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ME:A MP: What do you want out of the multiplayer part of the game?


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#51
styxtyde

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More of the same please!

 

Loved the fact that I could solo as well as co-op. Incredibly satisfying.

 

I also liked the balance of items acquired from the different packs. I remember feeling child-like excitement when I'd get a weapon and, especially, character when opening a pack.

 

I think they nailed the feel and sound of most of the weapons, hopefully they'll do it again.

 

Increased spawn count could be interesting but by no means essential.


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#52
tatann

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I'm OK with the squad size, but definetely need more than 8 enemies at a time (at least on PC). While waiting for MEA, I've gotten used to kill a dozen enemies in a single key press in Warframe...

#53
UKStory135

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My only issue with the MP is that the store never scaled with the additions to the game. It gave newbies and latecomers a huge disadvantage.

#54
Malanek

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Would you want it to be similar to Mass Effect 3 where you have a diverse array of character kits each capable of soloing the game if needed OR does it need to be more a cooperative game where different classes fill different needs?

 

Squad size? Is four player coop enough or can that be expanded?

 

Active enemies? ME3MP had enemy spawns of 8. Can the new systems support larger enemy spawns? Would you want that?

I think ME3 worked a lot better than DAI in terms of roles. I can see the appeal of encouraging cooperation but don't want it to go to the extent of really needing 1 of each class or role. I think it is better when people can just pick whatever they want and it will work ok. If they go to the lengths of getting a squad that has more synergy then it becomes easier. I definitely don't want a situation where you need one of each class to unlock all the doors.

 

4 players is probably enough. If they had dedicated servers you could go higher but I hate to think of the lag involved on hosting too many people on some peoples connection.

 

I would like more active enemies. Again this is a tradeoff with how smooth the netcode is though. More enemies = more data to pass around. Having played a few husk modes it can get gluggy so attention needs to be paid to that but include more if possible.


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#55
INVADERONE

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This is not MY wishlist but it is a compilation I made of various fan posts made in the forums, blogs, etc. I couldn't get every little fan wish but tried to get them into major categories. 

 


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#56
StoxRegalia

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I just want the community to stay the same. You guys were awesome. And by awesome I mean I always enjoyed laughing at all of you.
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#57
Feybrad

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I want it not to matter in any Way to my Singleplayer Game (exclusive Content like Endings does matter, yes).


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#58
FKA_Servo

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I want it not to matter in any Way to my Singleplayer Game (exclusive Content like Endings does matter, yes).

 

We should keep on repeating this until they get the picture this time around. Somehow, it didn't take the first time.



#59
Chealec

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I'm sure this came up before... I have a vague recollection of saying something like:

 

Everything ME3MP did right plus...

 

Parkour movement

Bigger maps

Better AI

... and make use of the Jetpack



#60
PartTimeWolf

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It's ok with me if the SP ties into the MP.  Not exclusively though, optional as last time.  The DA:I model was lousy; play two hours then you can play MP?  I didn't like it though I did play the SP.  Over the shoulder view is inferior to the view in DA:I, IMHO. In my opinion one of the few things right with DA:I.  More powerful servers to potentially host the MP could be positive but the resource allocation may be too much.  In lieu of that better management of the P2P might be better.  The character diversity was nice in ME3MP, more Salarians would have been good.  Branching the way it is done in DA:I is traditional in that game and not ME so I expect the sort of traditional ME powers model.  This is fine with me.  PvP is really not what the Bioware brand has pursued. I personally do not favor PvP as that effort requires additional resources that are better spent in achieving game stability.  Traditional ME leaderboards are superior to DA:I and the statistical information available to us in ME was also great so please keep that up.  The challenge point system was great, repeatedly doing the challenges is absolutely superior to the one time finish in DA:I.  The weekly challenges were also quite diverse and interesting unlike the repeated DA:I kill 500 etc..  No game breaking glitches like the key glitch in DA:I would also be great.  The objectives in ME are appreciated. I really never liked the doors or the other objectives in DA:I.  Since the ME3MP was so popular my feeling would be to please give us more of the same on a new console that has enhancements arrived at from the fan feedback and Bioware creativity.  Do not change it too much because we still play ME3MP and enjoy it.  Just please do not botch it like what has happened with DA:I.



#61
shodiswe

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Similar to ME3, but possibly with more variation on the missions and rewards..

Perhaps some Remant raid missions, some colony defense missions and a few supply raid missions raiding enemy supplyfreighters for Resources.

