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I hope the developers played Vanquish


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#26
Torgette

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I usually like games that have slick mechanics and acrobatic movements and lots of motion blur, but to me Vanquish was too much and I just couldn't get into it. I actually thought the shooting mechanics lacked oomph.

 

...more importantly, I think ME3 had a nice sweet spot in terms of weight and oomph and it just needs some more polishing and perhaps a little bit more fluidity (and better mocap plz) and it's fine. I don't need the knee-sliding in ME:A lol.

 

Vanquish is sort of Max Payne with robots in that you need to conserve and use your rocket boosts and slow motion ability wisely, it works great with that but yeah for a game like Mass Effect with multiple classes and biotics/tech abilities it wouldn't work. Besides ME3's gameplay was good enough that people are still playing the MP.  :D


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#27
Vapaa

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"best TPS gameplay".

 

 

Infinite pause TPS with RPG focus.

 

Let's not kid ourselves here.

 

What both things have to do with the mecanics of ME3 gameplay ?



#28
commanderbutts

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While I did like Mass effect 3's combat mechanics, Vanquish was by far more fun! While I get this wouldn't work for certain class types, maybe adding the booster mechanics into dodging and climbing would add some more fun to traversing terrain on foot. Could be used to get to some hard to reach area's like giant chasms, upper levels or just running circles around your enemy and riddling them with bullets. 



#29
Tex

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While I did like Mass effect 3's combat mechanics, Vanquish was by far more fun! While I get this wouldn't work for certain class types, maybe adding the booster mechanics into dodging and climbing would add some more fun to traversing terrain on foot. Could be used to get to some hard to reach area's like giant chasms, upper levels or just running circles around your enemy and riddling them with bullets.


Hm that could be interesting but I don't think we'll get it oh well.

#30
Torgette

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While I did like Mass effect 3's combat mechanics, Vanquish was by far more fun! While I get this wouldn't work for certain class types, maybe adding the booster mechanics into dodging and climbing would add some more fun to traversing terrain on foot. Could be used to get to some hard to reach area's like giant chasms, upper levels or just running circles around your enemy and riddling them with bullets. 

 

Incorporate the rockets into dodging/rolling/dashing (throw in a dash attack while we're at it) and make it so the heavier your character is the less range it has and more time it takes to cool down.



#31
Golden_Persona

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They don't have to go over the top with it like Vanquish, but since battles will be taking place on large open fields they need to incorporate the jet pack with combat. I don't like to use trailers as proof of anything, but seeing the N7 guy jetpack into the air and slam down with his omni blade gives me hope. Imagine instead of sliding and leaping to cover that's a few inches away from you, imagine jetpacking from one piece of cover, over the entire length of the current battle arena and taking cover on the other side. We don't need any of the motion-blur or slowdown mechanics. Just increase the scale of combat.

 

I think ME3 is as perfect as the class/ power/ shooting mechanic combination can get, now they just need to set it free from its corridor shooter chains. It feels like the natural next step evolution for ME gameplay. I can imagine fighting that flying lifeform and reaching its face by jetpacking off of a click and omni-blading it in the face for the killing blow. I'm seriously pumped.

 

Won't stop people from claiming its a lesser GoW clone, but those people are beyond help at this point.


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#32
Mcfly616

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I hope not. If anything Bioware went way too far into the full-blown shooter realm with the sequels (and they didn't do a good job of it). Hopefully they start fleshing out the RPG elements. Get back to how they began.  

 

 

Not to mention, while Vanquish was a nice little gem of a game, its style and gameplay were way too fast and extreme for the likes of Mass Effect. Besides, best (and most underrated) cover-based shooter of last gen was Ghost Recon:FS. And the mechanics are still the best out there at this point in time.



#33
Sanunes

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The problem is when you say something along the lines of "I hope this developer looks at this game" you are opening the world for a lot of disappointment because they are going to try and fit a system that they didn't design or conceive of into a situation that a system like that isn't ideal for which can lead to disappointment or a poor game mechanic.


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#34
countofhell

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About Vanquish the only serious challenge was the 1-6'th with two boogies on the 6'th wave. The infinite slow mo. however is halfed in hard mode.

I don't like that game at all and slow motion and QTE can ruin Mass Effect gameplay.



