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How to satisfy both sides of this MP should matter to the story.


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#26
Cyonan

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That is how I felt when I was forced to grid my way through hundreds of MP matches in ME3 that bored me to no end.  

 

You only needed to play a couple of MP matches to get the "breath" scene.

 

"hundreds of MP matches" is either an insane exaggeration, or the only person at fault is you for playing far more matches than was actually needed to even hit 100% readiness.


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#27
UKStory135

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How about we flip it?

 

How about to get all the assets in the MP you have to play the SP and do every side mission and every fetch quest to get all the best gear, maps, credits, and the rest and the only place to get said items is in one shop just before the final battle and you can only buy one item each for each playthrough. Meaning you have to play the SP maybe hundreds of times to get all the gear.

 

That is how I felt when I was forced to grid my way through hundreds of MP matches in ME3 that bored me to no end.  

Hundreds of matches is hyperbolic, at the beginning it only took 5 matches unknown bronze matches to get to the threshold, and that threshold was lowered very soon after the game was released to where it became zero. Also your proposal in no where near what the OP asked for.  The OP asked for options, nothing in SP was hidden or taken away.



#28
Malanek

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The solution should be any MP function should allow for a "solo mode" so no content is missed for wanting to play the game by yourself.

Yes!!! Just like ME3, everything was playable solo.



#29
Cyberstrike nTo

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Hundreds of matches is hyperbolic, at the beginning it only took 5 matches unknown bronze matches to get to the threshold, and that threshold was lowered very soon after the game was released to where it became zero. Also your proposal in no where near what the OP asked for.  The OP asked for options, nothing in SP was hidden or taken away.

 

No it's real.

Getting 100% is easy but keeping it I was forced to play MP hundreds of times through multiple SP playthroughs (newsflash I like to play SP modes on BW games a LOT) and before BW finally fixed it so that people like would have to grid through pointless matches that was the only way to get the breath scene.

 

So how about it how SP affects the MP mode for a change?  



#30
Cyonan

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No it's real.

Getting 100% is easy but keeping it I was forced to play MP hundreds of times through multiple SP playthroughs (newsflash I like to play SP modes on BW games a LOT) and before BW finally fixed it so that people like would have to grid through pointless matches that was the only way to get the breath scene.

 

So how about it how SP affects the MP mode for a change?  

 

Actually you only need a few games, and even then you only need to play them just before you go to Earth. How many games is dependent on how many assets you got in SP, as you didn't actually need 100% readiness.

 

For somebody who hated MP so much, 10 minutes on Google would have saved you a lot of time playing MP matches you didn't need to be playing.

 

Also based on your other thread that was supposed to troll the MPers, we actually like your idea of getting everything unlocked after only 40 hours of SP.


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#31
Quarian Master Race

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How about we flip it?

 

How about to get all the assets in the MP you have to play the SP and do every side mission and every fetch quest to get all the best gear, maps, credits, and the rest and the only place to get said items is in one shop just before the final battle and you can only buy one item each for each playthrough. Meaning you have to play the SP maybe hundreds of times to get all the gear.That is how I felt when I was forced to grid hours of life  away through hundreds of MP matches in ME3 a mode that I never wanted to play and ultimately bored me to no end. 

 

Why is this simple concept: "That I don't want to be forced to play a mode either SP or MP of a game that I don't want to play" so hard for some players to understand? I don't want to be forced to play a ton of MP matches to get a extra optional content, (cutscenes, extra items, characters, classes, etc) in the SP mode.

 

And coming up with all these ideas to link SP and MP modes is only going to lead more backlash and a more toxicity around here.   

Silly hyperbolic crying like this doesn't help anyone. You never had to do "hundreds of matches" to get anything in singleplayer. It was closer to half a dozen to go from minimum to maximum readiness, and anyway, the only thing that was inaccessable for like a period of 4 months or so was an ambiguous 5 second long easter egg for one of the 3 endings that ultimately changed nothing about the narrative or gameplay.

