as Deerber said.
Agreeing with Deerber. Reported.
as Deerber said.
Agreeing with Deerber. Reported.
as Deerber said. I don't intentionally build around the glitch because I don't like playing like that. Also considering that I use disruptor ammo on her sometimes.
yea - sounds reasonable
also, the freeze combo does a lot of instant damage which can be better in many situaitons, I have noticed.
Besides, it doesn't prevent it. It merely doesn't amplify it like the other evolution does.
I did not know this. I use Disruptor ammo on her anyway though, so Freeze Combo all the way!
BTW, I don't think I have seen it mentioned before, but the FQE can be played similarly to a Pull/Reave Justicar if you use Freeze Combo. Unshielded mooks can be hit with Cryo Blast and then immediately with Incinerate, which will usually cause a 6x6 cryo explosion. It becomes harder to do once you get to Gold, because enemies have too much health to be killed directly by Incinerate, but it works great on Bronze/Silver. Definitely not the most effective way to play (and pretty useless if you use the Claymore and everything is dead anyway), but it's a reasonable play style to use for people who are just learning the game and/or don't have good weapons.
BTW, I don't think I have seen it mentioned before, but the FQE can be played similarly to a Pull/Reave Justicar if you use Freeze Combo. Unshielded mooks can be hit with Cryo Blast and then immediately with Incinerate, which will usually cause a 6x6 cryo explosion. It becomes harder to do once you get to Gold, because enemies have too much health to be killed directly by Incinerate, but it works great on Bronze/Silver.
Not really, TBH.
I play the QFE with a stagger stick and cryo ammo and I never had much issues in getting them cryo explosions. With power amp, freeze combo, max power passives, CB (or cryo ammo) + incinerate kills most gold enemies (the exceptions are possessed troopers and captains, and may be a marauder or a hunter every now and then).
Not really, TBH.
I play the QFE with a stagger stick and cryo ammo and I never had much issues in getting them cryo explosions. With power amp, freeze combo, max power passives, CB (or cryo ammo) + incinerate kills most gold enemies (the exceptions are possessed troopers and captains, and may be a marauder or a hunter every now and then).
Well, it is harder, because some enemies may not be killed directly by Incinerate if they have full health. It's definitely still doable if you use a Power Amp. Also, even if you don't get a Cryo Explosion, the burning damage will usually kill enemies anyway. It just works much, much better on Silver and Bronze (also because a Cryo Explosion will freeze any other unshielded mooks in the area, and there are going to be more unshielded mooks on Bronze/Silver).
BTW, that's a question I never knew the answer to: a Cryo Explosion (or even killing a frozen enemy with gunfire) will freeze other unshielded mooks. I know that these frozen mooks are not primed for a Cryo Explosion, but does the Freeze Combo evolution work on them? I feel like it doesn't.
^ Yes, the freeze combo evo works even if the enemy is not 'frozen' and just 'chilled'.
Not really, TBH.
I play the QFE with a stagger stick and cryo ammo and I never had much issues in getting them cryo explosions. With power amp, freeze combo, max power passives, CB (or cryo ammo) + incinerate kills most gold enemies (the exceptions are possessed troopers and captains, and may be a marauder or a hunter every now and then).
yeah, I don't know where he's getting that. Even 6x1 ammo CE's will kill most (non-possessed collector) full health gold health mooks, nevermind the 6x6 ones primed and debuffed by CB.
Only time it doesn't shatter them is if you get too trigger happy and hit them before they are fully frozen, but that's the player's fault and even then the impact damage+DOT usually results in a kill.
yeah, I don't know where he's getting that. Even 6x1 ammo CE's will kill most (non-possessed collector) full health gold health mooks, nevermind the 6x6 ones primed and debuffed by CB.
Only time it doesn't shatter them is if you get too trigger happy and hit them before they are fully frozen, but that's the player's fault and even then the impact damage+DOT usually results in a kill.
And then the DOT death still seems to trigger the delayed CE anyway.
And then the DOT death still seems to trigger the delayed CE anyway.
