Reaver now regenerates health on hit, in imitation of the katari
Go play reaver
Reaver now regenerates health on hit, in imitation of the katari
Go play reaver
Reaver has had a pretty decent buff. New armor, heal on hit, more hit points, all works well. I almost soloed red templar perilous today with Skywatcher cleaver. Got trampled by Samson in the final zone. Considering that Samson himself was barely alive and there were only a handful of knights and mooks left, I should be able to do it next time. Also, it did not take too long, around 25-30 minutes. Recent nerfs to blocking, archers, and shadow helped as well. IMO, Samson is the easiest boss now to solo with a warrior as he does not jump around that much.
Main problem was watching for shadows. They can be ragdolled for a short time with mighty blow. Then, 5-6 bursts of dragon rage under rampage will kill them. Another problem for me are despair demons. Potion of cold resistance seems to help a bit but still their wallhack is brutal.
Build is standard: rampage, dragon rage, mighty blow, and war horn. I took Bear mauls the wolves passive specifically for the solo but unfortunately, either it does not work or my stats are too low as I was still staggered by everything. Including mooks attacking me on routine for 1 damage.
The part you're right, and the part you're wrong. The great irony is that you're promoting Reaver as exceptionally strong, but misplayed as many, but you don't realize you yourself are part of that group.
Warhorn --> AoE Panic --> Support exp tagged on everything
Rampage --> Upgraded Warhorn --> 100% health as every hit counts toward Rampage
Warhorn / Deathblow / Panic / Guaranteed Crit / Flow of battle everything
See aforementioned video, I use WH a LOT.
I have also experienced Bear Mauls the Wolves not doing anything for me
It may be that the main stagger threat comes from enemy archers "Full Draw" attack, which always staggers.
Further to this, upgraded war horn deals huge damage to guard. Really handy when playing nightmare or heartbreaker now that guard is very strong there.
War Horn definitely does a lot of dmg to guard, but it is not 1200%, more like half that
How much health did reaver get from this buff?
Bmtw works. So does war horn. Stop making up things please. A good thing to try is actually testing out statements before you just regurgitate them onto the forums, because this entire post is full of you making statements with zero proof. It makes you look very stupid.I have also experienced Bear Mauls the Wolves not doing anything for me
It may be that the main stagger threat comes from enemy archers "Full Draw" attack, which always staggers.
War Horn definitely does a lot of dmg to guard, but it is not 1200%, more like half that
War Horn definitely does a lot of dmg to guard, but it is not 1200%, more like half that
I've seen it one hit through a dragons guard on perilous before the patch, haven't tried it on nightmare or HB yet.
Bmtw works. So does war horn. Stop making up things please. A good thing to try is actually testing out statements before you just regurgitate them onto the forums, because this entire post is full of you making statements with zero proof. It makes you look very stupid.
I have never seen btmw do anything of consequence to me
again this is on PS3
Maybe we're not playing the same game because IDK WTF YOU ARE TALKING ABOUT!
All of this stems from testing, to presume otherwise is to be an idiot yourself
Also, present proof for your statements plz, common, do it
I've seen it one hit through a dragons guard on perilous before the patch, haven't tried it on nightmare or HB yet.
I have seen it do that too, doesn't do that anymore
Bear mauls the wolves doesn't affect projectiles afaik, only melee attacks.
e. I don't know how the stagger part is supposed to work, I'm just talking about the "immune to flanking" part.
I have never seen btmw do anything of consequence to me
again this is on PS3
Maybe we're not playing the same game because IDK WTF YOU ARE TALKING ABOUT!
All of this stems from testing, to presume otherwise is to be an idiot yourself
Also, present proof for your statements plz, common, do it
Bear mauls the wolves doesn't affect projectiles afaik, only melee attacks.
e. I don't know how the stagger part is supposed to work, I'm just talking about the "immune to flanking" part.
Projectiles shouldn't have a flanking bonus so yes, for the most part this only affects melee attacks.
Projectiles shouldn't have a flanking bonus so yes, for the most part this only affects melee attacks.
It's fine as long as it helps to survive occasional shadow hits as hopefully shadow does not get flanking bonus against warrior who took BMtW. But melee stagger from the front from anything small or big is ... immune to that BMtW passive. ![]()
Also, do the lyrium projectiles of red knights count as projectiles or as magic or melee? They do stun, either from the front or from the rare/flank.
So do I update this thread to say nightmare or just laugh about how pointless a question I asked.
Projectiles shouldn't have a flanking bonus so yes, for the most part this only affects melee attacks.
Reaver's fun now; so I'm booting you out of my thread.
P.S. Thanks..
It's fine as long as it helps to survive occasional shadow hits as hopefully shadow does not get flanking bonus against warrior who took BMtW. But melee stagger from the front from anything small or big is ... immune to that BMtW passive.
Also, do the lyrium projectiles of red knights count as projectiles or as magic or melee? They do stun, either from the front or from the rare/flank.
I have seen it do that too, doesn't do that anymore
Just tried out warhorn on a nightmare dragon, took most of the guard which is awesome but not all of it ![]()
I have seen it do that too, doesn't do that anymore
Just did it on perilous. War horn on reaver dealt 25k damage. Takes out most guard on nightmare too. Yet more gibberish that comes from you.
That was Drasca's post, you can't do 25k
War Horn was recanted. Got confused because of my Dragon Rage
Dumb.
