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Any good LORE for an Arcane Warrior "Elf"


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7 réponses à ce sujet

#1
Cody2Hottie

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I know this REALLY depends on the player, trust me but I wish to try to get more "emotional"...."attached"? with my character. Again I understand this depends on the player, however I would hoping for some inspirational help. <3

If you can and willing, just tell me about what kind of lore you created for you Arcane Warrior and I'll just try to use what you tell me into my own. (not copy and paste off of you're own story I tell you lol.)



#2
sylvanaerie

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I can't help with this.  TBH the only reason I took AW as a spec was so I could wear armor, use a shield and sword like a warrior because I hated the staff animations (or rather extremely boring NON-animations) in Origins.  At least I got to see her swinging a blade and shield slamming enemies.  But since she was an elf, and i dressed her in the Tower of Ivory modded armor (From Nexus, very very beautiful and good set for AW), I tried to RP she was 'returning to the roots of Arlathan's warrior/mages', that the images she received from the lost spirit connected her back the primal magick singing in her blood, and the blood of all her people.  That's about as extensive of my roleplay on that.  My 2 Amell's never really took the spec.


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#3
Deadly dwarf

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Good question.  My PC is an elf mage Arcane Warrior.  It's cool she can wear armor which I assume gives more protection than mage outfits, but she lacks any special warrior talents, so I find myself using the staff more often than the sword.  The sword only makes sense when you're low on mana and can't cast any spells and the basic melee/sword striking your character can do is better than nothing.  (Or am I missing something about the Arcane Warrior's power as a warrior?)



#4
Guest_StreetMagic_*

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You're fine, even without the Warrior talents. Your armor will still help generate threat, you get better stuns and knockdown abilities than Shield Bash/Pummel, and Warrior's main attacks (Overpower/Assault) aren't that powerful... especially compared to a mage. There's just so much you can do with a DAO mage, more than other DA games. It's quite ridiculous actually. Other than that, you don't have spread points much. Just about everything can be put into magic and a bit of Dex, and you'll do a lot of damage with the basic attacks. And an Arcane Warrior is practically invincible --- if you can hit them in the first place. They have high defense and armor alike.

 

 

As for Lore, I just find it slightly more suitable for an elf... someone just rediscovering a lost bit of their history. At the same time, I find it kind of neat for a human to be a knight enchanter in Inquisition. Maybe the Warden (mage or not) taught to Wynne and in the years since, the Circle honed their own version of it.



#5
Illegitimus

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I haven't actually played an arcane warrior elf yet, but if I did, then I'd probably go with an origin story that went something along the lines of "when he started to show some magic, he ran away from the alienage and ended up lost in the forest.  There he found the remains of an old ruin and while sleeping in it had a strange dream..."  Then the templars showed up and saved him from spidies.  



#6
Kynare

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I love the concept of an Arcane Warrior. Can you imagine raining down fireballs from the sky, magicka flitting across your armor, slicing heads and yelling out orders? That's so darn cool. Personally, I feel like the Arcane Warrior is also better if you intend to pursue being a Warden-Commander. I chose not to import my mage in Awakening because it didn't make sense to me for my mage, without any sword skill, to order a bunch of warriors around. Even she would have balked. But that's just me. With AW, I also imagine it's easier to hide your magic when you also have swordsmanship to rely on.

 

For my own AW Amell, I headcanon that he had a templar mentor which inspired him to take up and study sword play in his past-time. Since there's all kinds of books in the Circle, he could have easily picked up a stick and learned the basics from there. Circle never said there were rules against learning how to kill people with a sword! B)

 

He already had the aptitude for it, and releasing the spirit from its phylactery helped him to hone it. I wanted my mage's lore to fit in with DA:O origin story however. If you use mods, you could even make a Dalish AW, which could give a lot more possibilities.



#7
Vlada47

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I love the concept of an Arcane Warrior. Can you imagine raining down fireballs from the sky, magicka flitting across your armor, slicing heads and yelling out orders? That's so darn cool. Personally, I feel like the Arcane Warrior is also better if you intend to pursue being a Warden-Commander. I chose not to import my mage in Awakening because it didn't make sense to me for my mage, without any sword skill, to order a bunch of warriors around. Even she would have balked. But that's just me. With AW, I also imagine it's easier to hide your magic when you also have swordsmanship to rely on.

Yes that was pretty much my reasoning, I didn't feel right leading assault on darkspawn dressed in some robe. :D You are also more versatile that way in case you don't have companion's support, mages are usually in trouble, when you get close to them. Also - this is more from game play perspective tough - you are basically this all-inspiring walking magical fortress, I guess that could suit the role of Warden-Commander.

 

As for reason behind the decision to go melee on a mage - my Amell doesn't want to feel like a wimp in company of qunari warrior, golem and dwarf berserker. :) Plus he just likes the idea of developing the mind and the body alike. You can basically pretend that you convinced Alistair to train you during your travels off-screen. On an elf you might also come up with something like following their heritage (they invented AW after all). Only thing that I didn't like about elf going right in fray is their small build - it just doesn't feel right for me to make a stand against an oghre, while having frame of an teenage child.



#8
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Yes that was pretty much my reasoning, I didn't feel right leading assault on darkspawn dressed in some robe. :D You are also more versatile that way in case you don't have companion's support, mages are usually in trouble, when you get close to them. Also - this is more from game play perspective tough - you are basically this all-inspiring walking magical fortress, I guess that could suit the role of Warden-Commander.

 

As for reason behind the decision to go melee on a mage - my Amell doesn't want to feel like a wimp in company of qunari warrior, golem and dwarf berserker. :) Plus he just likes the idea of developing the mind and the body alike. You can basically pretend that you convinced Alistair to train you during your travels off-screen. On an elf you might also come up with something like following their heritage (they invented AW after all). Only thing that I didn't like about elf going right in fray is their small build - it just doesn't feel right for me to make a stand against an oghre, while having frame of an teenage child.

 

Arcane Warriors barely take damage anyways.. that's sort of the point of it. They're not supposed to be dwarves and Qunari. They step halfway into the Fade and their body barely exists in the real world. It's why Elves were so good at it, since they were magically adept to begin with, and it was from the time of Arlathan when elves were living in a blended/mystical state. Other than that, the most viable way to build an AW is high Mag and Dex.. so it's not just Fade defense, but natural defenses and dodging.. another thing elves are said to be good at.