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Inquisition is lackluster


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#1
RebelishGirl

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No one is probable gonna read this just feel like I have to get this out so it stops bugging me.

 

I might get a lot of bash from this but I've always felt InquIsition was somehow lacking next to Origins and even DA2! I just couldn't put my finger on what it was until I started to look around on the internet av came across this reddit post : http://www.reddit.co...snt_as_good_as/

 

In the post is a guy that first played Inquisition and loved it so he decided to try the first two. After playing them he went back to do a second playthrough of DA:I that, much to his surprise, wasn't nearly as good as he remembered for some reason. 

 

He then goes on to talk about how there are too few mission related quests, too little cinematic conversations with companions that were just that, conversations and how basically a game should not the big simply for the purpose of being big. That's when it clicked. Everything he said was why I felt it lacked. I just somehow couldn't see it because of being blinded by the fact that it was a game I've wanted so long I guess.

 

Okay to my own words now instead of summarising his. 

 

Two stories for you and the greater good

 

Origins is still my favourite of the three. One of the biggest reasons is how it juggles being personal and big at the same time. You have a story and a resolve. It might be revenge for your family or to prove yourself. Origins gave you a team of people who, together in that small camp site bickered and laughed. They all had stories and you could play a part in them. Origins wasn't just STOP THE BAD GUY. It had that big thing that would change the whole world and the "big thing" that would change your world.

 

- graphics lol had to put something on the minus

 

Didn't stray from the main quest too much, personal with characters I care about, many different armors

 

Dragon age 2 was king of underwhelming in the sense of your doing something important that impacts the whole world. You are confined to a city which isn't a really good way to start it ( I  thought we would stay there for like the first act or something not the whole game )! It was still a story that made me care. I'm hoping that the point of that game was you're just one person that's not really that important and can't control everything that happens. 

 

- no exploration outside one city and a fudging mountain (?) and the lack of a main quest that panned through the whole game

 

+ for the personal stories and no fetch quests

 

Spoiler

 

So what about Inquisition?  I might have a stronger opinion about this because i bought the collector's edition. Was Inquisition THAT bad? No. But for some reason I just couldn't get into it as much as the other two... I got that feeling a little before the first "big" mission with mages or templars. I was feeling annoyed by the fact that I hadn't found a single new armour that looked different on me. While my companions were looking awesome. I felt discouraged that I didn't feel anything when doing the quests. Usually they stur up a feeling in me. Be it anger, happiness or sadness.

 

The personal attachment ( if you didn't romance someone ) was very lacking. You only have this bigger than life thing that will raise a demon army and kill everything with rifts and ****. I was feeling it like holy Andraste. But when we start up there isn't much more going on then RIFT. I thought that decisions would be grey. Sacrifice these civilians to maybe save thousands of soldiers later on or vice versa. But none of the choices made me feel like did I do the right thing? The weren't even black or white, just colorless.

I thought back and didn't even remember if I ever even made a decision on something in the game,  not counting if I like this person or not. The only time I felt like ' I want to do that was in the wartable and I didn't even get to do any of it... Just read it. They said I'm too busy with what's going on to go find the Warden Commander, the QUEEN of Ferelden, but I had all the time in the world to leave flowers in some woman's grave? Thank you game but I think I will choose myself if I want to find the warden that I actually care about (except for her hubbie ofc). I don't want to be the biggest leader of a group I want to either be a person whos following orders and had time for smaller matters or a leader who controls a smaller group. 

 

Spoiler

 

Being at awe seeing Hinterlands was my first reaction while wandering around picking up elfroot. But after walking around after few hours searching because of caches and hunting it was just there to fill in the distance I had togo. The thing is I love doing that in Skyrim not dragon age, walking around in an elder scrolls or fallout is rewarded with finding something new like a village or settlements where you could do things, meet people, pick up interesting side quests. In DA:I it was cool and all to see western approach and run into and kill dragons but the open world just felt a little unnecessary. I know a lot of people love that they did that but I want mote of the style of you're here now to do this mission, follow up on this story. Not just wander and fight random enemies. That is where it feels like an MMO. 

 

I wished there was more locations that had to do more with story related quests, no open world. I want the Origins semi openworld back with smaller areas with more content. plzzzzzzzz 

 

What you do doesn't affect the game in the slightest. You sided with the templars? Well too bad Corypheus somehow still had templars to do red lyrium stuff on.

- Everything I mentioned above

 

+ Beautiful graphics (even though they never repair Skyhold, Cullen's room in still a mess with a hole in the ceiling, the prisons and in ruins ever though they also are useless and the hall to the war room is forever unchanged lol.) And CC, except the hair options

 

The antagonist

 

I really hated Loghain and wanted to have and epic fight with this Archdemon whom I've only seen in a "dream". 

