG.


  • TheHedgeKnight aime ceci

#40
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Are they player kits or enemy spawns? I've not played enough MP to see all of the kits / enemy types.
 
Like I said: elcor are known to move slowly and deliberately, coming from high-gravity worlds

From the wiki:

The elcor are a Citadel species native to the high-gravity world Dekuuna. They are massive creatures, standing on four muscular legs for increased stability. Elcor move slowly, an evolved response to an environment where a fall can be lethal. This has colored their psychology, making them deliberate and conservative.

Elcor evolved on a high-gravity world, making them slow, but incredibly strong. Their large, heavy bodies are incapable of moving quickly, but they possess a rather imposing stature and immense strength, as well as thick, tough skin. They move using all four limbs to support and balance their massive bodies. Given their method of communication, they likely have highly-attuned olfactory senses.


Getting stuck behind an elcor lumbering down a hallway doesn't sound like much fun to me. Changing the species to make it possible for them to move faster would be just that - a change to the species.

Geth Juggernaut is a playable kit and by far and away the single most popular kit in MP according to statistics. It's essentially a Geth Prime in terms of size and movement speed (very slowly).

Even factoring for Elcor moving slowly, they are smaller than the Juggernaut, who is smaller than some of the enemy types (Brute, Atlas Mech, Geth Prime, Praetorian) and they all navigate the maps just fine for the most part. It probably wouldn't be able to use ladders, but they aren't at all required to reach any areas on any of the maps, they just make quick mobility easier.


  • Vortex13 et Pasquale1234 aiment ceci

#41
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Are they player kits or enemy spawns? I've not played enough MP to see all of the kits / enemy types.
 
Like I said: elcor are known to move slowly and deliberately, coming from high-gravity worlds

From the wiki:

The elcor are a Citadel species native to the high-gravity world Dekuuna. They are massive creatures, standing on four muscular legs for increased stability. Elcor move slowly, an evolved response to an environment where a fall can be lethal. This has colored their psychology, making them deliberate and conservative.

Elcor evolved on a high-gravity world, making them slow, but incredibly strong. Their large, heavy bodies are incapable of moving quickly, but they possess a rather imposing stature and immense strength, as well as thick, tough skin. They move using all four limbs to support and balance their massive bodies. Given their method of communication, they likely have highly-attuned olfactory senses.


Getting stuck behind an elcor lumbering down a hallway doesn't sound like much fun to me. Changing the species to make it possible for them to move faster would be just that - a change to the species.

 

That's because BioWare sucks at science. Elcor would be able to move quickly in normal gravity, they'd be a terror on the battlefield. Denser bones and stronger muscles don't mean slow movement, it's quite the opposite.

Just look at large mammals on Earth. Bears, hippos, cows, boars, camels, elephants... none of them are slow, they all easily beat humans over short distances. They have less endurance than us though.

 

Btw... a species that is likely to die from something as simple as falling down in their natural environment has not adapted to it. They sound more like humans trying to walk in high gravity.



#42
Pasquale1234

Pasquale1234
  • Members
  • 3 059 messages

That's because BioWare sucks at science. Elcor would be able to move quickly in normal gravity, they'd be a terror on the battlefield. Denser bones and stronger muscles don't mean slow movement, it's quite the opposite.
Just look at large mammals on Earth. Bears, hippos, cows, boars, camels, elephants... none of them are slow, they all easily beat humans over short distances. They have less endurance than us though.
 
Btw... a species that is likely to die from something as simple as falling down in their natural environment has not adapted to it. They sound more like humans trying to walk in high gravity.


I dunno. Part of what governs the movement speed of any living creature has to do with neural pathways, connective tissues, and the like - though I don't know how similar they would be to life forms on Earth. Perhaps their environment is such that they never had any evolutionary reason to move quickly. If you never have to chase down food, etc., you might not have any reason to develop much in the way of locomotion. Look at sloth.

But this is off-topic.

#43
CHRrOME

CHRrOME
  • Members
  • 667 messages

I'll say what I always say: We need actual servers. Stop with the P2P Bullsh*t, especially when it's handled so poorly. The most important thing we need in ME:A MP is stability, Client-based Multiplayer is way better than the disastrous P2P system we had back in ME3 (and we have to suffer again in DA:I).

