Aller au contenu

Photo

Feedback for devs


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
Fondragon

Fondragon
  • Members
  • 170 messages

So I have finished DAO and DA2 five times atleast and I loved it, I do love DAI too but cant get myself to replay the game again and again, I mean i replayed it 3 times, but cant do it anymore, because the game is huge and confusing at times.

Mainly cuz of the open world please next time make it more linear like clear one map finish it whole and move onto another ... the jumps between made it so hard for me ... I am the kind of person who needs to fully finish one thing before moving to another, so this really was pain for me.

The characters were great, I enjoyed them a lot (Solas, Dorian and Ironbull are just freakin amazing), I almost cant say a bad thing about them, maybe one, that they should had their one custom skill tree like in DA2 (it was so cool) It made it unique in combat as well as a character itself. And they might be a little less interesting to some newcomers, because they might not know exactly what are the characters talking about at times.

Cutscenes and story you proly should have had a lot more of those, the table missions were awesome, the openworld too, but nothing can get even close to awesome story and cutscenes u could have made. We spent a lot of time fighting and doing other stuff you were focused on that, so it felt like we get less story and less cutscenes cuz of it, just focus on more sotry and cutscenes next time please, thats why we love u BioWare. Also one more thing I dont know about others, but I coudlnt get the right feeling from my choices like.. They told me I did something huge but I saw no actual difference or impact. I would love to see how my choices having effect on the world and its people(I mean some choices have had effect, like the templar/mage war but thats pretty much it i believe) Just the feel from huge decisions wasnt as it was supposed to be I believe

 

Combat It's good and fun and all. But let's add a bit more interactivity and finishing moves that would spice it up like hell!

DLCs just keep them throwing at us, I love this game although there are some stuff that could get some improvements in the next games, but more story DLC and stuff? Definetly buying it. People say JoH was disappointment but I think it wasn't. Medium sized map with some story? That works! I loved the old Inquisitor and I loved the friendly Avvar, I would definetly buy another DLC like that, but It could have been a bit bigger with content. More stuff about Inquisitor and Avvar and I would be so satisfied with it!

Anyway keep going the right direction and bring us more DA, I love you Bioware and Thanks for everything!  :)


  • Graywolfe aime ceci

#2
c0bra951

c0bra951
  • Members
  • 348 messages

Whenever this subject pops up, I feel compelled to oppose it.  Return to linearity is a step backward.  The only good way is forward.  Open worlds should improve, and give us more ways to create our own story as we play.  Books and movies should remain the media of choice for rigid, linear storylines.  Games provide a flexibility potential which has only improved with technology and developer experience.  Exploiting it fully will provide new excitement in the medium, and differentiate it fully from its passive counterparts.

 

In any event, I'm here to combat the belief that return to linearity is some sort of consensus.  No, it isn't.  I appreciate DAI for exactly what it is, even if imperfect.  I hope to see its promise furthered in future DA games.

 

Edit:  This post belongs in another thread.  Sorry about my confusion.


Modifié par c0bra951, 02 juillet 2015 - 01:34 .


#3
Fondragon

Fondragon
  • Members
  • 170 messages

I love the openworld. I was just saying that the areas (like Hinterlands) Should be more straight forward like I want to sweep it in one go, I just dont like leaving something half done for few hours and then get back to it you know. You kinda had to leave Hinderlands at lvl 8 do some other stuff and then get back at lvl 12 or so. That was killing me hard. Maybe linear was a bad word. But you know what I mean right. Maybe if They somehow make the area seperate at some point or w/e so it made sense then  I am up for it ... Like finish that operation so you get to high lvls in that area and open new possiblities on that map then ok ... but scouting area and all of a sudden accidently bumping into lvl 12 for no reason is just not fun



#4
c0bra951

c0bra951
  • Members
  • 348 messages

Sorry, man.  I meant to post in the thread about "no more open world".  I guess because you mentioned linearity, my half-asleep brain got befuddled.



#5
Heimdall

Heimdall
  • Members
  • 13 235 messages

Regarding the open world:

 

Hinterlands was probably the worst area in the game imo.

 

Its too big, too aimless, takes too long to complete all the quests, and some of those quests are too high level to complete unless you come back later.  I know you aren't supposed to do it all in one go, but that was a problem since most players of these games prefer to complete areas in one go rather than backtrack later.

