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How to satisfy both sides of this MP should matter to the story.


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#101
FNX Finest

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MP is like a roach that won't die. 

 

That's exactly right.  No matter how many you try to stomp and what you try to do about them all they do is grow and grow until they have infested every aspect of your precious home...even long after you're gone.  Good to be king.



#102
FKA_Servo

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On the plus side, all these hilarious threads have inspired me to hop back in the game.

 

I'm surprised at how much I missed my N7 Fury.



#103
AlanC9

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In the gameplay of all three ME games, there have been super boring aspects that sucked. In ME1, you had to side missions by driving a terrible driving car to a building that looks like every other building in the galaxy. ME2 had decent side missions, but also required hours of mining, which was essentially coloring a golf ball. ME3 had that odd set of missions where you had to scan solar systems to find some morons lost keys and then had to dodge reapers at the same time. None of those things were fun and BW put them in as a time filler.


It doesn't make much sense to classify the ME2 and ME3 galaxy map stuff as time fillers. They don't actually take much time -- about an hour to scan everything in ME3, for instance. I'm assuming basic competence, of course.

#104
FKA_Servo

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It doesn't make much sense to classify the ME2 and ME3 galaxy map stuff as time fillers. They don't actually take much time -- about an hour to scan everything in ME3, for instance. I'm assuming basic competence, of course.

 

I don't know about resource scanning in ME2, though.

 

A single playthrough was enough to convince me to hack my save on subsequent games.



#105
NuclearTech76

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MP is like a roach that won't die. 

Ignorance is about the same as well.

 

When BW sold ME to EA, it became about the money. More money is generated from a game that appeals to those that like SP campaign, those that enjoy MP, and those that enjoy both. More money equals more content, more money put into development. MP doesn't take away anything from the game if anything it adds to the SP campaign. Once the game is sold there are two different revenue streams that companies are tapping into; money from SP DLC or season passes for SP DLC and money from microtransactions on the MP side. Buying into this nonsense being circulated about MP taking resources away from SP just makes people look ignorant.



#106
Pasquale1234

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It doesn't make much sense to classify the ME2 and ME3 galaxy map stuff as time fillers. They don't actually take much time -- about an hour to scan everything in ME3, for instance. I'm assuming basic competence, of course.

 
The scanning / fetching in ME3 would have been a whole lot easier were it not for the fact that various clusters appeared on the map little by little throughout the game.  Since you can't scan an entire cluster in one go without attracting reapers, and the game doesn't mark the areas you've already scanned (and I've no interest in keeping notes), I'd pull out a list detailing the locations of the goodies every time more clusters popped up on the map. The concept was sound, imo, but the execution left a lot to be desired.
 
 

I don't know about resource scanning in ME2, though.
 
A single playthrough was enough to convince me to hack my save on subsequent games.


Enjoyed it that much, did ya?  :P

ME2 cured me of my lifelong completionist tendencies. I don't bother with a lot of the available upgrades.
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#107
AlanC9

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I don't know about resource scanning in ME2, though.
 
A single playthrough was enough to convince me to hack my save on subsequent games.


My understanding is that scanning was much worse on the consoles; on PC I found it almost... meditative, I guess. Never timed an ME2 run myself, so I don't really know how long it took me, but I'd be surprised if it took longer than ME3 scanning unless going for the million-minerals bonus

#108
Odintius

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I wouldn't mind resource gathering if it actually matters if they added an indepth crafting system as an option not manitory to beat the game itself, but have multiple ways to go about it. I like to see schematics for gear, weapons, and can create enhanced mods to insert into them for example.

If people, just want to go threw the game without using the crafting system the boss fights and quest give basic reward to be able to beat the game. I just like to see crafting in field of science, medical, engineering for examples were you level them up and gain new schematics in the process and customize your team even further.

#109
AlanC9

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The scanning / fetching in ME3 would have been a whole lot easier were it not for the fact that various clusters appeared on the map little by little throughout the game.  Since you can't scan an entire cluster in one go without attracting reapers, and the game doesn't mark the areas you've already scanned (and I've no interest in keeping notes), I'd pull out a list detailing the locations of the goodies every time more clusters popped up on the map. The concept was sound, imo, but the execution left a lot to be desired.  


Hmm... consulting the list strikes me as more tedious than just playing the minigame. Even if you do trigger Reapers when you scan, it's easy enough to dodge them for a minute and make the last pickups.

#110
AlanC9

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When BW sold ME to EA, it became about the money. More money is generated from a game that appeals to those that like SP campaign, those that enjoy MP, and those that enjoy both. More money equals more content, more money put into development. MP doesn't take away anything from the game if anything it adds to the SP campaign. Once the game is sold there are two different revenue streams that companies are tapping into; money from SP DLC or season passes for SP DLC and money from microtransactions on the MP side. Buying into this nonsense being circulated about MP taking resources away from SP just makes people look ignorant.


Well, technically, Bio sold itself to EA. Or rather, to Elevation Partners, but let's not get into that. And really, it was always about the money; it has to be.

#111
Pasquale1234

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Hmm... consulting the list strikes me as more tedious than just playing the minigame. Even if you do trigger Reapers when you scan, it's easy enough to dodge them for a minute and make the last pickups.


Yep - it's tedious, time-consuming, and unfun. Some systems are quite large, and take quite a few pings to completely cover. You can easily end up dodging reapers before you've even pinged the whole system - and since they move a bit faster than you, you can't finish in one go. Come back later, and unless you happen to remember or have taken notes, you don't know which areas you've already pinged. Thus the list.

Also - the map marks % of items retrieved, which is helpful - but systems with nothing to retrieve have no %, and are thus marked the same way as systems you've not yet pinged at all.

