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I think I hate DA:I. And I hate that I hate it.


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#76
Paul E Dangerously

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While at least part of my dislike for DAI is due to the fact the 360 port is god-awful, Bioware kinda took everything I hated about DA2 and just amped the hell out of it. While forgetting what DA2 did right. Forgetting what DAO did right, too, for the second game in a row.

 

DA2's item placement and economy didn't make any sense? Amp it up! Now instead of things merely being scattered all over the map, they're damn near all random! And the things you can buy, almost nobody has their own stuff. The Templar armor? Split between a guy in Redcliffe, a desert cave, and the Hissing Wastes. The Dalish have the Warden armor schematics, and the Inquisition's own schematics are in the Hissing Wastes. Orlais, bafflingly enough, sells their schematics in Val Royeaux. Their capital. At least one faction has their brain working. Remember how Origins had stuff where it belonged? Only the Ancient Elven armor was scattered, and that actually makes sense in-lore.

 

The crafting makes my brain ache. It's like someone took Skyrim's "Well, it does kind of kill the exploration when you can craft the best stuff and only have to visit merchants to get ingridents" and somehow wanted to make it worse. Adding in MMO-esque level limits and making the loot placement almost entirely random and bafflingly insane is not a good thing. It almost guarantees you'll find something worse than the crap you've already got on, doubly so if you've crafted.

 

While we're on the concept of aesthetic, what the hell happened to all the clothing and armor? I'm not even joking when I say the best looking stuff is holdovers from DAO or DA2. The beige pajamas, the beige armors, the coats that make me think they might have been planning a Matrix RPG at one point, everything. Even discounting the 360 version's lack of basic textures, they're hideous. Yet the environments are generally stellar, making me wonder what the blazes happened on the character/armor/item end. My Qunari went through something like 60 hours with minor variants on the same damn beige coat armor. Who needs options, right?

 

The quests are overwhelmingly meh. There's a few good ones scattered about, and a few ruined by otherwise baffling decisions (looking at you, Wicked Eyes and Wicked Hearts. Timed exploration that basically encourages you to game the influence timer?) but it's the quest rewards that get me. More appropriately, the lack thereof. The item tables and placement are as said, insane. The gold reward is usually a pittance, and the XP gain is a tick on a level bar so slow it gives me memories of Korean MMOs.

 

The plot is..adequate, but it falls apart at the point it should start ramping up. I admit, having a bug that required me to skip whole conversations on a MAIN QUEST (Western Approach) did not help any, and it took Bioware two months to fix it. It's just that instead of ramping up, it hits the brakes once you get to Skyhold, not even giving you that minimal feeling Origins had that the Blight was spreading. DAI really just waits for you, no matter how much your Council tries to put over that you really ought to do Quest X now. It'll wait. To compare, I actually lost Sten in my first DAO run because I had that "eh, it'll wait" mentality. Oops. I'm also a little disappointed that to date, the best Dragon Age final boss is the Archdemon, and his(it's?) entire character is 'rarr, smash puny Ferelden'.

 

I just can't go back to DAI. I find myself popping in once in a blue moon to see if Bioware's fixed it yet - they haven't - and just regretting not spending that money on anything else. DA2 was a disappointment comparitive to Origins, but I love it for what it does, and wish it would've gotten a real development cycle. With DAI, I just look at whatever else is about and wonder if I should play that instead. I made the mistake of getting Witcher 2 during that long pre-patch 1 downtime, and it blew me away. Not only was the 360 port really damned good, but it balances gameplay aspects with lore and story better than anything else I've touched in a while. Witcher 2 cost me $10 and I'd have gladly paid $60 for it.

 

I can't say the inverse is true for DAI.


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#77
introverted_assassin

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Understood, OP. After months I figured out what it was for ME: lack of urgency and no replay value. Not to mention, I'm a last gen-er. There's salt in these here wounds.
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#78
VorexRyder

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Playing DA:I was a chore, a literal chore, I did not enjoy playing it (only the new lore mattered to me). I'm not playing whatever they come up with next I'm just gonna read TvTropes and The Wiki to find out the rest of Thedas' story.