 

Unfortunately its also the first area of the game, which I think soured a lot of people on the open world before they really gave it a shot.  On the whole, I like the open world, it gives a sense of breadth to the areas and the world.  I enjoy exploring.  I like that each region is just a small part of the country its in rather than the Elder Scrolls approach (With major cities the size of small villages and entire countries being smaller than Rhode Island)

 

Regarding choice and consequence:

 

This is something Bioware clearly struggled with.  They seem reluctant to invest resources in truly divergent content.  I get why, but sometimes it just looks lazy, like the mages and Templars closing the Breach scenes being identical right down to the animations.  They need to invest in a little more show and less tell.

 

This applies to the War Table missions especially.  I enjoyed them, I felt they succeeded in making me feel like I was actually running the organization, but they felt sequestered from the rest of the game.  There should have been more reactivity for some of the missions, such as opening up quests in the game world.  The most egregious offender is the Clan Lavellan quest chain, where the Inquisitor's family and friends can get slaughtered without a single comment from the Inquisitor or anyone else.  That needed a real reaction scene, full cutscene, or it simply shouldn't have been a War Table Mission.

 

Regarding story:

 

The weakest point for Inquisition for me was the story.  There were individual elements I liked quite a lot: In Hushed Whispers and Champions of the Just were great.  In Your Heart Shall Burn was a phenomenal introduction for Corypheus.  I enjoyed Adamant Fortress and the Fade (Though I thought the overall plot of that questline relied too much on Grey Wardens holding the idiot ball).  I even liked Wicked Eyes and Wicked Hearts.  The Temple of Mythal was also well handled and interesting

 

As a whole though, it was a mess.  Most of these storylines were far too compartmentalized.  We were led to believe that the Mage-Templar War had the countryside in chaos throughout the south but (Apart from the admittedly well put together area with apostates and Templars fighting in the Hinterlands) it was entirely confined to one area and resolved all too cleanly very early in the plot.  The Mage-Templar fallout should have been threaded through almost every area.  Celene and Gaspard should have been trying to attract mages to their armies.  There should have been various apostate groups, some staking out a fiefdom in Orlais or trying to hide, or resorting to blood magic.  There should have been roaming bands of Templars looking for them, or maybe a Templar that takes advantage of the chaos to establish a little fiefdom with his own men, or even Templars that have abandoned chasing the mages altogether to protect a small village from demons.  It didn't have to be in every region, but it shouldn't have become irrelevant before the game reached its halfway point.

 

I could say the same of the Orlesian Civil War, though my problem there is more that Wicked Eyes and Wicked Hearts needed much more buildup.  We should have been introduced to Briala and possibly Gaspard beforehand, explored a plot regarding Briala's use of the Eluvians.  Instead it was very self contained and it became hard to care about these characters when we arrive in Halamshiral.

 

Finally there's Corypheus.  In Your Heart Shall Burn was a great introduction for him, but it was all downhill from there.  After finding Skyhold he is defeated at every turn and his sense of threat dwindles to nothing.  The Temple of Mythal was good, but by the time we got there he didn't feel very threatening as we had already thwarted most of his plans.  The final battle was too abrupt, just felt silly and did nothing to help support the idea that he was a credible threat.

 

EDIT2: I feel I should say that Corypheus had great potential and I enjoyed his motivation, his loss of faith and his feeling of being out of his own time.  That potential was just sorely underdeveloped.

 

Regarding tone:

 

After DA2, I understand that the developers felt pushed to play it safe and go with a save-the-world-storyline with a subverted chosen one trope.  The problem is that they took it too far.  This is a problem with many Bioware protagonists actually, but the Inquisitor was hit by a particular smothering barrage of ego stroking and constantly being told how special they are.  Writers, stop.  Your players don't need to be treated with kid gloves like an insecure child.  I was thoroughly sick of it by the time I finished the game.  I'm fervently hoping for a more grounded story in DA4.

 

Now, to move onto the tone of the world itself, what bothered me about DAI's world was that everything seemed designed to be "safe".  And by "safe" I mean politically correct and going out of their way to avoid offending people.  Even when it came to more controversial topics, like homosexuality they didn't just make Dorian gay, they also made him "the Good Tevinter".  They didn't just make Krem transsexual, they made him as likable as possible, pleasant and also "a Good Tevinter".  Generally they seemed to be trying very hard to portray acceptable characters.  Even the NPCs in the world mostly consisted of well meaning individuals with relatively few taking advantage of the chaos for their own ends.  In general, the way people easily set aside their own agendas to help the Inquisition seemed far too easy at times.

 

The only major exception to the above trend seems to be Sera, which might be why I like her so much.

 

EDIT: And possibly Viviene, she was well done, I respected her even if I didn't like her.


  • caradoc2000, Gileadan, Akrabra et 11 autres aiment ceci

#6
Fondragon

Fondragon
  • Members
  • 170 messages

Regarding the open world:

 

Hinterlands was probably the worst area in the game imo.

