Because often the content of the paraphrase is different than the content or intent of the full line. That can't be blamed on the player; it's future-telling. A simple fix would be to have paraphrases, but if you hover over them for a couple of seconds, the full line displays in the subtitles, like how if you wait long enough to respond, the previous line is displayed there. I believe Deus Ex had that system. It could work wonders here.
I agree that the paraphrases are far less than perfect, because there's more than one way to read and hear a line. For instance: In the quest for Josephine, She tells about an assassin she had to kill. One of the dialogue choices was "No one merciful." I couldn't understand how the paraphrase related to what I heard, until I realized that the line predicted that the person Josie was talking about would not have turned into anyone merciful had he lived. I thought she was berating her own lack of mercy, so the inquisitor's response didn't make any sense.
I'm putting this clumsily. Hopefully I don't sound completely nuts.





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