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Venatori mook or archer should be worth more than a Venatori brute....


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#1
Beerfish

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The mooks have in essence about 30-40% total damage resistance in the form of their blocks.  They move quicker, there are more of them.  They can take the same number of swings to kill one as a brute.

 

The archers don't block but their stun shot, knocking you out of your ability animation is devastating and makes the 3 or 4 archer group a killer.  This to go along with the step back massive critical makes them more dangerous than a brute.

 

Brutes, huge, slow, have a knockdown but slow attacks.  In fact they are so big they actually get in the way of the rest of the Vent forces at times, becoming a great big shield. 

 

Another case of a semi boss being weaker than the mookies of the enemy type.

 

Buff brutes, nerf mooks pls Biower


  • CitizenThom, SolarSpaghetti et Thadrial aiment ceci

#2
Thadrial

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Clearly the Brute needs the jedi block ability as well. Only then will we be satisfied.



#3
Beerfish

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Clearly the Brute needs the jedi block ability as well. Only then will we be satisfied.

And his animation sped up by a lot.



#4
capn233

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Brute should be able to spawn combat drones and turrets.


  • CitizenThom, Xanterra et Snakebite aiment ceci

#5
Grim68

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Brute should be able to spawn combat drones and turrets.

 

You bite your tongue, sir!


  • CitizenThom et Xanterra aiment ceci

#6
Beerfish

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We need to add sync kills to this game.


  • CitizenThom et SpaceV3gan aiment ceci

#7
SpaceV3gan

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They are just like ME3's Brutes. Big, slow, defenseless and satisfying to kill.


Though I gotta say, sync kill would make things very interesting.
  • CitizenThom aime ceci

#8
Cirvante

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The Brute should get a new move where he runs away from you when at low health, then turns around and throws his greataxe in your face for over 9000 damage.


  • coldsteelblue, Gya, Xanterra et 1 autre aiment ceci

#9
coldsteelblue

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The mooks have in essence about 30-40% total damage resistance in the form of their blocks.  They move quicker, there are more of them.  They can take the same number of swings to kill one as a brute.

 

The archers don't block but their stun shot, knocking you out of your ability animation is devastating and makes the 3 or 4 archer group a killer.  This to go along with the step back massive critical makes them more dangerous than a brute.

 

Brutes, huge, slow, have a knockdown but slow attacks.  In fact they are so big they actually get in the way of the rest of the Vent forces at times, becoming a great big shield. 

 

Another case of a semi boss being weaker than the mookies of the enemy type.

 

Buff brutes, nerf mooks pls Biower

 

Another showing that the only enemies in the game to synergise are archers, mages to a small degree with barrier & red templar knights, buffing guys (& Spamson) when they can.