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I think I hate DA:I. And I hate that I hate it.


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#1
Xialiang

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I have been avoiding saying this.  But I think I hate Dragon Age Inquisition.  It's not that there isn't a lot to be impressed about.  The graphics are amazing (my forester boyfriend who does not play video games loved the rendered trees!)  The characters are so well fleshed out, the music is fantastic.  But every time I think I am really getting into the game, Bioware jolts me back, slaps me in the face and says, "snap out of it!  Stop pretending that you are in the world of this game!"

 

This happens when one of those stupid paraphrases on the conversation wheel ends up being something completely different than what I expected it to be.

This happens when Bioware forces my character to say something I don't think she'd say by making all three possible responses basically the same thing (like refer to the city elves of Orlais as "her people" even though she is Dalish.  My Inquisitor didn't hate the city elves, she wanted to see them do well, but her prior responses made it clear she saw the Dalish way of life as the best way to live as an elf.  City elves are NOT her people.  Deserving of pity yes, of her identity, no.)

This happens when in order to enjoy an otherwise fantastic romance with Solas, Bioware makes my inquisitor say some really cringe-worthy things, in order to get my character to kiss him.  And even though the stoic response could have just as easily led to the kiss decision, nope, I have to say some weird thing like "I'm more interested in the word feel."  What does that even mean?  What a stupid line.  But if I didn't say that, end of that budding romance.
 

But the thing that has really put me over the edge is the rude reminder during combat that I am not fighting a dragon.  I'm playing a buggy video game.  The amount of times that one character just disappears only to suddenly appear next to the highlighted character I was ordering around is absolutely infuriating.  Like say when Solas, who was doing lovely things far away to clusters of enemies, is suddenly right next to Cassandra, who I was ordering to do charging bull into that cluster of enemies.  Or when I am focusing on a mage, giving them orders for spells, thinking this whole time my warrior or my rogue Inquisitor is attacking the person I told them to attack, only to find out that for the past 30 seconds they have become inexplicably frozen, and the only way I can get them out is to highlight their character, get out of tactical mode, and make them jump.  Then get back into tactical mode and realize that mage I was trying to direct is now slaughtered.  
 
It's worse that just being shitty.  It absolutely destroys any immersion ability.  And it feels physiologically painful.  I am not joking.  It feels like one of those weird parts of your body where the nerves are miss-wired.  Like an itch that you just can't scratch, and the frustration of not being able to scratch ends up making you more upset than the stupid scratch.  It's like the opposite of what Jane McGonigal said at PAX East years ago, about how games can elicit good stress.  Yeah, no, DA:I is definitely the bad sort of stress.  The good stress is having a tough battle, but working it out, solving it, knowing the rules and then co-opting them for your benefit.  Bad stress results of things that not only can you not control, you know you will never be able to figure out how to control them.  They will remain capriciously malevolent.  
 
It sucks.  The combat should not be bad.  It should be awesome.  There is no reason for this.  DA:O was great.  DA:II was less tactical, but it didn't just randomly screw with you mid dragon battle.  

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#2
Donk

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I didn't like the combat either. I found it slow and clunky, I much prefer DA:2's style but each to their own.

 

I understand about the dialogue wheel, too. Like confronting Corypheus in Haven.. each response option was weak and cowardly. That isn't how I would like to react, but then again deceiving dialogue wheels aren't entirely a new phenomena in these games.

 

Every game has strengths and weaknesses. DA:I, like you said, had great, interesting characters. I've come to the realization that if combat wasn't so slow and awful, I would have enjoyed it more. Better luck next time. :)


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#3
katerinafm

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Lololol that romance line was pretty cringy. But that's not a first for Bioware games. I still snort every time during Kaidan's date scene in ME3 with male Shepard.

 

Oh, and don't even get me started on some of the Iron Bull romance lines...(love the romance though 10/10)


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#4
Xialiang

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I didn't like the combat either. I found it slow and clunky, I much prefer DA:2's style but each to their own.

 

I understand about the dialogue wheel, too. Like confronting Corypheus in Haven.. each response option was weak and cowardly. That isn't how I would like to react, but then again deceiving dialogue wheels aren't entirely a new phenomena in these games.

 

Every game has strengths and weaknesses. DA:I, like you said, had great, interesting characters. I've come to the realization that if combat wasn't so slow and awful, I would have enjoyed it more. Better luck next time. :)

 

 

Yes, it isn't the first time these things have ever shown up.  It's just that in past games it didn't happen so often that you felt completely unable to get into the game.  Or you found yourself spending a whole play session not enjoying what you were doing at all.  Just doing it in order to get it over with.



