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I think I hate DA:I. And I hate that I hate it.


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#126
Elhanan

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There is no tactics system in the game so your whole post is wrong.


Simply because one says it does not make it so. GOTY 2014

#127
Dutch's Ghost

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Simply because one says it does not make it so. GOTY 2014

 

You must be blind. Look at DA2 tactics system and then look at the mediocre product you call GOTY.



#128
Elhanan

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Already have; prefer DA2. However, the Tactics for DAI works fine along with Behavior in DAI.

#129
Wolven_Soul

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Already have; prefer DA2. However, the Tactics for DAI works fine along with Behavior in DAI.

 

Lol.  Ohh Elhanan...you say such silly things.


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#130
Elhanan

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Lol.  Ohh Elhanan...you say such silly things.


Perhaps, but they are truthful.

#131
They call me a SpaceCowboy

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Already have; prefer DA2. However, the Tactics for DAI works fine along with Behavior in DAI.

 

From past experience you seem impervious to counter-arguments. While I admire your dedication, let me try this one more time.

 

You've mentioned several times you are 'techless', which I assume you mean you don't know much about computers or how they are designed. This is perfectly fine. We can't be experts at everything. For instance I'm no handyman. I don't know how to fix cars, and I don't know how to fix plumbing problems.

 

So lets say my toilet is running longer than it should after I flush. Given I'm unable to fix it myself, I have two choices. Call an expert or try stuff until I can find what works.

 

I could experiment and find that it stops running if I jiggle the handle, or I could find an expert who can fix it so that I never have to jiggle the handle again.

 

I suspect your approach would be simply to jiggle the handle and accept that that is how it will have to work from now on. Many of us are not happy with that solution however. It's great that it works for you, but it doesn't have to.  It is wrong and could be fixed so that we don't need silly workarounds like jiggling the handle...

 

...Or saving to avoid making mistakes due to wonky inventory controls, or setting followers to 'follow themselves' or driving a silly cursor around on a tactical map to view things when we could just point and click with the mouse.

 

EDIT: clarification


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#132
They call me a SpaceCowboy

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Simply because one says it does not make it so. GOTY 2014

 

Oh, and I'm pretty sure the game didn't win GOTY due to the PC UI interface or tactics design. ;)


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#133
correctamundo

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...Or saving to avoid making mistakes due to wonky inventory controls, or ... driving a silly cursor around on a tactical map to select things when we could just point and click with the mouse.

 

What does this mean? You can just point and click to select. That is in fact how you do it. The cursor driving is for viewing and it is different than using you mouse button but just as easy. For what do you have to save before going into the inventory? Accidentally equiping armor that you then can "accidentally" unequip?



#134
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What does this mean? You can just point and click to select. That is in fact how you do it. The cursor driving is for viewing and it is different than using you mouse button but just as easy. For what do you have to save before going into the inventory? Accidentally equiping armor that you then can "accidentally" unequip?

 

I was referring to conversations I've had in the past with Elhanan.

 

On PC the inventory list box has a split personality, it lets you act like it's mouse driven but then switches back to controller design when you try to do anything. It lead me to accidentally delete/sell the 4th item i the list instead of the second a few times. Elhanan's solution was to save before visiting a merchant to avoid mistakes.

 

And the tac cam cursor is just dumb when using a mouse. It's a controller design, but Elhanan is happy with it and that's all that counts :)



#135
Elhanan

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From past experience you seem impervious to counter-arguments. While I admire your dedication, let me try this one more time.
 
You've mentioned several times you are 'techless', which I assume you mean you don't know much about computers or how they are designed. This is perfectly fine. We can't be experts at everything. For instance I'm no handyman. I don't know how to fix cars, and I don't know how to fix plumbing problems.
 
So lets say my toilet is running longer than it should after I flush. Given I'm unable to fix it myself, I have two choices. Call an expert or try stuff until I can find what works.
 
I could experiment and find that it stops running if I jiggle the handle, or I could find an expert who can fix it so that I never have to jiggle the handle again.
 
I suspect your approach would be simply to jiggle the handle and accept that that is how it will have to work from now on. Many of us are not happy with that solution however. It's great that it works for you, but it doesn't have to.  It is wrong and could be fixed so that we don't need silly workarounds like jiggling the handle...
 
...Or saving to avoid making mistakes due to wonky inventory controls, or setting followers to 'follow themselves' or driving a silly cursor around on a tactical map to view things when we could just point and click with the mouse.
 
EDIT: clarification


One should not assume....

I have a background in programming, but as I am unable to type well, never went into a career as a programmer. And being Techless simply means Tech and myself do not get along well, nor have I kept up with advances in code. However, at the time, most programs used the same logic, but varied on how it was written. So If -> Then statements are not as difficult for me to understand, allowing me to better appreciate the tactics from DA2, and place them in an order that may be effective.

But it does not take a technician to understand that if the actions of the AI are not working under a said configuration, a change might be in order. So practice with the Tactics and Behavior of DAI was done over the course of early stages of gameplay, and better enable the present system; not fume over repeated attempts to making it work on default.

The Tactics and Behavior work in DAI; have 690+ hrs as evidence to support it, as well as posted telemetry data, reviews, and awards given by other users.

#136
Elhanan

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Oh, and I'm pretty sure the game didn't win GOTY due to the PC UI interface or tactics design. ;)


Won including them though, didn't it?....

