How about SP unlocking all MP assets.
#51
Posté 01 juillet 2015 - 02:33
In ME3 I've unlocked all snipers first and I never use them, very frustrating
#52
Posté 01 juillet 2015 - 02:33
Perhaps they could keep the RNG with random unlocks but have an extra class of item (lets call it a credit chit) which you get half the time you would get a random item. You could cash it in for whatever you want from that category. You would have these credit chits for Ultra Rare, Rare, Uncommon, Common, weapon mod, ammo etc
So half the time you got a Ultra rare, you could pick whatever you wanted. And you would only get half as much Cryo Ammo 4, because half your ammos would be whatever ammo you want.
#53
Posté 01 juillet 2015 - 02:33
On the note of unlocks in ME MP:
Dear ME3 MP store,
Just give me the f***ing Assault Rifle Amp III already. I've bought about 15 packs.
I felt like coming out of retirement for a few games. It's a good thing I had a ton of credits so I can finally get an AR amp.
The RNG store is a diabolical time vampire. It's brilliant, and horrible.
Absolutely not. MP is about the depth is offers in the characters and combo system on top of sifting though and meeting really great and like-minded players that you have a blast playing with as you get the game locked down and beat it down on its hardest settings. The RNG is a negative on the MP and took away from the experience as it caused players to be frustrated.
Also...pwning noobs and giving a way for MP gamers to get more content.
The RNG store sucks, but it's vital to keep it going. If you could just guy what you wanted, it's a fair bet that people who played a lot would have amassed the entire gamut of the weapons they like and their playtime would taper off. By making the store a roulette, it keeps people playing longer.
I don't get it. How do you go about pwning noobs in a game that has no PvP? You killed banshees faster than they did? Big deal? Players who get carried get rewarded anyway.
#54
Posté 01 juillet 2015 - 02:36
This is why MP got so much free DLC - it more than paid for itself via the RNG store.
It probably paid for a lot of (future) SP content as well. EA being EA can charge for SP DLC though since it wouldn't fracture the player base like paid MP DLC would. Maybe they'll change it up this time around and have pay to win items that don't affect players ability to run in games with others.
#55
Posté 01 juillet 2015 - 02:37
The RNG store is a diabolical time vampire. It's brilliant, and horrible.
I spent 3 million credits and got only 3 amps.
Now I don't want to use them because I have so little, and am just gonna use the AT-12 instead.
#56
Posté 01 juillet 2015 - 02:42
Making the whole progression take longer than 40 hours is better for the longevity of the game.
Because everyone knows that you need pointless progression in every shooter, otherwise people won't play it.
Just look at Counter Strike, it only manages to have hundreds of thousands players at any given time 15 years after the inicial release.
#57
Posté 01 juillet 2015 - 02:42
I actually wouldnt mind being rewarded in my MP game by doing something in the SP game, not often enough does that happen
#58
Posté 01 juillet 2015 - 02:48
Because everyone knows that you need pointless progression in every shooter, otherwise people won't play it.
Just look at crappy games like Counter Strike, it only manages to have hundreds of thousands players at any given time 15 years after release.
You don't need it, but a lot of people like having a sense of progression so it helps.
Counter-Strike also keeps getting updated and re-released, which helps keep the player base up as well quite a bit.
#59
Posté 01 juillet 2015 - 02:52
You don't need it, but a lot of people like having a sense of progression so it helps.
And others are put off or even won't engage the game at all due to that progression grinding and/or gambling (let's just use the proper words).
#60
Posté 01 juillet 2015 - 03:05
And others are put off or even won't engage the game at all due to that
progressiongrinding and/or gambling (let's just use the proper words).
Progression is different from grinding and gambling. I used the word that I meant as I was talking about the MP that will be in ME:A and am hoping it will not be grindy or random =P
ME3 MP is gambling because of the RNG and grinding because of how stupidly long it takes to unlock everything. This isn't done because of longevity, but to "encourage" micro-transactions.
I don't want it to take 700 hours to unlock everything, and I don't want RNG unless there's some insurance against it screwing you and you spending 3 million credits while only getting 3 damn Assault Rifle Amps.
Although if it means getting free DLC from micro-transactions, I wouldn't mind it going a bit into grind territory. Just not as bad as ME3 was, especially at the end.
- UKStory135 aime ceci
#61
Posté 01 juillet 2015 - 05:42
The thread this is a response too explicitly said that no one should have to play either. All it suggested is that golf ball coloring and finding lost keys missions for random assets should be optionally avoided by MP, which is a reasonable take that takes nothing away from SP.How about we don't force people to play something they don't want to play.
#62
Posté 01 juillet 2015 - 05:45
and cyclonic mods and Shotgun amps.On the note of unlocks in ME MP:
Dear ME3 MP store,
Just give me the f***ing Assault Rifle Amp III already. I've bought about 15 packs.
I felt like coming out of retirement for a few games. It's a good thing I had a ton of credits so I can finally get an AR amp.
#63
Posté 01 juillet 2015 - 10:10
Gamer entitlement at it's worst: "I played the single player once or twice so i'm a 'real fan'... spare me hundreds of hours worth of time and effort because i'm special, i'm not like all those lazy undedicated MP scrubs".
There seems to be this intolerable air of smugness, division, contempt and a lot of ignorant assumptions being banded about at 'multiplayer/fans' by people who should know better. ME3 multiplayer has a much more challenging learning curve than singleplayer and hence requires much more time investment and at it's higher echelons requires a very deep understanding of the underlying mechanics. I venture to say that anyone who can hold their own in gold/plat knows this series like back of their hand.
Through this knowledge and experience I earned my manifest the hard way over hundreds of hours of some times gruelling dogfights and if they are going to be practically giving away maxed manifests now to any random johnny who finishes the story then quite frankly I despair. How to destroy a multiplayer community 101 - It will never happen of course because that would be nuts - it would cripple monetization, longevity and the player base in one fell swoop.
#64
Posté 01 juillet 2015 - 02:15
I'd rather have a Progression system like say BF (not the best example): You play with a specific class / weapon class or you complete challenges in order to unlock stuff. The store could still be there to buy consumables or as a second requirement (unlock stuff and then buy them on the store, because now it's available).
A random store is the worst way to reward the player. Random means that a dude who entered yesterday into the MP can unlock "the best gear" just because he was more "lucky" than the other dude that has been playing since release and has 600+ hours into his account. Will people ever understand this?
Progression doesn't necessary mean that you will unlock stuff "faster", it just means that you have to work for it.





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