The combat was crap(only 8 quickslots? You could've allowed us to switch to different quickbars ffs), Why does Cass have Templar abilities? You took almost everything that made DA:O fun and just added MMO B.S.

 

No healers,No actual potions in my inventory, no primal magic, a utterly useless Templar skill tree. The only classes worth a damn were KE and Assassin. All the effing back and forth to Skyhold with ridiculous loading times, I ain't even counting the bugs.

 

No actual mod support! What the s**t? Modding is an integral part of the CRPG experience.

 

Messed up loot system makes anything I didn't craft(and isn't that a pain, with 9 characters?) completely crap.

 

Have to buy abilities to increase my attributes when I level up.

 

There's also the character assassination, and greyderp attempt to portray the Templars and Mages as equals.


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#79
CHRrOME

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Although you did mention some very specific things like the elves (I think something similar happens with qunari), the Solas romance (in which I take everyone's word here since I don't play as female), I think it's a good example of how bad things are implemented.

 

I recently started DA:I again only to find out the same issues that drove me off the game the first time.

And when they did implement some "fixes" or features in the various patches (like the chest on skyhold), most issues are still there: the jerky tac-cam that I hate using, the crap follower AI, the overall shitty balance, and so on.

The overall simplification of the game in some aspects like the simplistic skill-potion-bomb system is something that annoys me a lot.

 

 

This particular line here:

 

[...] only to find out that for the past 30 seconds they have become inexplicably frozen, and the only way I can get them out is to highlight their character, get out of tactical mode, and make them jump.

 

 

I absolutely agree, and the worst part is that I don't remember this happening the first time I played the game, and I'm curious if this is a bug introduced after a recent patch.

________

 

I was lurking on threads like the Spoils of the Qunari issues/bugs and seeing how a simple DLC like that one has so many issues is infuriating at best, not to mention the fact that if you want Qunari armor and variety you need to buy a DLC, which is stupid as f*ck, imho. I was about to start my 2nd playthrough as Qunari, but when I found out how bad the race was implemented in game, I switched to Dwarf.

 

I don't hate the game, but I definitely don't like it as much as I thought I would. I knew it when I heard "Inquisition will be friendly to newcomers" things would end bad for veterans...


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#80
Sidney

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While at least part of my dislike for DAI is due to the fact the 360 port is god-awful, Bioware kinda took everything I hated about DA2 and just amped the hell out of it. While forgetting what DA2 did right. Forgetting what DAO did right, too, for the second game in a row.
 
DA2's item placement and economy didn't make any sense? Amp it up! Now instead of things merely being scattered all over the map, they're damn near all random! And the things you can buy, almost nobody has their own stuff. The Templar armor? Split between a guy in Redcliffe, a desert cave, and the Hissing Wastes. The Dalish have the Warden armor schematics, and the Inquisition's own schematics are in the Hissing Wastes. Orlais, bafflingly enough, sells their schematics in Val Royeaux. Their capital. At least one faction has their brain working. Remember how Origins had stuff where it belonged? Only the Ancient Elven armor was scattered, and that actually makes sense in-lore.
 
The crafting makes my brain ache. It's like someone took Skyrim's "Well, it does kind of kill the exploration when you can craft the best stuff and only have to visit merchants to get ingridents" and somehow wanted to make it worse. Adding in MMO-esque level limits and making the loot placement almost entirely random and bafflingly insane is not a good thing. It almost guarantees you'll find something worse than the crap you've already got on, doubly so if you've crafted.
 