#5
Lord Frivolous

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I think I know how you feel. To me DAI is still a Dragon Age game but I can't think of single thing it does better than DAO or DA2. I like it's combat slightly better than DA2 but that's it. I think it's the weakest of the three in story, companions - the things that make a Dragon Age game.

 

I know it's been chewed to ad nausea, but I can't help comparing DAI to the Witcher 3, which I finished not long ago. I found out that I really don't care about the Witcher world, Temeria, Redania, Nilfgaard, same to me, couldn't care less. But the game itself, the story, the companions, consequences to your decisions, it was gorgeous.

 

Now I'm kind of sad the world I don't care about got this fantastic game and my beloved Dragon Age got something much, much less.


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#6
TheOgre

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The elf inquisitor refers to city elves as her people? What? It says in the "origin" card that you get you're a Dalish elf..

Could this be am oversight or was intended?

#7
Dracon525

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The elf inquisitor refers to city elves as her people?

Pretty sure "her people" just means 'elves'... lol

And yeah, not too fond of DA:I myself... Why must our Quizzy be forced into such a terrible personality?

And some of the writing... Like that super cheesy post-final-boss-fight "What do we do now?" "We go back to Skyhold" line?. Ergh.


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#8
Shechinah

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This happens when in order to enjoy an otherwise fantastic romance with Solas, Bioware makes my inquisitor say some really cringe-worthy things, in order to get my character to kiss him.  And even though the stoic response could have just as easily led to the kiss decision, nope, I have to say some weird thing like "I'm more interested in the word feel."  What does that even mean?  What a stupid line.  But if I didn't say that, end of that budding romance..  

 

I think the figure of speech is most commonly; "I saw the whole world change." and so my impression of it is that the Inquisitor caught Solas, perhaps unknowingly, substituting one word with the more personal and emotional 'felt' hence why she says that she is more interested in that specific word than the rest of the line. It's a way of making Solas consider if his interest in the Inquisitor is entirely platonically when he otherwise avoid that line of thought or try to dodge the inquiry like he attempts to do by claiming it is a figure of speech only to have the Inquisitor bring up that he substituted an impersonal word for a far more personal one.

 

The other lines, I believe, do not do this hence why it is only through this dialogue option that the kiss can happen because otherwise Solas would not be open to considering his feelings. The last line of his before the kiss option appears is pretty much his admittance of his feelings as much to himself as it is to the Inquisitor.    

 

Solas: "-I felt the whole world change."

Inquisitor: "Felt the whole world change?"

Solas: "A figure of speech."

Inquisitor: "I'm more interested in the word 'felt"

Solas: "You change... everything"


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#9
Aren

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"I'm more interested in the word feel."  What does that even mean?  What a stupid line.  

 

There are plenty of stupid line in the DA franchise,  but the return back to skyhold is in my top list,in such an "epic" moment.


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#10
Dubya75

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I hate Bioware with a passion for ruining Dragon Age for me. It was my favourite game franchise.

 

Also, after the way Bioware treated their fans post-launch DAI, I just won't ever buy anything Bioware ever again.


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#11
TheOgre

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Also, after the way Bioware treated their fans post-launch DAI,  I just won't ever buy anything Bioware ever again.

 

I think it's been 8 months, they do have 7 patches out right now but the communication is definitely at a minimum.

 

Too my knowledge, people who play male Elf inquisitors are still walking around with crushed arms.. It's been heavily requested that they get rid of the grey pajamas in Skyhold but they aren't going to get around to that..

 

It just feels so poorly managed.


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#12
Dubya75

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I think it's been 8 months, they do have 7 patches out right now but the communication is definitely at a minimum.

 

Too my knowledge, people who play male Elf inquisitors are still walking around with crushed arms.. It's been heavily requested that they get rid of the grey pajamas in Skyhold but they aren't going to get around to that..

 

It just feels so poorly managed.

 

Exactly! After 7 patches, there should hardly be a single problem left in the list of things asked for a million times!

 

One can only wonder what the hell this company is all about, because it sure as hell is NOT about providing their fans with a satisfactory gaming experience.

 

Sorry for bringing this in, but I must to prove my point: CD Projekt RED is soon to release patch 7 for the PC version of Witcher 3. Since the first patch notes went live, EVERY SINGLE ISSUE fans reported have been FIXED! The devs don't make excuses, they don't run away, they simply get it done!

Next week they will release a massive patch containing more fixes and enhancements. The game has only been out for a mere 7 weeks! That's 7 weeks, compared to 8 months for DAI. And it is STILL broken in so many ways, it's not even funny. Bioware devs can't even test their own patches, they use the community to do it for them!