 

Its too big, too aimless, takes...

You wrote it all! :) Amazing, thanks for taking time to write this here :D



#7
Heimdall

Heimdall
  • Members
  • 13 235 messages

You wrote it all! :) Amazing, thanks for taking time to write this here :D

i've never actually written all that down in one place before, felt satisfying :)
  • Fondragon aime ceci

#8
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

This applies to the War Table missions especially.  I enjoyed them, I felt they succeeded in making me feel like I was actually running the organization, but they felt sequestered from the rest of the game.  There should have been more reactivity for some of the missions, such as opening up quests in the game world.  The most egregious offender is the Clan Lavellan quest chain, where the Inquisitor's family and friends can get slaughtered without a single comment from the Inquisitor or anyone else.  That needed a real reaction scene, full cutscene, or it simply shouldn't have been a War Table Mission.

Many of the War Table missions would have worked well as actual side quests.


  • Belladoni et CDR Aedan Cousland aiment ceci

#9
Graywolfe

Graywolfe
  • Members
  • 62 messages

Well said Heimdall, I agree with pretty much everything there. I also felt like the romance part was never really finished. I have not done all of them but from what I have done it seemed like they start off pretty good with having to work at it to reach the main romace. Once you get to the actual romance scene, which I thought were pretty well done, it is like it stops. The ending for them just seem very weak and unfulfilling to me.


  • Heimdall, Belladoni et SirMisterKitty aiment ceci

#10
TheOgre

TheOgre
  • Members
  • 2 260 messages
@heimdall

Agreed.

DAI did good things, but overall it didn't feel complete. It fell short in a lot of aspects and the points you brought up were spot on.
  • Heimdall, Belladoni, Lord Bolton et 2 autres aiment ceci

#11
Heimdall

Heimdall
  • Members
  • 13 235 messages

@Greywolfe

 

I haven't really played that many of the romances (I don't have many playthroughs under my belt), but I didn't have a problem with Sera's (And Solas' ends in a breakup anyway, another reason why I liked it.  This game had me relishing every moment when things went badly for the PC because of how seldom it happened.  What have I become :o)


  • Graywolfe aime ceci

#12
Graywolfe

Graywolfe
  • Members
  • 62 messages

@Greywolfe

 

I haven't really played that many of the romances (I don't have many playthroughs under my belt), but I didn't have a problem with Sera's (And Solas' ends in a breakup anyway, another reason why I liked it.  This game had me relishing every moment when things went badly for the PC because of how seldom it happened.  What have I become :o)

Well I have no where near played them all, only Josie and Cass but after in the main romance scene it is getting kisses once in awhile. The last scene with Cass left with "wait thats it?" I have no idea what happened with them heck he didnt even kiss her in the end.


  • Belladoni aime ceci

#13
duckley

duckley
  • Members
  • 1 863 messages

And the hinterlands is one of my favorite areas... everyone has a different opinion, different preferences.

 

My advice to Bioware, Do what you want to do - go where your creativity and resources take you. It your time, energy, livelihood...


  • Cespar, Graywolfe et HydroFlame20 aiment ceci

#14
Graywolfe

Graywolfe
  • Members
  • 62 messages

That is true duckley it is their time and money and for the most part the company has some awesome games thus far. I will still offer up my opinions and wish for future installment, got to dream right.:)

 

Personally I hope they do something like the origins stories in DAO again as I really enjoyed most of them. I feel that the city elf and noble dwarf were challenging well writen. It would be nice your choices in the begining have more of an effect on what happens in the story later but thats just me. I liked the artwork and animation in DAI better but liked the camera control and combat options in DAO better. The banter in both was good, I liked the gift giving in DAO and the little bar that showed how the group felt about you. In the end though the next game may have nothing in common with either so I just hope they give us a good story, quality artwork and good companions to work with oh and the ability to make our own character which is an absolute must.


  • duckley et Belladoni aiment ceci

#15
Graywolfe

Graywolfe
  • Members
  • 62 messages

I was just replaying DAO today and realized a few things from that I miss. The way the world was set up, after the first few set areas that were basically for getting your feet wet and learning about your character and the game, then you had a number of areas to choose from that you could take in any order you wanted but once you finished that area it was done. Now I do think you should have the option to go back if you want in case you forgot something. The skill bar at the bottom was great, could be customized anyway you wanted it for the most part, easy access to your skills and potions and we had the option to switch weapons. I miss my warrior not being able to use a bow when someone is in a spot I can't reach. The also need to redo the spells more like DAO. Anyway just my opinion. :)



#16
Belladoni

Belladoni
  • Members
  • 52 messages

@Heimdall:  Agreed, pretty much everything.