Further, your complaint is completely beside the point of the thread. How would enabling one to circumvent resource grinding (such as the awful mining minigame from ME2, or stupid, plot irrleveant fetch quests in general) by playing MP force you personally to play it if all the same resources could still be acquired by those means in SP? 

Stop frothing at the mouth every time someone even mentions multiplayer. Or actually, keep doing it, because it is hilarious.


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#32
Pasquale1234

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The solution should be any MP function should allow for a "solo mode" so no content is missed for wanting to play the game by yourself.


That might work nicely, so long as you could take SP squadmates to help out. Some of the MP objectives can be difficult to complete by yourself.

 

You only needed to play a couple of MP matches to get the "breath" scene.
 
"hundreds of MP matches" is either an insane exaggeration, or the only person at fault is you for playing far more matches than was actually needed to even hit 100% readiness.


That kind of depends on the luck of the draw, doesn't it?

First, there's a learning curve to figure out what is expected and what are the best strategies for MP. Then, you need to keep your fingers crossed and hope to land in a group that will make it to extraction, or at least complete some objective(s) before wipeout.

For any SP content to require success in MP automatically makes you dependent on other players - sometimes complete strangers - to achieve your goals for SP. Yeah, I realize some people are good enough to solo, but MP is designed for multiple players to work together to be successful. Requiring people whose only real interest is to unlock SP content to achieve that level of performance isn't going to give your game mass appeal.
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#33
FKA_Servo

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You only needed to play a couple of MP matches to get the "breath" scene.

 

 

You also maybe needed to spring for a gold account if you happened to be playing on Xbox and didn't have one of those.

 

It was a bad design move that they couldn't have walked back fast enough.


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#34
AlanC9

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No it's real.
Getting 100% is easy but keeping it I was forced to play MP hundreds of times through multiple SP playthroughs (newsflash I like to play SP modes on BW games a LOT) and before BW finally fixed it so that people like would have to grid through pointless matches that was the only way to get the breath scene.
 
So how about it how SP affects the MP mode for a change?


Thing is, you didn't need to get to 100%. You didn't need to get anywhere close to 100%.

#35
Malanek

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That might work nicely, so long as you could take SP squadmates to help out. Some of the MP objectives can be difficult to complete by yourself.

On rare occasions they can be, especially when you don't have much equipment, but it is largely a case of just learning how to do them. You have 5 minutes and don't need to rush. Lure the enemies away and then run back and do it. Multiple times if need be. Some objectives are actually easier to do alone than as part of an uncoordinated team. But if they did have an option to use squadmates in ME4 that could work as well.



#36
Sylvius the Mad

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I see the argument that MP shouldn't be tied to SP story. That I don't really agree with but at the same time I do feel like there should be a way around being forced to participate in a game mode that you don't enjoy. Solution would be that certain war assets like materials to improve ships, vehicles, weapons, etc, credits and other in game materials be awarded in MP that transfers to single player. SP player only people should still be able to get these materials and resources through routine exploration, mining, side quests, etc. This allows everyone a playstyle that suits them.

Some players want to play MP but don't want the SP affected.

Your proposal would totally work for me, because I don’t want to play MP, but if having those extra assets appear in SP was an unavoidable consequence of playing MP, that would basically guarantee that I would never play MP.

#37
goishen

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Or, rather this...   

 

Have each character with a certain amount of materials and have that connect to MP, but not the other way around.   That way, you could be in MP mode without it affecting SP?

 

Say for instance.  

 

Char 1  --  292K credits and 250 bars of platinum, 177 bars of iron. 

Char 2 --  327K credits and 152 bars of platinum, 16 bars of iron.

 

 

That might buy you a couple'a upgrades to your next weapon, but not have it go back to the SP once all of your credits are used up.



