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ME:A SP Needs A Difficulty Above Insanity


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#1
MaxCrushmore

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ME3 SP was severely limited by the 'Insanity' difficulty being the toughest selection.

 

I never really gave it much thought until coming to the ME:A forum, but all the players loving the SP made me wonder why I didn't play it more. I quickly realized that while I like the SP story elements and decision making, the combat became too easy with the uber-powerful Shepard.

 

I'm sure many players, like myself, who liked the combat elements played lots of the MP. Once you became even a regular Gold player (let alone Platinum), trying to go back and play SP just wasn't challenging enough. Hence I had trouble holding my interest in SP for any sustained length of time.

 

This problem could easily be remedied by adding another tier of difficulty. Biovar, please make it happen!

 

PS. I have no interest in deliberately gimping my characters builds to make the game more challenging .. please just make tougher enemies.


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#2
Navasha

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I agree.   Game difficulties of all games really haven't really been the same since the 90s.    I am in no way saying they need to boost all difficulties across the board.   Just have a check box in the options that is off by default that can be activated to REALLY make the game harder.    Double the number of enemies, increased AI tactics, etc.   

 

Have done all of the ME games on Insanity as my starting difficulty.    Would love to have a harder option available.   Adding challenging level to the difficulty would really boost its replayability for me.


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#3
Cyonan

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The problem is less that Insanity was the highest difficulty and more that it was a joke as far as the actual difficulty of it went in SP. Even prior to playing MP, it's still pretty easy.

 

Just make Insanity actually be difficult.


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#4
KaiserShep

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I wouldn't hold my breath for BioWare really giving the AI the oomph it needs to make enemies that much more challenging. 


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#5
themikefest

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 ME3 was easy enough that I didn't need any squadmates 

 

Maybe have a 'I can do this myself mode'


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#6
KaiserShep

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 ME3 was easy enough that I didn't need any squadmates 

 

Maybe have a 'I can do this myself mode'

 

Being able to go solo was something I've been kind of hoping for since I first played Dragon Age. The solo sequences in ME2 and 3 were some of my favorite, even if very few. 


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#7
MaxCrushmore

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 ME3 was easy enough that I didn't need any squadmates 

 

Maybe have a 'I can do this myself mode'

 

Sure, although part of the reason I liked the SP campaign was the different interactions of squadmates. Without that I might as well be playing MP


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#8
SNascimento

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It just need to be better balanced. 


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#9
themikefest

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Sure, although part of the reason I liked the SP campaign was the different interactions of squadmates. Without that I might as well be playing MP

You can still have insanity and the other difficulties having squadmates on the mission, but for something a little more challenging. go solo without them.


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#10
MaxCrushmore

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You can still have insanity and the other difficulties having squadmates on the mission, but for something a little more challenging. go solo without them.

 

Fair enough, I admit running a high level Novashep with Liara and James both having their team passive boosts was somewhat ridiculous



#11
Malanek

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I think the enemies were powerful enough in how quickly they killed you and how many shots they could take etc. What it needs is more dynamic level design and enemies that encourage you to move. MPer has the same problem really although adding Dragoons and Bombers helped. And also particular attention to balance. If you want the game to be a challenge weapons have to be balanced. None of those "it's SPer don't nerf my Venom" complaints should ever be listened to.

 

I think there were good parts of ME3. The main circular chamber in Grissom Academy was pretty cool with enemies flanking you.


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#12
laudable11

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A small thing they could do is let us choose insanity difficulty without beating the game once.
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#13
MaxCrushmore

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Yes, I found there were only 2 spots which were somewhat challenging. Grissom academy in the big 2 part circular room was one of them.

 

The other was damn Marauder shields right at the end before teleporting up to the Citadel



#14
Quarian Master Race

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Agreed. It is absurdly easy. Just tons of useless mooks throwing their faces into you and your team's bullets and neatly clustering together to get nuked by easily spammable tech and biotic combos.

Even the sections that are supposed to be difficult, such as the wave attack at the end of Priority: Earth, are trivial and you can smash all the enemies before they even get near you (two banshees and a few Marauders? Wow! That's like.....W5 gold <_< ). The clone fight in Citadel and the Mirror Matches in the Armax arena were better and sort of interesting, but still not difficult.

ME2 was a bit better initially, but broken weapons were eventually added that made it a cakewalk as well. Still, at least every enemy had at least some protection, even down to lowly husks, so you couldn't gib a half dozen of them with each attack.

I want some KZ2 Elite levels of frustration. I shouldn't be able to make it through the hardest difficulty without losing at least one controller.


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#15
Cyonan

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I think the enemies were powerful enough in how quickly they killed you and how many shots they could take etc. What it needs is more dynamic level design and enemies that encourage you to move. MPer has the same problem really although adding Dragoons and Bombers helped. And also particular attention to balance. If you want the game to be a challenge weapons have to be balanced. None of those "it's SPer don't nerf my Venom" complaints should ever be listened to.

 

I think there were good parts of ME3. The main circular chamber in Grissom Academy was pretty cool with enemies flanking you.

 

I wouldn't qualify bombers as having "helped" =P

 

A big part of the problem with SP compared to MP is that SP is extremely limited in how many of the more powerful units it sends at you like Phantoms or Banshees. You can get more Banshees in one wave of Gold or Platinum than you do in all of SP.