While we're on the concept of aesthetic, what the hell happened to all the clothing and armor? I'm not even joking when I say the best looking stuff is holdovers from DAO or DA2. The beige pajamas, the beige armors, the coats that make me think they might have been planning a Matrix RPG at one point, everything. Even discounting the 360 version's lack of basic textures, they're hideous. Yet the environments are generally stellar, making me wonder what the blazes happened on the character/armor/item end. My Qunari went through something like 60 hours with minor variants on the same damn beige coat armor. Who needs options, right?
 
The quests are overwhelmingly meh. There's a few good ones scattered about, and a few ruined by otherwise baffling decisions (looking at you, Wicked Eyes and Wicked Hearts. Timed exploration that basically encourages you to game the influence timer?) but it's the quest rewards that get me. More appropriately, the lack thereof. The item tables and placement are as said, insane. The gold reward is usually a pittance, and the XP gain is a tick on a level bar so slow it gives me memories of Korean MMOs.
 
The plot is..adequate, but it falls apart at the point it should start ramping up. I admit, having a bug that required me to skip whole conversations on a MAIN QUEST (Western Approach) did not help any, and it took Bioware two months to fix it. It's just that instead of ramping up, it hits the brakes once you get to Skyhold, not even giving you that minimal feeling Origins had that the Blight was spreading. DAI really just waits for you, no matter how much your Council tries to put over that you really ought to do Quest X now. It'll wait. To compare, I actually lost Sten in my first DAO run because I had that "eh, it'll wait" mentality. Oops. I'm also a little disappointed that to date, the best Dragon Age final boss is the Archdemon, and his(it's?) entire character is 'rarr, smash puny Ferelden'.
 
I just can't go back to DAI. I find myself popping in once in a blue moon to see if Bioware's fixed it yet - they haven't - and just regretting not spending that money on anything else. DA2 was a disappointment comparitive to Origins, but I love it for what it does, and wish it would've gotten a real development cycle. With DAI, I just look at whatever else is about and wonder if I should play that instead. I made the mistake of getting Witcher 2 during that long pre-patch 1 downtime, and it blew me away. Not only was the 360 port really damned good, but it balances gameplay aspects with lore and story better than anything else I've touched in a while. Witcher 2 cost me $10 and I'd have gladly paid $60 for it.
 
I can't say the inverse is true for DAI.


I don't agree with a lot of what you say in the details but at a general view I agree -- if that makes sense. The core of what afflicted DAI was that they badly overcompensated for the blowback on DA2 and then ran that blowback through the filter of the bazillions of copies Skyrim sold thus we get the open-ish world, crafting galore and a main plot really disconnected from the main gameplay. I agree that DA2 was the right idea just implemented in too short a time and the short cuts doomed it. DAI doesn't feel like it should have been something else -- this is what they were gunning for -- and while it isn't bad it does feel like it is the weakest of the 3 games in the series for me.
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#81
Elhanan

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Spent my first day re-mapping the Control Keys and practicing the Tac-Cam. Shortly after, found settings with Tactics and Behavior that aided my choice of gameplay. These things helped me avoid much of the frustration posted by many, and has helped me continue to enjoy this title.

DAO > DAI > DA2, and still enjoy them all.
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#82
Darkly Tranquil

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Spent my first day re-mapping the Control Keys and practicing the Tac-Cam. Shortly after, found settings with Tactics and Behavior that aided my choice of gameplay. These things helped me avoid much of the frustration posted by many, and has helped me continue to enjoy this title.

DAO > DAI > DA2, and still enjoy them all.


Yes, we know. You never fail to appear and trot out the same tired spiel in every thread. We get it; you like the game. Hooray for you.
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#83
KCMeredith

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The fact that you're facerolling through Thedas isn't helping much either, Corypheus wins ONE battle throughout the entire game (and you could argue that Haven isn't even really a win since you get an awesome castle right afterwards while he gains nothing except the destruction of some frozen village). 


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#84
CDR Aedan Cousland

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Yes, we know. You never fail to appear and trot out the same tired spiel in every thread. We get it; you like the game. Hooray for you.