I don't know if it will be possible to do stealth recon missions where the objective is to stay hidden, spy and spread missinformation, steal inteligence reports, and corrupt enemy data and reports. It coudl be cool even if it wouldn't be game play for everyone out there.

#62
Cheviot

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ME3MP + Warframe movement set + DAI-style banter + Being able to launch it from within a singleplayer game without much of a delay = what I want from MEAMP


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#63
Quarian Master Race

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I want it not to matter in any Way to my Singleplayer Game (exclusive Content like Endings does matter, yes).

 

 

We should keep on repeating this until they get the picture this time around. Somehow, it didn't take the first time.

I hope it does matter to singleplayer, in fact it should matter far more than the paltry EMS and promotion system of ME3. Players who are better at the game as well as bigger fans of the setting and thus play the whole game should be rewarded for it, just as players who are better within the singleplayer get rewarded for making the correct choices and taking advantage of all content at their disposal. More people playing MP means more $$ from microtransactions, and thus a bigger budget for bigger and better games.

Conversely, those who intentionally ignore content should be punished accordingly. Lack of ability to get the superior ending in ME3 was an example, though it didn't go far enough. In fact, Priority Earth should have had an absolute critical mission failure condition (sort of like forced refuse ending) for those selfish players who refused to pitch in and help with the war effort on the MP battlefields. Oh, and all romance content locked because potential LI's should only be impressed with the most capable of combat beasts.

Do the right thing Biower. Reward the better MP players for being better and punish the weak for being worse. It is the rightful natural order of things.


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#64
SwoopIM

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Keep coop team play. Bigger maps and a few more maps.  Less game trolling, aka enemies spawn right behind you.  Wide variety of characters, kits, new weapons, mods, equipment similar to what we have in ME3MP.  Love that about ME3MP.  Some more control over the friggin' RNG store.  No more total randomness. Let me spend credits to obtain specific items or the current random packs.  A few new objectives.  Can we still have Turians, Asari, and Krogans?  One things for sure, ME3MP is going to be hard to top!

 

Basically, don't do something that radically departs form the successful framework of ME3MP, just do it more better!


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#65
marcelo caldas

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MP was really great in ME3, but IMO it had some flaws and some of them sort of downgraded SP combat. So I would rethink 3 major aspects:

1- Enemy hords: have 8 different enemies the entire game is to say the least silly, try to put random guys there, with diferent weapons and tactics.
2- Guns: weapon balance is a bad joke, assault rifles have hier rof and damage output than pistos e smgs. Isen't fun at all to empty entire clips in someone's head.
3- SP dificulty level: It was too easy compared to MP, SP campain felt like a bronze solo mission.

#66
Jen-Yu

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I want it not to matter in any Way to my Singleplayer Game (exclusive Content like Endings does matter, yes).

 

 

   1000% agreed.


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#67
Feybrad

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*evil*

 

How about we just keep them separate from another, giving Rewards for Multiplayer Players in Multiplayers Aspects and Singleplayer Players in Singleplayer Aspects. That Way I don't have to ever play with other People, while you still get your precious Rewards.



#68
FKA_Servo

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How about we just keep them separate from another, giving Rewards for Multiplayer Players in Multiplayers Aspects and Singleplayer Players in Singleplayer Aspects. That Way I don't have to ever play with other People, while you still get your precious Rewards.

 

I'm 100% ok with this.

 

But honestly, I'm not at all opposed to them complimenting each other in some way, as long as it isn't mandatory. For example, a mechanic like War Assets or influence/power. If you could grind out these resources with MP as an alternative to doing a few sidequests or some exploration in SP, I have no issues. But it has to be strictly an alternative - nothing in one hinges on participation in the other. No SP content locked behind MP.


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#69
N7Jamaican

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I want more modes, like PvP.



#70
DaemionMoadrin

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I want more modes, like PvP.

 

Sure, because Stasis sniping would work so well in PvP. :P

 

How about Sabotage & Energy Drain combos? They hit instantly and you can't avoid them. Boom, tech explosion and your shields are gone.

 

Oh, how about Arc Grenades? They'll hit you through your cover, stun you briefly and destroy your shields. Fun times!

 

Let's not forget TacCloak. Wouldn't it be so much fun to get shot from basically everywhere without seeing the enemy? Even if you survive the hit... let's say you're up against a Huntress. TC+DC = dead enemy.