#38
sjsharp2011

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After the EC this worked fine. Or rather, SP worked fine. There's still an issue with MP making SP worse, since a lot of SP gameplay becomes pointless with massive EMS awards from MP. This doesn't bother me because I don't play MP in the first place, but if I did I'd need to be able to avoid having MP awards crammed down my throat.

 

 

Dosen't bother me either for the asme reason as i don't play |MP either. I had ago once for all aqbout 3 secs and ended up dead and immediately figured out it wsn't for me and haven't touched it since. Plus with my diasbility it would be hard for me to play properly. But as I asid you can still achieve al theendings without touching MP if you want and as long as that stays I think that's fair. I never bothered that much with the EMS as I knew that as long as I did my job everywhere i went in the main gasme I'd scoer high enough to manage the best endings if I wanted them. As long as they don't do something like tying our scoer to multiplayer systems aqnd vice versa we'll be fine just keep both modes independent of one another.



#39
NuclearTech76

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Not sure why the reading comprehension fail by so many. I'm assuming they just didn't even read the OP.

 

This wouldn't be anything that forced you into multiplayer, you could still get the resources, materials, credits through normal single player methods such as side quests, mining or whatever exploration they tie into the game. This would just give some single player resources to those who don't want to play those side quests or go through some mining for resources exploration. This way say you're on a second or third playthrough with a different character and you want to get this weapon or that ship upgrade but you don't want to go through a side quest or tedious exploration for materials, you would be able to get those credits or materials through MP missions. 



#40
NuclearTech76

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Actually you only need a few games, and even then you only need to play them just before you go to Earth. How many games is dependent on how many assets you got in SP, as you didn't actually need 100% readiness.

 

For somebody who hated MP so much, 10 minutes on Google would have saved you a lot of time playing MP matches you didn't need to be playing.

 

Also based on your other thread that was supposed to troll the MPers, we actually like your idea of getting everything unlocked after only 40 hours of SP.

Lol, no kidding that would have saved me about 900 hours sacrificed to the RNG store. I do love the arguments in here based on assumptions that are just so ridiculous. I would have played through SP campaign 10x to max a manifest on MP happily. 



#41
NuclearTech76

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Some players want to play MP but don't want the SP affected.

Your proposal would totally work for me, because I don’t want to play MP, but if having those extra assets appear in SP was an unavoidable consequence of playing MP, that would basically guarantee that I would never play MP.

So wait a minute. Now the extra resources or credits would be a problem? That's........well IDK even what to say to that.



#42
NuclearTech76

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You also maybe needed to spring for a gold account if you happened to be playing on Xbox and didn't have one of those.

 

It was a bad design move that they couldn't have walked back fast enough.

That is actually a really good point. I can understand the frustration there.


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#43
Indomito

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If MP is good, people will play it, no need to put any asset or stuff like that related to sp to enjoy it. Just good design and gameplay.   



#44
Cyonan

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That kind of depends on the luck of the draw, doesn't it?

First, there's a learning curve to figure out what is expected and what are the best strategies for MP. Then, you need to keep your fingers crossed and hope to land in a group that will make it to extraction, or at least complete some objective(s) before wipeout.

For any SP content to require success in MP automatically makes you dependent on other players - sometimes complete strangers - to achieve your goals for SP. Yeah, I realize some people are good enough to solo, but MP is designed for multiple players to work together to be successful. Requiring people whose only real interest is to unlock SP content to achieve that level of performance isn't going to give your game mass appeal.

 

Reliance on other people is really not anywhere near as bad as you think. Especially if they're MP veterans, who are probably going to be carrying you to extraction. This was also the early days where we exploited the hell out of the Geth for easy wins until BioWare literally rebalanced an entire map because the strategy was too effective and being played way too much.

 

You didn't need to know the best strategies for MP, especially if you're playing bronze which if you haven't played MP and are just doing it for war assets you really should be. Your equipment probably isn't good enough to handle the higher difficulties unless you're a very good player.

