I'm starting to think that MEAMP needs its own board. You guys seem to have a bunch of issues that the rest of us don't have anything to do with.
This thread has nothing to do with MP.
I'm starting to think that MEAMP needs its own board. You guys seem to have a bunch of issues that the rest of us don't have anything to do with.
This thread has nothing to do with MP.
As left handed myself I have to say that in a game like ME I don't really care. I should also mention that if you moved in different direction while in cover Shepard changed the position of his hands to acocmodate to that, so even if the new PC was left handed he would still change hands.
As for the screen I never had a problem with it, usually it depended on the cover as to where the screen moved.
As for games like DA I like to see if I can put my sword in my left hand and it still works. It kinda did in DAO with penalties.
Who cares. This isn't something that's game breaking. Just roleplay as if your PC is lefthanded.
Who cares. This isn't something that's game breaking. Just roleplay as if your PC is lefthanded.
Just roleplay as if your PC is gay!
Just roleplay as if your PC isn't white!
Just roleplay as if your PC is a woman!
No, leftie's lives matter too.
At least you guys had Link, I guess.
Until the Wii ruined that one.
Who cares. This isn't something that's game breaking. Just roleplay as if your PC is lefthanded.
I was coming from a strategic side, actually. As much as soft cover is used in this game, and the ability to play from the other side could effectively double the amount a squad has. The idea came when my Asari Vanguard was having to twist around cover last night to throw her grenade and she was much more vulnerable to damage than she would have been if she had thrown with her left. When I said right hand advantage, I was talking about how you can stand behind a wall and essentially shoot around it as long as there is space on the right side; it's a term used in TPS's. As far as RPG, SJW, or politically correct reasons, I could not care less about it in that sense.
I was coming from a strategic side, actually. As much as soft cover is used in this game, and the ability to play from the other side could effectively double the amount a squad has. The idea came when my Asari Vanguard was having to twist around cover last night to throw her grenade and she was much more vulnerable to damage than she would have been if she had thrown with her left. When I said right hand advantage, I was talking about how you can stand behind a wall and essentially shoot around it as long as there is space on the right side; it's a term used in TPS's. As far as RPG, SJW, or politically correct reasons, I could not care less about it in that sense.
Yeah, if it's something you can switch on the fly, then it makes sense. Otherwise... nope.
How about make them ambidextrous? That would be cool.
This thread has nothing to do with MP.
It doesn't? Didn't you say "Most of the MP maps are set up with soft cover where a right handed PC can stand behind cover and still shoot. It's called right hand advantage."? And isn't your combat example MP-based?
Put another way, can you point me to a place in SP where this matters?
Shepard and his squad us the same TPS mechanics. Right hand advantage pertains to them as well. Since Shepard had at least nominal control of squad spacing, a left handed squad mate could be really useful.
Shepard and his squad us the same TPS mechanics. Right hand advantage pertains to them as well. Since Shepard had at least nominal control of squad spacing, a left handed squad mate could be really useful.
How would that help you exactly? Your squad mates use the cover mechanic, they don't know anything about RHA or LHA. ![]()
There is only one solution...
Dual-Wield Everything!

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I don't think the maps are actually biased towards RHA. Although I obviously haven't played as a leftie, there are plenty of times I think it would be handy to be left handed and have to move to a different position to get a good angle. I'm not sure if this is worth them implementing or not. I'm assuming it wouldn't be too hard, could most of the specific animations just be copied? Does almost every cutscene have to be duplicated and reworked? If so then it is probably not a good idea but it would actually open up a reasonable amount of gameplay variety, all maps and missions instantly play a bit differently, and it might seem more natural to a set of players.
I think many Muppets and their kin are left-handed, if I remember correctly. Something to do with how (often right-handed) puppeteers can make their scenes function in handiest way.
Large percentage of the characters in The Simpsons are also lefties. Mark Groening was one, and let that show in the show.
I don't remember anyone ever complaining about this. Hardly anyone probably even noticed, except for those who saw The Simpsons episode about Leftorium.
Conclusion being that lefties in media tend to have big round eyes?
Conclusion being that this hardly matters for most people. Spotting the left-handed characters is fun, though most of the time you likely miss it unless that's something you actively pay attention to. Probably not top priority in game developement, though I don't know how complex it'd be just to mirror the animations. Aside those cutscenes. I wonder if anyone would mind if main character was a leftie? I wouldn't notice, again, or would be just happy to got more specific info on them. Ambidextrous would be coolest, though.
It would be cool if there was a laterallity choice. I know I'm right-handed, but since I could, I've always swapped the firing trigger to my left hand and it just felt more comfortable. Weird, ne? I'm sure I'm not the only one who has split-handedness, not ambidexterous, but something odd.
Plus more character customization is never a bad thing!
I don't think the maps are actually biased towards RHA. Although I obviously haven't played as a leftie, there are plenty of times I think it would be handy to be left handed and have to move to a different position to get a good angle. I'm not sure if this is worth them implementing or not. I'm assuming it wouldn't be too hard, could most of the specific animations just be copied? Does almost every cutscene have to be duplicated and reworked? If so then it is probably not a good idea but it would actually open up a reasonable amount of gameplay variety, all maps and missions instantly play a bit differently, and it might seem more natural to a set of players.
White is the only map that strikes me as having a big RHA. Glacier would be easier as a leftie IMHO. The SP missions were generally larger, so I don't know if it would matter as much. As far as cutscenes go, they can't even get the gun you are carrying right, to switch hands would be a stretch for them.
White is the only map that strikes me as having a big RHA. Glacier would be easier as a leftie IMHO. The SP missions were generally larger, so I don't know if it would matter as much. As far as cutscenes go, they can't even get the gun you are carrying right, to switch hands would be a stretch for them.
That's only because of the location of the spawns. The maps itself are pretty much neutral to left or right.
That's only because of the location of the spawns. The maps itself are pretty much neutral to left or right.
Some maps do have a natural flow, though. To me White seems to flow counter clockwise in the squad movements.
It has nothing to do with oppression. I was just talking about how the mechanics would be different, and how interesting it would be.Of all the things to feel oppressed over your hands? Really?
Some modern firearms can be handed to either left or right hand though doing so requires adjustments to the weapon, most notably the ejection port for the spent shell casing of the round fired. If this isn't done then if you tried to fire a rifle that is designed to be fired with the right hand with the left you will end up with the spent shell casings hitting you in the face. Now we know that in Mass Effect weapons don't require ejection ports per se though you do have the thermal clips.
I will say I have served in the UK armed forces and all their rifle or at least the ones I fired were configured for right hand firing. There was the option at manufacture to make some left handed but that would have been more expensive. As such we were all required to fire with our right hand on the trigger/pistol grip with our left hand steadying the barrel.
Ultimately when it comes to using firearms it doesn't matter which hand is dominant, but more due to equipment availability and force doctrine. Where right handed/left handed does come into play is with close combat, blades/swords and the like. There are differences to consider when attacking an opponent who is left handed instead of right handed. I cannot go into them in detail at this time but for anyone interested in finding out more look into the sporting discipline of Fencing.