Host has crappy connection and everyone gets f*cked. Even if the host has a good connection, playing as host gives you a huge advantage (or rather, NOT playing as host gives you a huge disadvantage), and the game seems to handle pretty bad all non-host players. We all know about this: getting one shotted, having fake reload bugs, failing to connect powers, massive delays, and so on.

 

The lobby is pretty basic and it gives the player zero information.

We need to know the ping of everyone before joining, we should also be able to choose which game / match we want to join (region based, so on). Like any modern MP game.

 

You are not gonna tell me that BW can't afford having a few servers for the multiplayer when we all know they're gonna add micro-transactions of some sort.

 

Aside from that, 4 Player coop is fine IMO, and it's a model that worked pretty well in ME3.


  • Star fury aime ceci

#44
Urizen

Urizen
  • Members
  • 989 messages

Would you want it to be similar to Mass Effect 3 where you have a diverse array of character kits each capable of soloing the game if needed OR does it need to be more a cooperative game where different classes fill different needs?

 

Squad size? Is four player coop enough or can that be expanded?

 

Active enemies? ME3MP had enemy spawns of 8. Can the new systems support larger enemy spawns? Would you want that?

 

To use a different game for the first question: A sufficiently farmed support in Dota 2 ( pls, no pitchforks, I´m ticklish ) can take out an entire team, it´s not easy but doable. So even with kits fitting different roles, I don´t see a problem with being able to solo a game. So yes, I´d like to have kits in MP that fit a certain role.

 

I think 4 is the sweet spot for MEAMP. Big enough for a variety of tactics, but not big enough to cause too much misplay because of a lack of communication. Don´t forget, we PC mustards don´t know how to use mics ;) .

 

But as far as enemies numbers are concerned, I don´t know what I want. But I do know I´d rather have less enemies that in fact necessitate teamwork and tactics than a bunch of cannonfodder, which you can take down on your own using the same tactic over and over.



#45
Vortex13

Vortex13
  • Members
  • 4 186 messages

Environmental factors affecting the player depending on what armor they wear and what species they are.

 

 

For example, you are playing on a map that is a listening outpost on a planet with a caustic atmosphere. If you are playing as a human, but you didn't equip a fully encased helmet, you can't go outside and get prime sniping position on the enemies before they enter the complex. On the other hand, if you did equip a helmet or are playing as a Rachni or synthetic class you can go outside the main gate without worries due to your chosen equipment or species being immune to the hostile atmosphere.

 

 

From that point I would also like to see variable armor pieces, each complete with their own stats as well as positive and negative qualities. Just like how you could swap portions of your armor out in SP I would like to see the same mechanic transferred to MP. Allow players to have equip-able armor pieces instead of static armor suits though don't be afraid to offer bonuses to those players that manage to craft or obtain a matching set. Allow players to equip their biotic classes with heavy armor (at a cost to cool down), let our soldiers have lightweight composites (at the cost of protection). This should apply to the aliens as well, even the non-humanoid ones. Allow the Geth to be able to swap out pieces of hardware on their chassis to offer new approaches to combat; maybe a chest piece that is a mobile shield generator (at a cost of movement speed) or a variant of the Geth Hopper can be installed over the standard platform allowing for a mobile traversal method (but far less protection) etc.


  • eyezonlyii et Urizen aiment ceci

#46
Star fury

Star fury
  • Members
  • 6 394 messages

No stunlock.

 

Looking at you Geth.  :angry:

One cannot simply escape the Geth even in Andromeda and while choosing the Destroy ending.



#47
krjn09

krjn09
  • Members
  • 1 579 messages

Better connection. Same level of variety in kits and guns that ME3 had. Horde mode pve is fine. Though I'd prob enjoy a pvp as well. Um... oh, beta like someone said, be happy to test stuff out. And pls don't screw up the Playstation version this time (though hopefully unlikely with new gen). Oh, longer support too.

And pls pls nothing like the DAI MP. That was so bad.



#48
ApocAlypsE007

ApocAlypsE007
  • Members
  • 372 messages

No MP please.

 

Failing to do that, competitive E-sports able MP.



#49
MR CauSe iM GoD

MR CauSe iM GoD
  • Members
  • 192 messages
Same great memories.

#50
TruthSerum

TruthSerum
  • Members
  • 255 messages
Absolutely no to pvp.

I want ALL mp funds, resources and expansions going to the co-op made. I don't want to have to wait for the next expansion because the current one is focused on pvp.