Yes, and having target audiences is okay as long as you are not denigrating another group to appeal to that target argument. If you are putting out offensive stereotypes, objectifying people, etc. in your entertainment medium you will rightly be called a bigot by many people. If enough people agree that your product is offensive, capitalism will correct that imbalance. However, you won't get to that point of correction if the bigots are allowed to control the conversation from their point of privilege and shut down the critics.
A good example of this scenario happening is the tv show 'The Dukes of Hazzard' being pulled off the air by TVLand due to the confederate flag controversy. Many people are mad about what they perceive as TVLand 'caving' to political correctness but it was probably just a financial decision. As in, enough people are offended by the confederate flag that businesses pulled advertising from the tv show so as not to offend their customers. In this case the typically privileged group lost their 'battle' due to vocal and financial opposition to an injustice.
You have a point about not denigrating another group to appeal to a demographic. I agree with you 100% there. Using the Sex and the City argument again, it appealed to women without coming across as anti-male. Entourage appealed to males without coming across as anti-female. If we can have games that appeal to a certain demographic without demeaning the minority demographic, then that would be great.
The problem ahead lies within the idea of creative art. What if a developer wants to excersise their artistic integrity and create a videogame that has a hypothetical view on society in which women are the dominate sex, women are in control of politics/business, and men are second fiddle to women. Personally even as a male I would LOVE to play a game like this and experience the atmosphere, especially if it was an open world RPG like Witcher or Fallout. I am sure that many feminist (perhaps not you) would jump for joy at the concept of this game. However, you may also see a pushback from males who says that this game purposely oppresses men (go figure right?) However, because of this, should the developer change their concept? After all, it is their art and who are we to judge what can and cannot be art? How far do we allow artistic integrity to go before having to be censored by social and political pressure?
Also what about the hypocritical/double-standard views? Take Iron Bull as an example, he is a male Qunari with exaggerated muscular features. His default outfit has him topless, he is a sex crazed individual who will bed with women AND men, and as he travels the land, certain NPCs makes jokes about his "man breast". In a way, IB is a sexualized male.....yet nobody says anything. Now imagine if IB was a female Qunari, default outfit topless (with a bra of course), is very sexually active and talks about sleeping with men AND women, has exaggerated sexual female design such as curves in certain places, and has NPCs makes jokes about her "brest"? Imagine the fallout that Bioware would take in by feminist groups claiming that they created IB as a character aimed at the 13-year old virgin boy fantasy. I brought this up in the ME:A thread about not having sexualized characters and yet everyone ignored it.
I guess what I am saying is that I like diversity in art. I do not want all movies, videogames, music, and novels to feel forced to appeal to everyone because then the art and quality is taken away. Imagine how effective Sex and the City would have been if it was forced to talk about male issues and give a male perspective? While games like Witcher 3, Uncharted 4, or GTA 5 may not be your fancy, that does not make them low quality products and that does not mean that there is another demographic that it was aimed towards.





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