I don't think so, does it? I think the enemy has to die from the initial Incinerate damage for a Cryo Explosion to detonate. If the DOT kills them while they are still frozen, you still get the "mini" cryo explosion that you get every time you kill a frozen enemy, but it's not actually a Cryo Explosion.
I may be wrong, I haven't really tried this in a while - but I thought that's how it works.
I don't think so, does it? I think the enemy has to die from the initial Incinerate damage for a Cryo Explosion to detonate. If the DOT kills them while they are still frozen, you still get the "mini" cryo explosion that you get every time you kill a frozen enemy, but it's not actually a Cryo Explosion.
I may be wrong, I haven't really tried this in a while - but I thought that's how it works.
Hmm..."mini" CE.
I see/hear what appears to be a CE, and surrounding foes are chilled.
It's generally not a long delay though. So I wonder if I'm witnessing some sort of coincidental overlap of Inc DOT and the culmination of CB resulting in a frozen foe.
Uhm... You don't really need to kill a target to create a CE.. Do you?
No, you don't.
No, you don't.
So I thought. So where does this discussion come from?
Wasn't killing the enemy necesary for a CE, before a balance change ?
Wasn't killing the enemy necesary for a CE, before a balance change ?
All I know is I see & hear a delayed CE go off, but it's shortly after my Inc connects. The feed attributes it as an Inc kill...which makes me think it can't be just a lag issue -- I would expect it to call it a CE kill if it was just from lag.
Yeah, lotsa time ago. Same for all the tech combos.
Maybe I'm crazy - I could have sworn that if you're using Cryo Blast as a primer, you still need to kill the enemy for the explosion to go off. Like I said, I haven't used the QFE in a while, and I never use Cryo Ammo, so I could certainly be way off base. If so, then I retract all the stuff I said in my last couple of posts.
I used to use the Cryo/Incinerate combo build a lot back in my Silver days, which was before the combo mechanic was changed. Probably why I'm thinking about it in that way.
Hmm..."mini" CE.
I see/hear what appears to be a CE, and surrounding foes are chilled.
It's generally not a long delay though. So I wonder if I'm witnessing some sort of coincidental overlap of Inc DOT and the culmination of CB resulting in a frozen foe.
Sorry - it looks like my memory was failing me re: cryo explosions. You're right.
What I meant by "mini" CE is that if you kill a frozen enemy so it shatters (even by shooting it), it can sometimes freeze other unshielded enemies around the shattering enemy.
Sorry - it looks like my memory was failing me re: cryo explosions. You're right.
What I meant by "mini" CE is that if you kill a frozen enemy so it shatters (even by shooting it), it can sometimes freeze other unshielded enemies around the shattering enemy.
Ah, I'm with you now. Forgot about those mini CEs. Those do happen pretty regularly too...like a trooper or Husk right around the corner getting a virtually instantaneous CB/facial blast duo.
Speaking of decent engineers. I recently grew a liking to the turian saboteur. This is the build I used for him.
IMO matches up well with all factions according to his powers.
Sabotage for stagger and hacking the geth faction as well as turrets and atlases.
Sentry turret good for stunning enemies and drawing aggro away as well as skipping banshee power absorbing phase which makes the reaper faction kind of a joke.
Homing grenade good for armoured target pairs up well with sabotage for easy tech bursts if close enough because you have to factor in homing grenade travel time.
Also has one of the best dodges in the game although it's not as good as cabal's or the fury's dodge but it covers a lot of distance so you have an easy time to get out of bad situations and have an easier time dodging banshee warps.
Speaking of decent engineers. I recently grew a liking to the turian saboteur.

Non-sense, everyone knows that Chuck Norris only regrets one thing: Being unable to adopt Kal'Reegar as his son.
This doesn't apply with Zaeed Massani. Zaeed IS his son.
And Garrus, the other person he could not adopt, is an Infiltrator rather than Engineer.
Non-sense, everyone knows that Chuck Norris only regrets one thing: Being unable to adopt Kal'Reegar as his son.
This doesn't apply with Zaeed Massani. Zaeed IS his son.
And Garrus, the other person he could not adopt, is an Infiltrator rather than Engineer.
What does any of this have to do with the Saboteur?
What does any of this have to do with the Saboteur?
Don't try to bring your logic in here! ![]()