I hate the word headcanon. Why? Once David Gaider wrote on his tumblr something like "If you don't like it, make a headcanon''. I don't remember what exactly he said, but I know the word "headcanon" was used.
It's like BW thought: "Inquisitor don't need his own personality, because our fans can use headcanons!"
Headcanons always been popular among BW fans, so I have a feeling that BW came to the conclusion that they don't need to develop certain things, because fans can use their imagination.
I have 5 Inquisitors. Everyone is different only because of my imagination, but the truth is- all of them are the same. I mean, I don't really mind to have one, cool personality in the game, but we don't even have that.
During the last romance scene, Dorian said something like this: "You're boring and I hate you". I know it was supposed to be the opposite: "You're interesting and I love you". Still, he left me confused, because indeed, my Inquisitor was boring as hell.
Very, very true. Even as someone who writes fanfiction in his spare time, including an Origins novelization (hint hint, nudge nudge
), I have to say that just because the audience can use their imaginations, that's no excuse for the writers to avoid doing the same. If nothing else, I've been inspired in my headcanon to utterly retcon the events of Inquisition so that most of it never happens, so that's his advice taken to heart, isn't it?
I'll be honest, I didn't go into the game 100% on-board with it, and as much as I tried to keep an open mind, there were things in the previews that just stuck in my craw (the lack of healing and the treatment of the Wardens, for example). On the other hand, there were some things which I was dreading that proved totally unfounded, the treatment of Leliana being a big one (never have I been so happy to be so utterly wrong).
But in the end, Inquisition is just shallow. The engaging moral questions posed in previous games have been replaced with ham-fisted polemics that do nothing to encourage critical thought. The living, breathing environments full of peoples and cultures that were worth fighting for have been replaced with pretty backgrounds where nothing is at stake. Threatening villains are gone, and Team Rocket has taken their place. Institutions and organizations with histories, ideals, goals, virtues and flaws have been reduced to one-dimensional charactures that mostly exist either to get slaughtered or to bow before you. The heroes that had backstories and families and a certain sense of badassary have been shuffled aside for a character with all the personality of a soggy cardboard box. And too often, plot developments and conflicts are brought about by people randomly becoming crazy/evil/incompotent/spineless/corrupt rather than anything that feels natural.
That's not to say that the other games are flawless, DAII in particular is as memorable for what it could have been as it is what we got. But at least those games had souls, and that means more to be than all the shiny graphics in the world ever will.