#35
SNascimento

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About Vanquish the only serious challenge was the 1-6'th with two boogies on the 6'th wave. The infinite slow mo. however is halfed in hard mode.

I don't like that game at all and slow motion and QTE can ruin Mass Effect gameplay.

Mass Effect does have slow motion though. 

But anyway, I doubt any major aspect of Vanquish will be a part of MEA, not to say completely certain. MEA combat will be like ME2 and ME3, hopefully more like the former. 



#36
Indigenous

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Mass Effect does have slow motion though. 

But anyway, I doubt any major aspect of Vanquish will be a part of MEA, not to say completely certain. MEA combat will be like ME2 and ME3, hopefully more like the former. 

What is the difference in combat between ME2 and ME3?



#37
Valkyrja

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ME2 is slower, Shepard has less mobility, there are fewer weapons and customization options, and it doesn't have ME3's developed power combo system.



#38
RoboticWater

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I think ME:A would benefit more from developing the power/squad systems. Not that the third person shooting couldn't use a little revamping (at the very least, bind sprinting and cover to different keys), but Mass Effect was never a spectacle or "balls to the wall" type shooter. In fact, slower cover shooting is probably the best environment for RPG-style powers and tactics to flourish.

 

Mobility should mainly be a part of tactics (flanking, gaining higher ground, etc.) rather than a constant necessity in battle (unless you're the vanguard).



#39
SNascimento

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ME2 is slower, Shepard has less mobility, there are fewer weapons and customization options, and it doesn't have ME3's developed power combo system.

I'd say it has a better pace, Shepard moves will more precision, there are fewer weapons and customization options and it's power system is masterfully balanced.



#40
Mcfly616

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ME3 was an improvement over ME2 combat imo. Still, both were clunky. ME2 just much more so. 



#41
Arppis

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One of the best TPS's of last gen.

 

I want rocket boosters on our N7 armor!

 

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SOOOOOOO MUCH THIS! I'd hoped they'd do this in the Mass Effect 3.

I loved the high speed movements. In a way Vanguard class is this. But I'd like to see more stuff like this in Mass Effect!



#42
Arppis

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I'm a card carrying Bioware fanboy but even I don't think Bioware could come close to the slickness that was Vanquish, I mean seriosly can you see the andromeda protag killing bad guys while constantly smoking a ****** and looking cool? I don't think sam stops smoking for that entire game

Doesn't mean they couldn't try! They totally should...

 

I love the controllability and adrenaline that Vanquish brings.



#43
SNascimento

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ME3 was an improvement over ME2 combat imo. Still, both were clunky. ME2 just much more so. 

Does this looks clunky?



#44
Broganisity

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Does this looks clunky?

Yes.

 

No nova  :crying:  (fault of ME2), walking around in circles instead of evasive rolls (fault of ME2), excessive slow motion abuse (big fault of ME2), random 'showing' of insanity difficulty level (fault of you).

 

Not really impressed by ME2 in hindsight, but now that I"m playing ME1 I can see how much of a breath of fresh air it was in comparison to the first one which I can best describe as 'Attempting to be an RPG-shooter while being chained to clunky implementation and archaic RPG mechanic frivolties.'.



#45
SNascimento

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Yes.

 

No nova  :crying:  (fault of ME2), walking around in circles instead of evasive rolls (fault of ME2), excessive slow motion abuse (big fault of ME2), random 'showing' of insanity difficulty level (fault of you).

tumblr_n6v28fZeLl1qdny4ho1_r2_250.gif

Although I enjoy combat rolls, I thought they weren't well implemented in ME3. Enemies do way too much damage, so most of the time I'm too busy being behind cover to enjoy the expanded move set. Not to mention it's way too fast, it doesn't feel right. And although Nova was a good addition, in some ways it took away some of the fun of Vanguard. In ME2 the weapon was a much bigger part of the gameplay. 

And I find it funny that you brought up slow motion! It feels natural playing a Vanguard in ME2, a quick change to line up a good shot, different from ME3, in which everytime your barrier breaks the game slowns down and totally mess with your gameplay. That's one of my biggest complains with ME3... can't understand why they did it, or at least why it can't be turned off. 