And let's not forget that in the first 7 weeks after the "very much broken for many" DAI was released, the devs were on vacation!

 

How can anyone in their right mind support Bioware after this??? I just don't get it at all...


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#13
Shechinah

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Exactly! After 7 patches, there should hardly be a single problem left in the list of things asked for a million times!

 

Sorry for bringing this in, but I must to prove my point: CD Projekt RED is soon to release patch 7 for the PC version of Witcher 3. Since the first patch notes went live, EVERY SINGLE ISSUE fans reported have been FIXED!

 

I've seen comments and reports that very much disagrees with this statement with some even reporting how it started happening to them only after the patches were implemented.  
 



#14
Guest_StreetMagic_*

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I hate Bioware with a passion for ruining Dragon Age for me. It was my favourite game franchise.

 

Also, after the way Bioware treated their fans post-launch DAI, I just won't ever buy anything Bioware ever again.

 

What did they do post-launch?

 

 

I never played an Elf. Kinda interesting they say that about City Elves. I'm reminded of that scene with Velanna when she confronts those elves in Amaranthine. :D



#15
Xialiang

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I think the figure of speech is most commonly; "I saw the whole world change." and so my impression of it is that the Inquisitor caught Solas, perhaps unknowingly, substituting one word with the more personal and emotional 'felt' hence why she says that she is more interested in that specific word than the rest of the line. It's a way of making Solas consider if his interest in the Inquisitor is entirely platonically when he otherwise avoid that line of thought or try to dodge the inquiry like he attempts to do by claiming it is a figure of speech only to have the Inquisitor bring up that he substituted an impersonal word for a far more personal one.

 

The other lines, I believe, do not do this hence why it is only through this dialogue option that the kiss can happen because otherwise Solas would not be open to considering his feelings. The last line of his before the kiss option appears is pretty much his admittance of his feelings as much to himself as it is to the Inquisitor.    

 

Solas: "-I felt the whole world change."

Inquisitor: "Felt the whole world change?"

Solas: "A figure of speech."

Inquisitor: "I'm more interested in the word 'felt"

Solas: "You change... everything"

Yes, I understand that was the intent of the dialogue, it just sounds so stupid (not to mention your Inquisitor gets this absurd smirk on her face.  It made me want to punch her.)  Felt can mean a lot of things, including the non-romantic.  It's not that this flirt option really laid anything bare.  Considering it is the inquisitor who makes the first move it really doesn't matter if Solas was reminded that she impacts him on a feely level or not.  I can't recall the stoic response off the top of my head, but him going "You change everything" and then her taking that opportunity to kiss him would have worked.  It's the fade.  Emotions are heightened.  



#16
Akrabra

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What is up with hatred anyway? Hating something is just work, because then you have to think about it and channel that feeling. Just nothing it instead, much easier :) 


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#17
Magdalena11

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When I'm raging about the stupid game, my partner reminds me that no computer is any smarter than the person at the keyboard.  Strangely enough, conversations  in-game are his no-go zone.  The reason the paraphrases are there is to note overall intent of the line in a way that can be quickly read and processed.  If a too-hasty reply provokes a response that is not quite right, maybe the fault is that the response was too hasty, not that the dialogue was poorly written.  I shoot my mouth off without considering what I'm saying in real life.  Why should game responses be different?



#18
BansheeOwnage

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When I'm raging about the stupid game, my partner reminds me that no computer is any smarter than the person at the keyboard.  Strangely enough, conversations  in-game are his no-go zone.  The reason the paraphrases are there is to note overall intent of the line in a way that can be quickly read and processed.  If a too-hasty reply provokes a response that is not quite right, maybe the fault is that the response was too hasty, not that the dialogue was poorly written.  I shoot my mouth off without considering what I'm saying in real life.  Why should game responses be different?

Because often the content of the paraphrase is different than the content or intent of the full line. That can't be blamed on the player; it's future-telling. A simple fix would be to have paraphrases, but if you hover over them for a couple of seconds, the full line displays in the subtitles, like how if you wait long enough to respond, the previous line is displayed there. I believe Deus Ex had that system. It could work wonders here.


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#19
Bayonet Hipshot

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There are plenty of legitimate reasons to not like DAI. No need to beat yourself up over it.


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#20
cJohnOne

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I thought dragon fights were optional.  I think that if you only play DAI once with a Sword and Shield guy it not that bad a game.  Since some of the problem with the game is that you have the anchor all of the time  I'm hoping the next game will be a little better but I'm not as enthusiastic about it as I could be.