I finally managed to solo red templars perilous with reaver / Skywatcher cleaver. IMHO, this discussion is outdated as reaver from about level 12-14 is very powerful on perilous even without promotions. However, I still struggle on nightmare and go down quite easily, especially against demons and also on Fereldan Castle map.
Reaver is still a bit squishy.I finally managed to solo red templars perilous with reaver / Skywatcher cleaver. IMHO, this discussion is outdated as reaver from about level 12-14 is very powerful on perilous even without promotions. However, I still struggle on nightmare and go down quite easily, especially against demons and also on Fereldan Castle map.
I finally managed to solo red templars perilous with reaver / Skywatcher cleaver. IMHO, this discussion is outdated as reaver from about level 12-14 is very powerful on perilous even without promotions. However, I still struggle on nightmare and go down quite easily, especially against demons and also on Fereldan Castle map.
Agreed, the armour changes have health change have made her much more survivable.
there are several threads on this but your stats are good enough if you play smart and try to hit enemies from behind and don"t face tank / aggro them.
basically any belt of health preferable the purple one which gives you +200 HP. Make sure you have at least +15% HoK between your ring and weapon. Sulivan Blade ore Greatsword/ Maul of the Dragon. ABilities which are easiest are Dragon Rage, Rampage, Devour and War Horn.you can hit zealots/ blockers with dragon rage than use war horn to make sure they scatter and don't block. or devour as devour can't be blocked.
With a BArrier class to babysit you it is absolutely no problem. If not, than just let someone else draw aggro while you attack from the flank and mop enemies up. If you are surrounded use war horn. cycle between rampage war horn and devour to manage mobs and keep your health up. Retreat if you get 2-3 archers targeting you and can't get to them quickly enough to take them down. Don't face tank a Templar shadow as you can't out dps one.
Pretty much this. "Flank, don't tank" is the key with the Reaver, in a group setting anyway. Solo is another story. I have played Reaver on Perilous before, and with the right playstyle she tears everything up.
As mentioned above, allow the team to draw aggro. It helps if you know enemy aggro range. Stay beyond that and let a teammate initiate combat. Best bet is to run to the back of the aggro'd enemy group and Dragon Rage the heck out of them. You'll kill them a lot faster than a frontal attack. Focus on ranged enemies first as they are usually the biggest threat (melee units can be kited). If you keep to this simple tactic your suvivability should be very high, as you'll be receiving very little damage.
As for builds, for groups I have used the following effectively; a balance between DPS, survival, and mobility.
Dragon Rage + Upg
Rampage
Mighty Blow + Upg (Enhanced Mighty Blow Ring--all your base are blong to us!! <-- some of you should recognize this)
Combat Roll + Upg (allows to close/open distance, dodge, and remove debilitating/damaging effects--well worth it)
Dragon Rage + Upg
Rampage
War Horn + Upg (with the correct passive, any enemy in a fear/panic state will receive a critical hit)
Combat Roll + Upg (allows to close/open distance, dodge, and remove debilitating/damaging effects--well worth it)
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Take full advantage of the environment (whether in a group, or soloing). Rather than charging in like Rambo, stay around corners, pillars, anything that provides cover and draws the enemy to you (on your terms). They kindly put themselves in positions that make it easy for you to destroy them, while taking minimum damage.
The trick really is to play smart. The enemy AI has certain programming it must follow. You on the other hand can easily learn their patterns and take advantage of them, deciding in the moment what is the next best move.
Also, if you do not have it yet, be sure to unlock the purple level armor for her (and all characters eventually). It does make a difference.
Naturally, weps + accs + promotions certainly help, but even with my current promtions 29Con + 38Wil + 38Cun I can still destroy on Perilous (granted I use the fancy schmancy Sulevin blade, until I get a Dragon/Hakkon weapon). A HoK ring and/weapon help a bunch as well.
All the best to you.
For some reason, at least while soloing, I had somewhat worse results when I used dragon maul. It seems that at least auto attacks with an AoE weapon cannot be normally blocked and they break the block animation of knights. So, if your DR is blocked, have one or two swings with that sword of yours and then DR spam can happily continue unobstructed for some time. Attack with a maul is blocked though and that keeps the knights in blocking-ready position.
For solo, mighty blow works better for me than combat roll. Get around the corner, wait for archers to come to the door and MB them followed by rampage/autoattack. Five-six swings are enough to kill a group of 3-4 archer before they can stand up. DRaging them is a bit risky since they tend to jump away without getting up and do their killer shot. That shot is nerfed now but it still hurts. I take around 300-400 damage from one archer.
With regard to companions in a full group, anything that can cast chain lightning (keeper, most AW builds) usually is very bad as reaver gets unanticipated aggro. I tend to die within 2-3 seconds after CL is cast and cannot even tell what killed me. Lego who taunts (CS, war cry build) is very good and archers are usually fine as well because they tend to pull a lot of aggro away from her.
However, IMO, some passive or even active to prevent interruptions similar to Indomitable as it were is DAO should be very helpful for 2H warriors. I'm not sure why this skill is not in the skill tree. It was providing knock down and stun immunity and it looks silly that such a powerful warrior is stunned for full 3 seconds by some tiny deep stalker, interrupted by every hit, and knocked down by half of enemy units. It does look and feel ridiculous. I can understand when mages or rogues get that or when sword and shield warriors get bounced but no for 2H.