 

Even the sections that are supposed to be difficult, such as the wave attack at the end of Priority: Earth, are trivial and you can smash all the enemies before they even get near you (two banshees and a few Marauders? Wow! That's like.....W5 gold <_< ). The clone fight in Citadel and the Mirror Matches in the Armax arena were better and sort of interesting, but still not difficult.

 

Mirror Match with all negatives turned on was pretty fun, though it didn't take me terribly long to beat using my Novashep with a Wraith and Talon.


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#16
Catastrophy

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Insanity = Impossible when I played the game first. That was SP.

 

After some time in MP - yea, it was incredibly easy after that. SP doesn't really tell you how to make use of the character's potential - the level design is more linear and I played it rather by camping and hugging cover.


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#17
FNX Finest

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Not some math BS either.  Nothing like....Enemies take less damage and you take more! B)   The amount of enemies, the skills they have equipped (give them new/additional abilities), and their locations on the map can all be valuable things to tweak.

 

Just call the difficulty "Sexual Beasts Only" So MP gamers know it was made for us and where we belong.

 

I should have my chosen MP name over my head as he would be superior to anything in the SP and it should be worn like a badge of honor.  It should also be the focus of most if not all of the cut scenes in the game....even if its a close up and half of your head has to be cut away.  During sex scenes as well.  I want her to read who the man is.


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#18
laudable11

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Insanity=silver
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#19
MaxCrushmore

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Not some math BS either.  Nothing like....Enemies take less damage and you take more! B)   The amount of enemies, the skills they have equipped (give them new/additional abilities), and their locations on the map can all be valuable things to tweak.

 

Despite some sarcasm in the rest of your post, I very much agree with this portion. It is such a cheap and ineffective way of attempting to increase difficulty. Especially with the combo detonation mechanics in ME3, all the mooks are still only with a health bar, leaving them susceptible to any number of powerful aoe combos



#20
Big Bad

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Insanity = Impossible when I played the game first. That was SP.

 

After some time in MP - yea, it was incredibly easy after that. SP doesn't really tell you how to make use of the character's potential - the level design is more linear and I played it rather by camping and hugging cover.

I agree with this.  Experience in MP made the SP game much, much easier. Soloing bronze is a harder challenge than playing SP on insanity. 


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#21
UKStory135

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ME3 SP was severely limited by the 'Insanity' difficulty being the toughest selection.

I never really gave it much thought until coming to the ME:A forum, but all the players loving the SP made me wonder why I didn't play it more. I quickly realized that while I like the SP story elements and decision making, the combat became too easy with the uber-powerful Shepard.

I'm sure many players, like myself, who liked the combat elements played lots of the MP. Once you became even a regular Gold player (let alone Platinum), trying to go back and play SP just wasn't challenging enough. Hence I had trouble holding my interest in SP for any sustained length of time.

This problem could easily be remedied by adding another tier of difficulty. Biovar, please make it happen!

PS. I have no interest in deliberately gimping my characters builds to make the game more challenging .. please just make tougher enemies.


I personally don't see the point. I thought ME1 and ME2's insanity difficulties were hard as hell . ME3 did have a slight drop in difficulty, but with the upgrade system and weapons available it was still hard. A lot of people got gud and had a better understanding of the gameplay mechanics, but SPers shouldn't have to go through that trial by fire. I also thought that ME2 introduced false difficulty through the shield gate mechanism. The SP should be fun, fair (which I don't think ME2 was at all, ME3 was a touch better) and challenging. My personal opinion is if you make insanity more hard, make it more fair. If you want to git gud, play MP. ME3 isn't Dark Souls. If I thought they could make the game both hard, and keep the story great than I'm all for it, but I'd rather keep it a story and dialogue based game, with shotguns to the face, and Bioware has not proven to me that they can make a SP game both hard and fair. Maybe they can do SP balance changes to do it, but that's not fair to the majority of players.
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#22
Broganisity

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Add Legendary ending and unlock a special cutscene for beating it on such.

 


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#23
KaiserShep

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I thought the N7 mirror match on Insanity was pretty something.


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#24
MaxCrushmore

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I personally don't see the point. I thought ME1 and ME2's insanity difficulties were hard as hell . ME3 did have a slight drop in difficulty, but with the upgrade system and weapons available it was still hard. A lot of people got gud and had a better understanding of the gameplay mechanics, but SPers shouldn't have to go through that trial by fire. I also thought that ME2 introduced false difficulty through the shield gate mechanism. The SP should be fun, fair (which I don't think ME2 was at all, ME3 was a touch better) and challenging. My personal opinion is if you make insanity more hard, make it more fair. If you want to git gud, play MP. ME3 isn't Dark Souls. If I thought they could make the game both hard, and keep the story great than I'm all for it, but I'd rather keep it a story and dialogue based game, with shotguns to the face, and Bioware has not proven to me that they can make a SP game both hard and fair. Maybe they can do SP balance changes to do it, but that's not fair to the majority of players.

 

Well i'm not saying to remove the lower difficulties, I would never want to discriminate against those who approach the game more casually.

 

Just increase the top diffculty. Like give the mooks shields or something



#25
FNX Finest

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I thought the N7 mirror match on Insanity was pretty something.

 

Nah...thats just like one of those SP baddies using a lower case "L" instead of an "I" trying to ride on your name wanting to act like they can do somethin'.

 

You might be able to clone Shep, but you can't touch MP beasts.


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