I think they may have changed a little to much
#1
Posté 27 janvier 2010 - 03:38
Also what happened to the Citidal since ME1? Did they downsize? I went to the wards and did the very few things I could do there but the Presidum now consists of Capt Andersons office? If I'm reinstated as Spectre why can't I use the requsition office for spectre gear? And where are all the different guns that I can use? There used to be tons of different guns to choose from and different options for the omni tools and the things for Adepts to use but where are they? This feels much more like a shooter to me than it does an RPG and that, to me anyway, is very disappointing.
I feel like I might be doing something wrong with side quests also. I've had a few but that's it. in ME1 there were tons of interesting places you could get side quests from but that seems to be totally lacking in ME2. In ME1 the citiadal was the center of most of the things going on, is Omega supposed to be that in ME2? There's a few things going on there but other wise nothing to do. I got the Dr and Garus and now the supplies for the guys that asked for them but now there's no reason so far to ever go back to that dump.
I do like raping the planets for resources, it's much easier than it was using the Mako but I miss the Mako. True, it wasn't the easiest thing to fight stuff in but the missions where you had to drive it around were really interesting. I get that that mechanic needed work but to totally remove it? One of my favorite missions in ME1 was at the end when you're driving your Mako through that Prothien ruin and go through the relay with it.
I know I haven't played through the game completely yet and for the most part I love the game but there seems to be some very important things missing that, to me anyway, was what made ME1 so awesome.
#2
Posté 27 janvier 2010 - 03:41
#3
Posté 27 janvier 2010 - 03:44
#4
Posté 27 janvier 2010 - 03:54
#5
Posté 27 janvier 2010 - 04:00
#6
Posté 27 janvier 2010 - 04:13
#7
Posté 27 janvier 2010 - 04:16
#8
Posté 27 janvier 2010 - 04:17
cerberus1701 wrote...
I really don't miss it. ME1's inventory management was a mess, the decryption, an exercise in boredom. The only thing worse was trying to grind the MAKO over the 50th mountain on the 20th planet (That looks much the same as the other 19 before it, BTW) just to find some Plutonium.
I agree, but i'd take the mako over something long and tediously boring like the probes and scanning planets minigame. two dozen probes and 15 minutes later, one planet depleted only a hundred some odd more to go to get them all. Why exactly isnt one of the normandy's crew doing the tedious scanning work?
And wtf we can install AI on shpaceships, but that AI cant feed my fish when i'm away saving teh galaxy? lol
Modifié par RK5, 27 janvier 2010 - 04:18 .
#9
Posté 27 janvier 2010 - 04:19
#10
Posté 27 janvier 2010 - 04:34
RK5 wrote...
cerberus1701 wrote...
I really don't miss it. ME1's inventory management was a mess, the decryption, an exercise in boredom. The only thing worse was trying to grind the MAKO over the 50th mountain on the 20th planet (That looks much the same as the other 19 before it, BTW) just to find some Plutonium.
I agree, but i'd take the mako over something long and tediously boring like the probes and scanning planets minigame. two dozen probes and 15 minutes later, one planet depleted only a hundred some odd more to go to get them all. Why exactly isnt one of the normandy's crew doing the tedious scanning work?
And wtf we can install AI on shpaceships, but that AI cant feed my fish when i'm away saving teh galaxy? lol
I can agree with that, but then there could have been an incentive to mine it yourself like, Yes, you can hand off the task, but there is a time penalty. It'll take the second-rate lackey far longer to mine. That way at least some of the work would be done and if you want to speed it up a bit so you can finish a particular upgrade then you could.
But all in all, I'm thrilled at never having to drop tire on another Blowdacrux again.
#11
Posté 27 janvier 2010 - 04:36
#12
Posté 27 janvier 2010 - 04:46
Personally, I also like the old inventory system better. I've encountered a grand total of one new chest piece and one visor to customize my armor. *sigh* But that's secondary. The most important for me is emotional connection. I played through ME1 about 30 times with variuos characters, and I always found some new insight into an NPC or a plot. I'd find a new choice you could make or a new perspective on something. But...not here. And for a game that touts its characters as the heart of its game...they hardly ever want to talk to you! I don't feel like I know any of them, unlike in ME and Dragon Age where companions will voice an opinion on something after every mission and some major sidequests. ME2 thus far just feels a little...superficial.