 



#46
Mcfly616

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Does this looks clunky?

  very



#47
Broganisity

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Although I enjoy combat rolls, I thought they weren't well implemented in ME3. Enemies do way too much damage, so most of the time I'm too busy being behind cover to enjoy the expanded move set. Not to mention it's way too fast, it doesn't feel right. And although Nova was a good addition, in some ways it took away some of the fun of Vanguard. In ME2 the weapon was a much bigger part of the gameplay. 

And I find it funny that you brought up slow motion! It feels natural playing a Vanguard in ME2, a quick change to line up a good shot, different from ME3, in which everytime your barrier breaks the game slowns down and totally mess with your gameplay. That's one of my biggest complains with ME3... can't understand why they did it, or at least why it can't be turned off. 

 

 

giphy.gif

(I just wanted to use this gif, all in good fun!)

 

 

Oh I don't deny the faults of ME3 either and I do think ME2's game play was balanced well, but I liked the higher mobility afforded to all classes (Glorious multiplayer in particular) in ME3 even if I only used the rolling as a a quick cancel into cover or to another piece of cover. Unless you were nova-cancelling into them, combat rolls out in the open were rarely a useful tactic unless you were avoiding a melee unit and weren't being fired on en masse. The faster gameplay felt right, but I can understand how more RPG-oriented players could be irked by it, especially those people who would consider ME1's gameplay to be the high-note of the series (which, I'm sorry you people but I just don't see it).

The slow motion barrier aspect irked me greatly as well, as does slow motion in shooters in general. Between Barriers and when Shepard used a heavy melee attack and as much as I liked the Running heavy melee of vanguards, having the game slow down whenever you used it just wasn't fun for me., which is why I'm glad slow motion isn't a thing at all in Multiplayer inb4 lag hue hue. I feel that the multiplayer helped highlight the gameplay's improvement across the series while trimming out some of the rotten fat that still clung to the good marbled stuff.

I'm always resetting my Novaguard in ME:MP to alternate between being a Power Build, Sniper Build, and Melee Build which isn't exactly something you could pull off in the prior games. Vanguards were largely 'Spam Powers and shoot Shotgun' (or for many, Power and Pistol) in the first Mass Effect, and I do think that they are the class that's evolved the most throughout the series (hence why I always refer to them). In ME2 it was mostly 'Charge, shoot with shotgun, then either run away or walk in circles and shoot.', with the gunplay being much better than in the pure number-based ME1. In ME3 it tends to be, based on power list (SP or MP) 'Charge in, Melee, shoot other guy, roll while going into a charge, get into cover, shoot, cover grab, charge into heavy melee, shoot' then maybe throw in a few novas about. . maybe swap to Sniper Rifle if you're carrying one because it can actually be viable if you want to be an 'all-range killing machine' versus a Melee-Range Menace. . .there's more diversity overall in ME3, and the important kind too.



#48
sjsharp2011

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Does this looks clunky?

Not to me don't know if that was you playing but nicely done I've only managed to clear all 5 waves maybe 3/4 times. I do sometimes find that section tricky. Through youtube I have to admit the game looks a little clunky but I don't find it clunky when playing the game on my system thou8gh


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#49
SNascimento

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snip

That what I think interesting when talk about this stuff... you said ME3 combat felt right to you, to me it felt off. It's hard to explain how different these views can be... but I don't think I enjoyed ME2's combat more because it was slower. I loved Metal Gear Rising for example, and that game is extremely fast paced. You did say something I had already thought about: ME3's combat works better in multiplayer. 

Sometimes when I playME3MP I feel its combat is better than ME2, but in sp it doesn't work so well.

And I don't think Vanguard in ME3 has more variety to it. I believe powers and power combination became too powerfu, and so Vanguarding was all about charging and nova'ing. And the fact I was shot down so fast and the slow mo when my barrier broke made the kind of fluid combat as I've shown in the video almost impossible. In MP it might work better. 

I believe there is one way to look at ME3's gameplay flaws: the husks. Fighting husks in ME2 was very fun. You had to control them and move precisely so not to be overwhelmed and melee carefully and shot them in the legs to finish with one shot. In ME3 they were just something that walks toward you and you shoot them. And one of the reasons for it is that the melee system is ME3 has a major flaw: the normal strike syncs your character to the enemy, so you lose all fluidity of movement. You're kind of locked into place. 



#50
SNascimento

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  very

Could you elaborate?