I'm frustrated with it as well. Bugs aside the game is too big and trying to be too many things. The narrative cracks and crumbles under its huge arc. You can get to know some of the characters but you never really feel united as a group.
In the same vein the mission table is totally nerfed when it comes to rewards and supplies / resources. You have this grand army that can't seem to gain resources at the same rate you do by wandering around a zone for 15 min. A better solution would be to look for resources until you complete the geological survey then have your people be pulling those resources in on a regular basis without having to waste time on the mission table.
The loot system is just awful. The only way I would classify it as a success is if it was designed to slow my progression in the game and to make me bow hours of my life in the inventory screen. 90% of what drops is only worth selling, but I can only carry 60 items at a time and that includes upgrades and research items. They would have done better to scrap the whole thing and just deposit money for each kill.
Upgrading / modding the weapons? Also terrible. Why do I have to go into the inventory screen and take the items off people in order to mod them? Honestly this whole system should probably be scrapped as well in favor of something you would upgrade with weapon experience or make the modding of weapons easier and done in the field. Only big upgrades will need to be fashioned at a station.
Also, something I miss from early BioWare was its liberal use of cutscenes. They did it for both the main and side quests which made the world feel alive. I think bringing that back would add something to the game.
Training seemed tacked on as well. Why not expand your relationship with a companion by learning an advanced skill tree from them?
I hope that a lot of these issues can either be sidestepped or fixed by mods because I seriously doubt EA is going to pay to have any of this corrected.





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