 

Mass Effect would need to be changed completely to make PvP work... which in turn would mean a complete revamp of the PvE mode as well. That means MP would affect SP in a huge way. And what for? A new game mode that still wouldn't be as competetive as established PvP shooters.

 

Yay.


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#71
Quarian Master Race

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Sure, because Stasis sniping would work so well in PvP. :P

 

How about Sabotage & Energy Drain combos? They hit instantly and you can't avoid them. Boom, tech explosion and your shields are gone.

 

Oh, how about Arc Grenades? They'll hit you through your cover, stun you briefly and destroy your shields. Fun times!

 

Let's not forget TacCloak. Wouldn't it be so much fun to get shot from basically everywhere without seeing the enemy? Even if you survive the hit... let's say you're up against a Huntress. TC+DC = dead enemy.

 

Mass Effect would need to be changed completely to make PvP work... which in turn would mean a complete revamp of the PvE mode as well. That means MP would affect SP in a huge way. And what for? A new game mode that still wouldn't be as competetive as established PvP shooters.

 

Yay.

It's worse than that. The way it's currently balanced with players having much less health/shields than even weaker mooks, Arc Grenades would outright kill any kit that isn't the puggernaut or a full health/shield specced krogan in a single shot....from 10.4M away, through walls.

Tactical cloak isn't a big issue though. Other shooters do similar things, Killzone, Crysis, TF2 and Halo being examples (and actually in a couple it has infinite duration as well). Usually there are other ways to counter it, such as geth scanner and thermal scopes seeing through Hunter cloaks (which would be hilariously broken and essentially a legal wallhack.)

But yea, these games simply wouldn't be fun in a PvP setting the way they are balanced. They'd have to gut the system of powers into something far more simplistic like Destiny or KZ and remove certain gears entirely, otherwise it would just be a mess of irritating stunlock and AOE spamming nonsense.


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#72
Nethershadow

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NO stupid RNG Store, period! Let you improve the gun of your choosing, and if they want to charge a cool mil per upgrade then I'm good with that, but none of this random bs among a pool of 100 weapons.

 

I think the basis of ME3 MP needs to be there, but I would like if they could make the game more team oriented with kits that perform certain roles, roles that are needed. It was great that you could do solo, but overall the games success was the coop portion. How to do those roles I'm not sure at the moment.

 

Better spawning mechanics, I don't want to see a spawn just appear and then some asshat nukes them with a missile. Aka, no missile nuking speed runs. It takes no skill and trivializes the threat and skill needed to actually defeat that in normal means. So when Cerberus spawns come in, I could see a shuttle make a hot drop, with door gunners shooting the ****** out of everything with cover fire, Atlas's that should be aerial dropped to a spot, even better if AI can decipher what the best spots are to add difficulty.

 

Add in some aerial units to be shot down, and small vehicles.

 

No stupid RNG store.

 

Only 1 space rat to limit annoyance.



#73
LightningPoodle

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I think a PvP could work quite nicely. It would break away from the BioWare experience however, but I do think that playing as various characters from different races could be very interesting in a PvP game mode. Especially if those characters have very specific and defined traits based not only on class but on race as well.



#74
Nethershadow

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It's worse than that. The way it's currently balanced with players having much less health/shields than even weaker mooks, Arc Grenades would outright kill any kit that isn't the puggernaut or a full health/shield specced krogan in a single shot....from 10.4M away, through walls.

Tactical cloak isn't a big issue though. Other shooters do similar things, Killzone, Crysis, TF2 and Halo being examples (and actually in a couple it has infinite duration as well). Usually there are other ways to counter it, such as geth scanner and thermal scopes seeing through Hunter cloaks (which would be hilariously broken and essentially a legal wallhack.)

But yea, these games simply wouldn't be fun in a PvP setting the way they are balanced. They'd have to gut the system of powers into something far more simplistic like Destiny or KZ and remove certain gears entirely, otherwise it would just be a mess of irritating stunlock and AOE spamming nonsense.

To add, could you imagine getting Shockwaved through cover, or Paladin / Sexbot snap freezing through walls, or the Goon squad smashing through them, Shadows would insta-kill everyone. As you said, it would just not function without a mechanics re-design.

 

Other games I've played where stealth is strong with pvp, those classes tend to dominate the population and for good reason.


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#75
DaemionMoadrin

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I think a PvP could work quite nicely. It would break away from the BioWare experience however, but I do think that playing as various characters from different races could be very interesting in a PvP game mode. Especially if those characters have very specific and defined traits based not only on class but on race as well.

 

Have you read the posts above yours? :)