 

Ironically, for me personally, the least memorable character was the Inquisitor.  I really felt they lost something important by relegating their backstory to a couple of impersonal table missions.  I never really got the emotional connection with my own PC that both prior games gave me.  Personality was bland and boring and predictable; I miss being snarky, diplomatic and/or angry about everything.  My Quizzy was just kind of...meh.  She looked great, but she was so dull, no matter which response she chose.  It never really felt like the Inquisitor developed as a character to me.

 

Much of the storyline had bursts of "Whoa", followed by long paths of "Wha?" because of the disjointed story plots.  The main story also sadly felt predictable, and even the final battle felt...safe.  So much potential goodness, and I did appreciate having various races to play as again, and the game is beautiful, and I am still liking it....but I don't really consider it "epic" like I did the others.  More cutscenes and party banter would seriously have helped.  And I also agree that by the end, Corypheus felt more like a nuisance than the main enemy.  "Sigh. Are you still harping on about the Fade and the Maker's empty throne and blah, blah, blah, Darkspawn Dude?  We need to get you a hobby.  Or some chocolate.  You'll feel better."

 

Hopefully, there is a next game, and it is improved in content and story.  They came so close here, IMO, but there is some room to improve.  (@Bioware:  This isn't an insult, just an observation.  I still <3 you.)

 

 

@Graywolfe:

Yeah, DAO is still my fave after all this time.  It was the first game I'd played where choices mattered to the story, romance sub-plot was an option, and I could play as a female, which was awesome.

I miss my dual-handed warrior.  And my shapeshifting mage; even if it wasn't the best specialization, it was a just cool concept.

*nostalgic sigh* I'm a sentimental fool like that. :)

DAO had some unique things, definitely.


  • Heimdall et Graywolfe aiment ceci

#17
Dutch's Ghost

Dutch's Ghost
  • Members
  • 722 messages
Here's some more feedback. Add the tactical options menu back and fix the idiotic companion AI.
  • Graywolfe aime ceci

#18
Koneko Koji

Koneko Koji
  • Members
  • 265 messages

I don't mind the wide open areas, but in my mind - they needed more content to fill them. I was disappointed to find with DA:I that well over half the story and world building information was found in codex entries and war table reports; that combined with the lack of cutscenes and close up interactions with characters made this game feel more like an interactive book than a video game.

In all honesty, I thought DA:I was a GOOD game, but I didn't think it was a GREAT game.


  • Graywolfe aime ceci

#19
Graywolfe

Graywolfe
  • Members
  • 62 messages

Here's some more feedback. Add the tactical options menu back and fix the idiotic companion AI.

That was something else I liked better about DAO, the tactical  options for your companions. You could set it up anyway you wanted so you knew how they would react to combat.

 

They gave us a beautiful game in DAI with loads of possibilities but forgot the heart and soul need to make it a memorable game that I would want to play over and over. It is really nice just not really fun.


  • FALCONGTX et Dutch's Ghost aiment ceci

#20
Dutch's Ghost

Dutch's Ghost
  • Members
  • 722 messages

That was something else I liked better about DAO, the tactical  options for your companions. You could set it up anyway you wanted so you knew how they would react to combat.

 

They gave us a beautiful game in DAI with loads of possibilities but forgot the heart and soul need to make it a memorable game that I would want to play over and over. It is really nice just not really fun.

 

Ya, i dont see why Bioware cant just add it in a patch. It's there but extremely bareboned. Bioware needs to finish this game.


  • Graywolfe aime ceci

#21
Graywolfe

Graywolfe
  • Members
  • 62 messages

 

@Graywolfe:

Yeah, DAO is still my fave after all this time.  It was the first game I'd played where choices mattered to the story, romance sub-plot was an option, and I could play as a female, which was awesome.

I miss my dual-handed warrior.  And my shapeshifting mage; even if it wasn't the best specialization, it was a just cool concept.

*nostalgic sigh* I'm a sentimental fool like that. :)

DAO had some unique things, definitely.

 

Yeah I liked playing the arcane warrior. It just seemed to me that we had more options, more choices in that game which is why I think it did so well. Well maybe they will read some of these and they will make some changes. Just hope they do not over correct again as they have in the past.



#22
Aren

Aren
  • Members
  • 3 503 messages

That was something else I liked better about DAO, the tactical  options for your companions. 

Who need companions in DAO with an AW or a deadly rogues with stealth+summon+traps,they were all time at the camp.