 

That being said I liked the combat in DA2 so there might be a difference of opinion there. :D



#21
Dabrikishaw

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I love Inquisition. I've almost no real issue with it, but I wouldn't call it better than Origins. Still far better than ][ in my opinion.

 

No need to feel your criticisms are offending anyone.


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#22
Dai Grepher

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I liked the game, but it could have been better. It is a step in the right direction after 2, but it's nowhere near Origins in terms of greatness.

 

As for the custom character, I think mine actually turned out almost perfectly. And for everything else, there's headcanon.

 

What I try to remember here is that the character I make is not completely my own. Much of it relies on BioWare's writing and choice options. So while I was able to create a character who looked like how I wanted, his personality was always mostly in the hands of BioWare. I simply chose the options that I felt best suited the character I wanted, and it just so happens those options delivered that.

 

So it comes down to this. Either you have to go into the game with a blank slate character who you actually learn about more than you create (as was the case with Hawke), or you go into the game with a set character in mind but also armed with headcanon and an uncanny ability to block out storyline you don't like.

 

My primary Hero is sort of an example in that second recommendation. Just about everything in the game worked out in my favor, meaning the game reflected the character that I had in my mind. There is one slight conflict, and this more so happened after Origins in Awakening, 2, and now Inquisition. My male warrior Cousland became king during the Landsmeet in Origins because my impression up to that point was that he was the rightful Teyrn of Highever, and this is possible to believe so long as you don't pick the wrong option with Bryce where he'll name Fergus the new teyrn. And even after the Landsmeet, as long as you don't pick the wrong options with Anora she won't hit too strongly on that prince-consort crack pipe. She even refers to the Hero as king. But Awakening has the Hero bow to her when she arrives at Vigil's Keep, and both 2 and Inquisition have text that wrongly calls him a prince-consort (though it also has references to him ruling Ferelden and being king as well). So for that I just block it out or explain the bow as him using his Warden ability to scan for any darkspawn that might still be there.

 

Conversely, with Hawke, I knew full well going into it that the main character was BioWare's character, not ours. We merely get to choose a few specifics. Which is why my Hawke is a female with the default appearance. Also, she hates bloodmagic. I never thought she would see it any other way. Lo and behold, she hates bloodmagic in Inquisition. I see Hawke as I see Alistair, or Oghren, or even Anders. Hawke is a Dragon Age character, not a custom character like the Hero or even partly a custom character like the Inquisitor.

 

I understand hating that you hate the game. I wanted to like this game too, and while I do like it, I also recognize that there is a lot lacking with it.

 

I think if BioWare were serious about the game they would have been releasing patches to fix all the problems with combat and quests, and they would be adding more story and gameplay options to it constantly.


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#23
line_genrou

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It's not a horrible game, however, there's no really replayability and it's too safe. In other words, it's a mediocre game.

They play it safe afraid of pissing off their new fanbase which screams misogynist, homophobe etc at every turn, so yeah, pretty much every dark and serious theme they could show and explore in the world of Thedas (in a time of war and complete chaos, let's remind ourselves here) in a realistic way is ignored. Now even the Qun embrace transgender people. We don't even get to see orphans, victims of absolute violence. Well, we have that one husband the templars killed and whose wife asked us to get the wedding ring she gave him. But who cares, we get the thing, give it back, she thanks us and that's it. Oh wow, that was very immersive.

 

The world is too empty, there's no engaging side quests, no memorable NPCs. It's just a big vast world with nothing to do, just collectibles and forgettable side quests. Even the loot found in chests on those big maps is horrible unless you get it from killing dragons.

 

The things they invested a lot of time while making this game seems to be:

 

a- Romances

b- Dragon fights

c- Crafting

 

Everything else was not a priority.

 

Shallow. That's the word that define DAI for me.


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#24
Eternal Dust

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Shallow is the right word. It's a pretty picture with nothing complex underneath. When all is said and done and the game is finished there's nothing that stays with you or makes you think, "Wow, that was an amazing experience." All I think about is how awful it would be to start a second play through and have to farm for days just to get the schematics I want. 


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#25
Guest_Puddi III_*

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The romance lines have always been pretty bad.

That's one advantage of the silent protagonist.

I don't actually have to hear my character say those terrible lines.

But really, it's a consequence of the romance content being pretty shallow and optional content.

Short of the series becoming legitimately a dating sim series, that's probably how it's going to stay.

As for combat, I had some issues with bugginess (which were resolved by plugging in a controller) but I understand those were patched since I stopped playing a long time ago.
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