 

Corypheus didn't do anything for me. He was so anti-climatic. "Like whos that? Oh that dlc guy? why?" Yeah yeah he wanted to be a god and blah blah throne of the gods,  I never even got into the plot so excuse me for not going along with this average never to be fleshed out to more than being a villain. What is his plan? We never really find out do we? He is planing something bad so he must be stopped! 

 

He is one of the magisters that broke into the golden city and became the first darkspawn. For some reason this guy wants to go to the fade and do ... something. Can't he jump into a rift ir fall into one like we did? Or is he supposed to go the a specific place in the fade? We don't seem to care about how or why we just have to stop him. And for all that build up to the final battle, his demon army against my army of "faithful" clashing in a battle or who prepared for this the most... Never happens. Generic bad guy just decides to show up uninvited to I don't even know where we fought I thought he tore up the skyhold and I was ready to go mental but I guess it was just a random keep? Now that I think about it I didn't really have too big of a problem with the game until the ending. This guy couldn't fight worth ****! Maybe he's getting old?

 

That build-up goes on a vacation so you can get it for only 20 dollars as dlc later on!

 

 

Okay I really seem like a hater but I think they should just stick to story, no bigger game with another open world element, there are other games that can do that. The fact that I payed so much for the game kind of factors into this too. And that I bought the dlc that turned to be just more open world...  It was not a bad game I see where the good reviews come from. I just like a more personal story myself. A single player story.

 

Seriously the only thing that makes it replayable to me is the romance options and my companions(mostly Solas that heartbreaker) even though they stop talking to me after we defeat the bad guy.  :crying:

 

Sorry if I've made errors in the text english isn't my native language. If you did read all of that please leave a comment about how wrong or right I am. 

 

Also I would appreciate feedback on my writing. I want to be a game journalist so criticism is welcomed. Thank you  :D


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#2
RebelishGirl

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Holy daddybags that is a long post I made 



#3
Excella Gionne

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I don't understand how the post applies to your title: Massively Multiplayer Online(MMO).

 

I get that you're voicing your opinion and impression of the games, but you didn't make any connections with it to MMO unless I missed that small section of it somewhere in your OP.



#4
RebelishGirl

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I don't understand how the post applies to your title: Massively Multiplayer Online(MMO).

 

I get that you're voicing your opinion and impression of the games, but you didn't make any connections with it to MMO unless I missed that small section of it somewhere in your OP.

 

Sorry for that, I changed it after i posted. The title was MMO because that was the initial thought I had of the game but didn't really become the issue as I started writing  :D



#5
katerinafm

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I agree with most of what you said. I mean I really like DAI and still play it (though much more casually than I did when I first started since I'm on a fourth playthrough now) but it had a lot of faults.

 

The devs were too excited about the new engine and the large maps they could now create ( remember how we all went 'oh look it's a picture of trees again' after a while before DAI's launch?). Being excited is great, and the open areas are great...to look at. The content and story however, which is what people had been playing the series so far for, got a bit pushed to the side. When they DID put cutscenes and cinematic conversations with your companions it worked great. But we got so little of it, and the rest were those pretty large areas with insignificant content in it. The main story and cutscenes/companions only make up of 10, 20% of the entire game after all?

 

I also agree with you on being worried about ME4 and the leak. Pretty sure we ARE going to get the equivalent of a war table there, and it's most likely going to be as lackluster as it is in DAI.

 

Perhaps DAI's war table 'missions' wouldn't be so bad if they didn't put a timer on them, which made you forget what each one was about by the time the report came. Also timers is something meant for free to play games that want to frustrate people enough so they buy shortcuts. Frustration! That's what they were made for! In a SP game, a timer is just an annoyance with no reasoning behind it. No, it didn't feel like the quest had an impact because real time passed. It just made me groan each time I saw a timer that told me I had to wait an hour or more to see the outcome.

 

I just hope that for future DA content, even the upcoming DLCs (since we saw that they didn't learn much from the first DLC), they really go back to what made DA good. Same goes for ME, since ME3 had the lack of cinematic conversations problem as well and lackluster side content.


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#6
Excella Gionne

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If you look at those Inquisition Demos, you can see how much the game has changed. Alpha and Pre-Alpha gameplay are always so amusing.



#7
Guest_StreetMagic_*

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I won't address all of that, but I agree that DAI lacks the personal angle. I like DA2 the most for this, but DAO hit a good middle ground.


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#8
Ieldra

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I won't address all of that, but I agree that DAI lacks the personal angle. I like DA2 the most for this, but DAO hit a good middle ground.

Can't say I agree. DA2's "personal angle" came at the cost of a more predefined protagonist, which, for me, prevented identification beyond a certain point. DAI gave me more freedom, thus I could make a character I could connect to. I'm not sure about DAO vs. DAI, since to know which was better in that regard, some time needs to pass to see which characters stick more in my mind, but DA2 wasn't it.

 

My main criticism of DAI - which is also echoed in the OP - is that the balance between free exploration and the story is skewed too much in favor of free exploration. Also, I would've expected that story events actually take place in the open-world maps that exist rather than having their own, one-time-access areas yet again.