 

Should anyone express even an ounce of unforgivable dissonance, Bioware's champion defender Elhanan will be there to set that misguided fool straight.  ;)


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#85
Elhanan

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Should anyone express even an ounce of unforgivable dissonance, Bioware's champion defender Elhanan will be there to set that misguided fool straight.  ;)


Considering the date on the OP, must be slipping. But folks have the right to be wrong if they wish; carry one....

#86
Sidney

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Spent my first day re-mapping the Control Keys and practicing the Tac-Cam. Shortly after, found settings with Tactics and Behavior that aided my choice of gameplay. These things helped me avoid much of the frustration posted by many, and has helped me continue to enjoy this title.DAO > DAI > DA2, and still enjoy them all.


I don't think pointing out flaws means dislike. I like DAI. I like it less than I could because of design decisions.

The controls never bothered me but the AI and Tactics were bad. Yes, there were selections you could make to improve on them. Those selections were not adequate - basic things like ranged characters staying at range -- and the selection process, the actual on screen options, are so obtuse that no one not reading at the forums or just randomly trying things would understand what they needed to set. That is poor game making when I had less trouble understanding Europa Universalis' trade model than the very simple AI options in this game. In the end I think we all have the same tactics but bizarrely those settings weren't the default and in case of behavior and tactics the default (which I'd guess 80+% of players not on this forum used) settings aren't just sub-optimal they appear to be designed to actively ruin your gaming experience.
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#87
correctamundo

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I don't think pointing out flaws means dislike. I like DAI. I like it less than I could because of design decisions.

The controls never bothered me but the AI and Tactics were bad. Yes, there were selections you could make to improve on them. Those selections were not adequate - basic things like ranged characters staying at range -- and the selection process, the actual on screen options, are so obtuse that no one not reading at the forums or just randomly trying things would understand what they needed to set. That is poor game making when I had less trouble understanding Europa Universalis' trade model than the very simple AI options in this game. In the end I think we all have the same tactics but bizarrely those settings weren't the default and in case of behavior and tactics the default (which I'd guess 80+% of players not on this forum used) settings aren't just sub-optimal they appear to be designed to actively ruin your gaming experience.

 

It has been like that since at least DAO.



#88
Elhanan

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I don't think pointing out flaws means dislike. I like DAI. I like it less than I could because of design decisions.

The controls never bothered me but the AI and Tactics were bad. Yes, there were selections you could make to improve on them. Those selections were not adequate - basic things like ranged characters staying at range -- and the selection process, the actual on screen options, are so obtuse that no one not reading at the forums or just randomly trying things would understand what they needed to set. That is poor game making when I had less trouble understanding Europa Universalis' trade model than the very simple AI options in this game. In the end I think we all have the same tactics but bizarrely those settings weren't the default and in case of behavior and tactics the default (which I'd guess 80+% of players not on this forum used) settings aren't just sub-optimal they appear to be designed to actively ruin your gaming experience.


While I do prefer the Tactics from DA2, the DAI version does work. And as I am reluctant to speak for what others desire in their options, I speak and recommend the choices I made for my own game; not the theoretical majority.

FWIW - Ranged NPC's tend to stay that way in my game with Follow themselves Behavior, deactivating Spirit Blade, setting Leaping Shot to Preferred, and keeping an eye out for other abilities that may need to be close to melee distance for use in combat.

My point is a lot of annoyance appears to be avoidable if time was taken to briefly learn the mechanics. It took me part of a day, but I am Techless with a brief memory of what If -> Then code should do in the game. Other Players should fare somewhat better.

#89
Xetykins

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It has been like that since at least DAO.


Wut

#90
correctamundo

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Wut

 

Default.



#91
Sidney

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Default.


Fair enough the default options in DAO were bad. That doesn't make the failure in DAI better. It actually makes them worse.