 

I get not wanting to play with others in the first place, but relying on them to win against computer AI in what was a pretty easy game isn't all that "luck of the draw" to the point where hundreds of matches is needed for multiple SP playthroughs.

 

Yeah it's stupid that for a time you even had to play MP, especially for Xbox players because of the gold account requirement as mentioned above, but it wasn't as bad as you're making it out to be.



#45
Pasquale1234

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If MP is good, people will play it, no need to put any asset or stuff like that related to sp to enjoy it. Just good design and gameplay.


This - though I can understand those who have come to love ME MP wanting others to try it.

@OP - sounds like a decent suggestion, so long as getting the assets from both sources would not somehow wreck the game's internal economy, or reduce the challenge in a way that would make it less fun.

#46
Odintius

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Bioware making adjustments to ME3 were it was pretty much didn't need to do MP already speak for itself. It doesn't matter you only need certain percentage to get a cutscene it still at that time forced people into doing MP for a SP ending.
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#47
Malanek

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If MP is good, people will play it, no need to put any asset or stuff like that related to sp to enjoy it. Just good design and gameplay.   

The thing is, how do players know it's good until they try it? Many, many players, including myself, went into ME3 not expecting to like the MPer but was very pleasantly surprised. Just a little encouragement, of the right sort, is not a bad idea.



#48
mopotter

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I hate ME but this is something I'd probably do.  It's the reason I occasionally play TOR.

Truly my fingers were on the wrong key and I meant to say MP :huh:



#49
Kunari801

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I see the argument that MP shouldn't be tied to SP story. That I don't really agree with but at the same time I do feel like there should be a way around being forced to participate in a game mode that you don't enjoy. Solution would be that certain war assets like materials to improve ships, vehicles, weapons, etc, credits and other in game materials be awarded in MP that transfers to single player. SP player only people should still be able to get these materials and resources through routine exploration, mining, side quests, etc. This allows everyone a playstyle that suits them. 

 

Bioware could also have something like the verbal news feed reflecting their progress in MP as well. Like Alliance forces captured a base on whatever planet, etc. 

 

This way both sides are happy. 

 

Not too bad an idea.  The key would be to balance the amount of money/minerals that MP provides to a equal level that a SP-only player would get.  Perhaps the SP mode rewards would be small but also give some MP rewards to spend on the MP store like ME3's MP did.  That way the MP'ers get grind in a way they like and the SP players get to grind if a way they enjoy. 

 

I'm not a big MP'er, I played Mass Effect games for the SP and story and was very upset about ME3's MP when it was announced. I'm generally not able to play too long with needing to go AFK to check on dinner/kids/laundry/etc and I did find ME3's MP wasn't bad.  The matches were short enough that I could get one in between real-world needs. 

 

I did not play DA:I's MP much, the elitists were just too annoying.  



#50
NuclearTech76

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That might work nicely, so long as you could take SP squadmates to help out. Some of the MP objectives can be difficult to complete by yourself.

 

That kind of depends on the luck of the draw, doesn't it?

First, there's a learning curve to figure out what is expected and what are the best strategies for MP. Then, you need to keep your fingers crossed and hope to land in a group that will make it to extraction, or at least complete some objective(s) before wipeout.

For any SP content to require success in MP automatically makes you dependent on other players - sometimes complete strangers - to achieve your goals for SP. Yeah, I realize some people are good enough to solo, but MP is designed for multiple players to work together to be successful. Requiring people whose only real interest is to unlock SP content to achieve that level of performance isn't going to give your game mass appeal.

You're always welcome to play with any of us on the MP forum even if it's not required for SP, we would be happy to help show the ropes to anyone. They have a section for anyone looking for a group and I'm sure that will probably happen in the next game as well. Some teams you run into are very good, some not so much, bronze though or the lowest difficulty is fairly simple for anyone that plays campaign especially if playing in a team of four players. Objective waves are pretty much the only waves that really need rudimentary strategy.


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