Hi all - I wanna try creating my own animations for the game using Gmax. I know it works with only 6,7,8 versions and I wanted to know which one is best to work on and easiest to import nwn2 files from.
got windows 8 btw
Hi all - I wanna try creating my own animations for the game using Gmax. I know it works with only 6,7,8 versions and I wanted to know which one is best to work on and easiest to import nwn2 files from.
got windows 8 btw
The NWN2 import and export tools work with the most recent version of Gmax. However, the animation export tools don't work with Gmax at all. You need 3ds Max 6-8 for that.
perhaps he wants to animate to create pre-rendered videos for his spells. in this case there's no engine export needed.
if that's the case i would choose blender as your animation/rendering package. it's way more advanced and user friendly than gmax in that regard.
True. If you're talking about creating animation for the spell movies you were planning before, Psiiijay, then never mind what I said.
Actually for the spell movies I probably could find enough great material on the web itself - In that department the only thing I'm missing are huge explosion animations like hellball in nwn1 to fire after the spell movie ends (LIke in final fantasy 7 where you see a dragon firing a blast and after the clip ends you see the blast hitting the target - so same.
About the animations - there are a few animations I really need to add to the game. But I was confused before - I now have 3ds max 8 - I get I need gmax and importer exporter.. Anything else?
If you have 3ds Max, you don't need Gmax. Gmax is a stripped-down free version of 3ds Max. You need the Expotron plugin and Granny DLL to export animation to the format NWN2 uses.
Right, I now just started - I got everything and I opened a nwn2 skeleton with ds max 8. Figured out how to move and animate basic movements but I have no idea how to actually use everything- lets say there's a skeleton and an idle animation - isn't that 2 files for one thing? pulse - lets say I wanna add a new character animation - How do I make it compatible with cloaks? (cloths are just a part of the body I guess so no need to make that compatible..)
there was a custom animation creating guide back on the old vault. It was apparently quite easy and should be tried by many according to the document author. I believe it goes step by step to creating a few new human movements.
Yeah - I remember something like that... I'll look into it..