 

Meanwhile, I really liked the wartable. It made me feel I really was the leader of a big organization, and it felt like the primary tool to affect the world. It gave the game a strategic angle, and that did a lot for immersion.    



#9
RebelishGirl

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If you look at those Inquisition Demos, you can see how much the game has changed. Alpha and Pre-Alpha gameplay are always so amusing.

 

Yes I remember looking at the demo they showed us Crestwood. That people were attacking the keep so you had a really tough choice of either sending of the soldier so they can buy time and probably die but save the village from the red templars. It was so cool to see you could burn up the enemy boats. I tried to do that in-game. It didn't work . Also in the demo they showed how the outcome of leaving the people of the village to die made Varric upset. We even got a cutscene of him looking defeated over it. But they only used that in the trailer later never to be seen again ..  :pinched:

 

That was the game I wanted. But for some reason they didn't put it into the game and just made Crestwood another go over there defeat that, then over here and close the rift the end.  No real choice.. I guess some choices will affect the next installment a little and ofc it changed the "slideshow" in the end.



#10
Guest_Mlady_*

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It's a shame you didn't post it in the feedback section where more decent threads like this should be read, compared to the utter bashing and less the detailed explanations about why people dislike the game that are usually found there.


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#11
The_Shade

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Yup, I agree with the personal part. Bioware should bring back origin stories for DA4. Experiencing a story is far more immersive and engaging than merely reading a document found in one's codex.  



#12
Guest_StreetMagic_*

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Can't say I agree. DA2's "personal angle" came at the cost of a more predefined protagonist, which, for me, prevented identification beyond a certain point. DAI gave me more freedom, thus I could make a character I could connect to. I'm not sure about DAO vs. DAI, since to know which was better in that regard, some time needs to pass to see which characters stick more in my mind, but DA2 wasn't it.

 

 

Fair enough. I didn't necessary identify with Hawke either. I didn't do much self-insert, if that's what you mean. 

 

That's not what I mean by personal though. I mean the themes were personal. The whole game was an origin story and much of it about family, and basically, just making a name for yourself in one city.



#13
RebelishGirl

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It's a shame you didn't post it in the feedback section where more decent threads like this should be read, compared to the utter bashing and less the detailed explanations about why people dislike the game that are usually found there.

 

I'm not familiar with where I should post stuff around here , thanks for the info ! 



#14
Riven326

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The devs were too excited about the new engine and the large maps they could now create.

It has more to do with Skyrim's sales numbers. Unlike Bethesda however, Bioware created huge environments that were pretty to look at but felt lifeless and generic; the open world concept (or open zones as they call them) were a failure and were made even worse by the mind numbing quests that littler the lands. It's not really all that surprising though since the company has little experience in such things and they still have no idea what to do with the Dragon Age IP, which, all things considered, is probably the biggest issue. It's why Mass Effect has always been the better IP for both EA and Bioware.

 

But I've already gone over that before; the ship with no captain, no direction, just winging it, you get the idea. Anyway, I've always held the idea that the truly great gaming companies are those that do one thing better than anyone else. With Bethesda it's world creation, no one does it better than they do. With Bioware it's characters. If you look at Bioware's history You'll see that all of their greatest games have been linear, character-driven titles. When they try to do things they aren't good at or have little experience with, you end up with a game like Inquisition. It would be like Bethesda trying to make a traditional Bioware game; they would obviously fail.

 

Modern Bioware is led around by the nose by EA and are told to create whatever EA thinks will sell. It's not all that different than the FPS devs. Anyone remember Danger Close Games? Instead of letting that dev have creative freedom, EA waltzed in and told them they had to start making Call of Duty clones, for no reason other than CoD sells 20 million+ copies every year and they wanted something to release in between their Battlefield games. The studio failed to deliver what EA wanted and EA shut them down. Bioware is at least able to make games that move enough units to keep that from happening. But there is no doubt to be had when it comes to the quality of the games and the very noticeable decline that started to reveal itself soon after they were acquired by EA. I don't think it's a coincidence.


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#15
Guest_Mlady_*

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I'm not familiar with where I should post stuff around here , thanks for the info ! 

 

No problem! If you ever want to share feedback or suggestions about your thoughts on how DAI is, this is the place:

 

http://forum.bioware...ck-suggestions/



#16
Qun00

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This reaction to the newest game isn't something unique to Dragon Age.

I'm feeling all nostalgic about Skyrim fans calling the game an abomination every week in the Bethesda forum while playing it for hundreds of hours.

#17
BSpud

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I'm feeling all nostalgic about Skyrim fans calling the game an abomination every week in the Bethesda forum while playing it for hundreds of hours.

 

Oh God, this. Basically every video game forum I've visited gets inundated with the "This series is no longer what it used to be! I'm on my 43rd playthrough, I should know!" people.