But I haven't beaten yet, so my mind's not completely made up. But somehow I don't think I'll be replaying this one very much.
#13
Posté 27 janvier 2010 - 04:55
-More guns, less random loot
-an inventory that you can change on the fly during missions
a mako that flys, so you dont have to drive over noise maps, instead you drop down to the point of interests and collect them. From there, make a bigger world, but possibly less worlds to land on.
-The problem with the mining minigame in me2, is its required. the me1 resource collection was optional, only good for giving xp/credits
-make credits harder to come by, but still enough to buy everything in the game if you'd like.
-keep the combat system, but make ai smarter and bosses harder than their minions.
-allow upgrades on weapons, in the form of mods
-allow you to min/max you and your squadmates
-more biotics, have biotics be more powerful and tech less powerful. the fun was throwing dudes into walls or into each other
-dear god dont artificially have the game dark as ****. it doesnt make the game grittier, i find on the pc i have to turn the brightness to +3 or +4 because i can't ****ing see anything
-the simon says from the xbox version of me1 was fine, the pc version was stupid, and the new minigames are interesting but ultimately tedious (takes too long. I frequently finish them around 50% to 60% of the remaining time LEFT which is about 15-20 seconds. Plus, theres a bug that if you fail the code hack, you have two attempts left thats fine. however, you instinctively hit exit or ESC and you cant try it again. WHY?
- the ui is mediocre for a PC game that was made side by side with a 360.
It's overly large, no mouse wheel scrolling (WHY? THIS IS 20 ****ING 10), and no double clicking (again, this is 2010 guys, what the ****) It's an obvious console preference.
Furthermore, the weapon selection in the power menu is too close to the team members weapons, causing the overlay to disappear too easily when you're moving your mouse over the weapons
-furthermore, you can edit your specific pieces of armor and change between like 3 color schemes! WOOP DE DO It's like, lets make it so they can customise their armor, but give them like no choices or a choice between these three pieces that gives very boring stats like +3% to powers aww man thats GREAT. Not. Even +50% to powers would be boring. There's a reason why (for example) WoW is moving away from things that give a percentage increase, because they're not Fun.
-Cool I can edit my shepard's clothing (only gets 4 different things to choose from, cant customise or mix and match them.
-isn't really with the alliance anymore, yet he still has to have a military haircut.
-make the game less of a rail shooter and more exploration based
Modifié par GvazElite, 27 janvier 2010 - 05:00 .
#14
Posté 27 janvier 2010 - 05:15
GvazElite wrote...
-an inventory that you can change on the fly during missions
Most long missions have a weapons locker in them somewhere (granted, this doesn't solve the problem of having only two weapons for most slots)
-a mako that flys, so you dont have to drive over noise maps, instead you drop down to the point of interests and collect them. From there, make a bigger world, but possibly less worlds to land on.
Heard of the Hammerhead? Upcoming DLC of a hover vehicle.
-The problem with the mining minigame in me2, is its required. the me1 resource collection was optional, only good for giving xp/credits
Technically not required. You don't have to upgrade anything.
-keep the combat system, but make ai smarter and bosses harder than their minions.
I don't know, I thought the Asari woman in the docks of Illium was somewhat more challenging than her minions, as were some of the YMIR mechs early on
-more biotics, have biotics be more powerful and tech less powerful. the fun was throwing dudes into walls or into each other
And now you can through them over the side of a bridge, or through a window. Why make tech weaker? It is only very useful against synthetics and shields, biotic's weakpoints.
-dear god dont artificially have the game dark as ****. it doesnt make the game grittier, i find on the pc i have to turn the brightness to +3 or +4 because i can't ****ing see anything
This I do not know about. Running a CRT monitor perhaps?




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