#112
Avilan II

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I dont get why people on this forum are so anti social they cant enjoy a match of MP. Is it going to kill you?

 

Yeah I don't get it either. I mean if you like it it must be fun for EVERYONE. Because EVERYONE definitely enjoy exactly the same things you do. /Sarcasm


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#113
JamieCOTC

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How about no war assets at all and just play for the fun of it w/ the MP mode loosely connected to SP ala DA:I.


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#114
FKA_Servo

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How about no war assets at all and just play for the fun of it w/ the MP mode loosely connected to SP ala DA:I.

 

I'd be on board with this, too.

 

Although, given what we know about the game, something analogous to an "influence" mechanic might not be out of the question (running around a new galaxy, making first impressions, etc.). If they wanted to grant us the option to spread our influence via MP as an alternative to SP missions, I have no objection (and would probably enjoy such a thing if MEA's MP is as much fun as it was in ME3).

 

Provided, of course, that it's not mandatory for any SP content. Can't bold or emphasize that enough.


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#115
AlanC9

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Yep - it's tedious, time-consuming, and unfun. Some systems are quite large, and take quite a few pings to completely cover. You can easily end up dodging reapers before you've even pinged the whole system - and since they move a bit faster than you, you can't finish in one go. Come back later, and unless you happen to remember or have taken notes, you don't know which areas you've already pinged. Thus the list.

If that works better for you, great. Like I said, I'd find using a list list more annoying and no more efficient than just doing the scanning. Even if you do trigger Reapers, they're pretty easy to avoid. I never really had a problem with remembering which areas of a system I hadn't scanned the few times I needed to come back. I generally scanned in a sensible order -- high-priority stuff like garden worlds first, and so forth. (shrug) Maybe I'm just awesome at the minigame?

Also - the map marks % of items retrieved, which is helpful - but systems with nothing to retrieve have no %, and are thus marked the same way as systems you've not yet pinged at all.

How many systems have zero assets? IIRC it's pretty obvious which ones those were.

#116
Guest_npc86_*

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I dont get why people on this forum are so anti social they cant enjoy a match of MP. Is it going to kill you?

Being social or anti-social has nothing to do with it. Some people are simply here for the single-player only whether they're just playing for the story or some other part of the single-player experience. I don't want to play MP in this series (or in Dragon Age) and my opinion isn't going to change. Dragon Age: Inquisition respected that and Mass Effect: Andromeda should as well. 


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#117
FKA_Servo

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I dont get why people on this forum are so anti social they cant enjoy a match of MP. Is it going to kill you?

 

The whole reason I was so bent out of shape about it was, in a nutshell, that I was saving the MP for after I was done with the game for the first time. I just wasn't in the "place" where I wanted to dive into it in the beginning, since I'd been so excited for ME3 for such a long time. And once I finished the game (which was obviously a disappointment) and learned about the survive/destroy requirements (which I regarded as the best case scenario in an ocean of garbage), I was just grumpy about it.

 

I ended up playing the MP quite a bit - certainly a lot more than the single game I put into the campaign.



#118
Pheabus2009

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Everyone played MP should automatically complete those fetch quests in SP (like collecting shards and artifacts) , just sayin'.



#119
Helios969

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While I'm against forcing anyone to do anything, I'm in favor of creative ways to get people to crossover. Play X hours of MP get a major DLC free in lieu of paying. Complete SP on x, y, z difficulty get a progressively larger chest for free.

#120
mopotter

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How about no war assets at all and just play for the fun of it w/ the MP mode loosely connected to SP ala DA:I.

 

This would work for me.  I don't notice the MP on DAI,   I don't really care if they have MP, I just don't want to see it, hear it or have it effect my SP game.  

 

I play TOR once in awhile as a SP, with all communication to others turned off.  That includes my son-in-law and friends.   :)

 

I'd also be ok with Lakus's suggestion - having the MP available for a single player like TOR  if someone would want to do that.  I might.



#121
mopotter

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My understanding is that scanning was much worse on the consoles; on PC I found it almost... meditative, I guess. Never timed an ME2 run myself, so I don't really know how long it took me, but I'd be surprised if it took longer than ME3 scanning unless going for the million-minerals bonus

ME1 I used when I couldn't sleep.  That was very much not fun and after that experience I found ME2 and 3 scanning easy to do.



#122
NuclearTech76

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Time sink activities mostly suck. I would vote for a couple of different options for single player and a multiplayer way to gain those resources. Fetch quests and mining type time sink activities suck imo but that would be an option and I know some do enjoy those activities, add side quests, assination missions, etc as another single player option for those as well, then have a multiplayer option for gaining those assets as well. Again I'm hoping they expand gameplay options for all not that they force you into a gamemode that you don't like.

#123
NuclearTech76

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This way if someone plays through single player a few times and they don't want to do this fetch quest or side quest they have another option in multiplayer. This should not only make multiplayer attractive but not forced but it will also appeal to those that want to do multiple playthroughs on sp but don't want to be bothered with the time sink activities.

#124
stysiaq

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I would go down a different route.

 

I'd tie SP to the MP.

 

Want to upgrade your gun? Tough ****, you need to get into a Mako and thouroughly explore a planet 5 times as big as any ME1 one, or you won't see a rare card in a shop ever again.



#125
Cyberstrike nTo

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I would go down a different route.

 

I'd tie SP to the MP.

 

Want to upgrade your gun? Tough ****, you need to get into a Mako and thouroughly explore a planet 5 times as big as any ME1 one, or you won't see a rare card in a shop ever again.

 

Why? Forcing players who don't like one mode to the mode that don't like, wouldn't make them enjoy the mode. Do it like DA:I does it's there if and when I want to play the MP mode I can but I gain nothing in SP mode if I do it and vice versa.