I would also say that the "complicated" DAO tactics were far more transparent than the two options in DAI because when I selected something in DSO I understood the exact implications of what that selection meant. The biggest problem in DAO, which DA2 cleared up, was the limit on tactics slots.
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#92
c0bra951

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Sometimes I wonder if Bioware trolled us, and distributed 2 completely different games at random under the DAI name.  It's the only rational explanation for much of what I'm reading in here.  Maybe it's part of a social experiment?


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#93
Dutch's Ghost

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Spent my first day re-mapping the Control Keys and practicing the Tac-Cam. Shortly after, found settings with Tactics and Behavior that aided my choice of gameplay. These things helped me avoid much of the frustration posted by many, and has helped me continue to enjoy this title.

DAO > DAI > DA2, and still enjoy them all.


Tactics and behaviour settings in DAI is butchered compared to what is was in DAO and DA2.

#94
Elhanan

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Tactics and behaviour settings in DAI is butchered compared to what is was in DAO and DA2.


And yet some seem to still be having difficulty with these remnants. Now I do not have the data available as to how many used the past Tactics, but believe Bioware has it. And while I would enjoy a return to the system in DA2, perhaps many would still not be able to utilize it.

Tactics still works. Practice does take some time; perhaps a bit of patience, but was worth it to me. However, complaining does seem easier, though may not be as satisfying overall.

#95
Dutch's Ghost

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And yet some seem to still be having difficulty with these remnants. Now I do not have the data available as to how many used the past Tactics, but believe Bioware has it. And while I would enjoy a return to the system in DA2, perhaps many would still not be able to utilize it.

Tactics still works. Practice does take some time; perhaps a bit of patience, but was worth it to me. However, complaining does seem easier, though may not be as satisfying overall.


Tactics does not work. It was a staple in DAO and DA2 and was important to use when playing on higher difficulty.

The tactics in this game are subpar downright garbage. Your companions at times won't attack enemies even in fighting stance unless you attack first and ranged companions never stay at range.

#96
Elhanan

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Tactics does not work. It was a staple in DAO and DA2 and was important to use when playing on higher difficulty.

The tactics in this game are subpar downright garbage. Your companions at times won't attack enemies even in fighting stance unless you attack first and ranged companions never stay at range.


That would seem to depend on the Player's settings. Mine do rather well, but I did practice, and play on NM.

#97
Saphiron123

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While I do prefer the Tactics from DA2, the DAI version does work. And as I am reluctant to speak for what others desire in their options, I speak and recommend the choices I made for my own game; not the theoretical majority.

FWIW - Ranged NPC's tend to stay that way in my game with Follow themselves Behavior, deactivating Spirit Blade, setting Leaping Shot to Preferred, and keeping an eye out for other abilities that may need to be close to melee distance for use in combat.

My point is a lot of annoyance appears to be avoidable if time was taken to briefly learn the mechanics. It took me part of a day, but I am Techless with a brief memory of what If -> Then code should do in the game. Other Players should fare somewhat better.

Learn the mechanics? Alright, I tell varrick to revive a squadmate, he stops halfway there and runs off to engage and enemy. There's no option to make him prioritize resurrecting.

What you eman isn't learning the mechanics, it's working your way around the bugs, and that's an annoyance i'd expect from a new indie developer, not an established studio... sure, i can accept bugs, but this game has been out for a LONG time, and they haven't done a thing to fix it.


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#98
Elhanan

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For those that may have missed them:

http://blog.bioware....on-patch-notes/

#99
Dutch's Ghost

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That would seem to depend on the Player's settings. Mine do rather well, but I did practice, and play on NM.

 

I play on Nightmare and the game is easy. It doesnt change the fact that i have to do pointless micro for my idiotic companions, the whole problem would have been solved if Bioware properly implemented a tactics system.



#100
Elhanan

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I play on Nightmare and the game is easy. It doesnt change the fact that i have to do pointless micro for my idiotic companions, the whole problem would have been solved if Bioware properly implemented a tactics system.


As the Tactics do seem to work for many, many Players, it would seem that the Player may not have a decent grasp of the system.