#137
They call me a SpaceCowboy

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One should not assume....

I have a background in programming, but as I am unable to type well, never went into a career as a programmer. And being Techless simply means Tech and myself do not get along well, nor have I kept up with advances in code. However, at the time, most programs used the same logic, but varied on how it was written. So If -> Then statements are not as difficult for me to understand, allowing me to better appreciate the tactics from DA2, and place them in an order that may be effective.

But it does not take a technician to understand that if the actions of the AI are not working under a said configuration, a change might be in order. So practice with the Tactics and Behavior of DAI was done over the course of early stages of gameplay, and better enable the present system; not fume over repeated attempts to making it work on default.

The Tactics and Behavior work in DAI; have 690+ hrs as evidence to support it, as well as posted telemetry data, reviews, and awards given by other users.

 

 

Won including them though, didn't it?....

 

 

Or despite them. :)

 

Sorry for assuming incorrectly.

 

The biggest problems of the game for me are not the tactics or lack of them anyway. And going back to my analogy, yes we could simply jiggle the handle (ie experiment with the tactics) and not complain about it, but then, if it can be improved, why not bring it to the attention of someone who may be able to improve it?

 

I have 50 years of handle jiggling experience that proves it works. Still not the best overall solution.

 

For me at any rate, there are issues with the game that can't be brushed off by 'jiggling the handle'. These are not acceptable for me and I'll continue in my attempts to inform Bioware that these issues need to be improved, for their next game at least, if not DAI.

 

As for DAI, I lost interest in buying DLC or item packs due to these problems. If the next game handles design issues to my liking I'd likely buy DLC for them ( not to mention the full game), because I'd rather enjoy the stories Bioware puts out than not.



#138
Elhanan

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Or despite them. :)
 
Sorry for assuming incorrectly.
 
The biggest problems of the game for me are not the tactics or lack of them anyway. And going back to my analogy, yes we could simply jiggle the handle (ie experiment with the tactics) and not complain about it, but then, if it can be improved, why not bring it to the attention of someone who may be able to improve it?
 
I have 50 years of handle jiggling experience that proves it works. Still not the best overall solution.
 
For me at any rate, there are issues with the game that can't be brushed off by 'jiggling the handle'. These are not acceptable for me and I'll continue in my attempts to inform Bioware that these issues need to be improved, for their next game at least, if not DAI.
 
As for DAI, I lost interest in buying DLC or item packs due to these problems. If the next game handles design issues to my liking I'd likely buy DLC for them ( not to mention the full game), because I'd rather enjoy the stories Bioware puts out than not.


Also prefer DA2 tactics, but can work with what is available. Prefer to 'jiggle the handle' than call a plumber if it works. I miss MacGuyver....

As for the DLC, gotcha covered on storied DLC. Hope to be playing Descent next week.

#139
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Also prefer DA2 tactics, but can work with what is available. Prefer to 'jiggle the handle' than call a plumber if it works. I miss MacGuyver....

As for the DLC, gotcha covered on storied DLC. Hope to be playing Descent next week.

 

 

I actually bought a replacement unit and installed it myself. Still didn't work that well, now I have to hold down the handle rather than jiggle it :P

 

Back to the game, Descent interests me, I just need to decide whether it's worth putting up with the annoying gameplay to get to the enjoyable bits. I'll likely wait to see how others like it before buying. JoH didn't come close to passing that test.


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#140
Elhanan

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I actually bought a replacement unit and installed it myself. Still didn't work that well, now I have to hold down the handle rather than jiggle it :P
 
Back to the game, Descent interests me, I just need to decide whether it's worth putting up with the annoying gameplay to get to the enjoyable bits. I'll likely wait to see how others like it before buying. JoH didn't come close to passing that test.


Besides spiders, I enjoyed JoH. Have played it twice now; once before meeting Cory, and once afterwards. But am guessing that bridges and cliffs will be much the same as tree houses, so Leaping Shot will be disabled.
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#141
cJohnOne

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I think the simplified tactics on DAI worked fine but the more complicated tactics of DA2 is much preferable.

 

 

  Did I say the same thing as Elhanan?  :D


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#142
thewatcheruatu

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 I intensely dislike that I can't distribute my own attribute points and that "crafting for stats" is the new way to "level" your character. I really hate that! I don't like crafting games. 

 

Yeah, I'm with you on this. At level 11, I haven't crafted a darn thing yet. Just not interested. I know that crafting has, to some extent, always been a part of the Dragon Age series, but in a single-player game that I'm playing for the story, I just can't be bothered. Inventory management is already a huge pain in the butt, and I don't want to deal with any more micromanaging of gear than that. Hell, I don't even like crafting for things like runes.

 

One of the things I liked about Dragon Age 2 is that you could sort of get away with not even bothering with any of this stuff. Maybe you can in Inquisition, as well--I don't know. I haven't had any huge problems advancing yet, but I do play on Normal.


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#143
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I found early tier crafting wasn't any better than found gear in most cases so I stopped bothering until I had tier 3 schematics.

I played on normal too



#144
Elhanan

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I play on Nightmare, and generally only choose to craft gear for the Inq; followers get the best of the loot. It worked well for Vanilla; needed to modify them a bit more for JoH depending on the team.

#145
khyvari

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Yeah, I'm with you on this. At level 11, I haven't crafted a darn thing yet. Just not interested. I know that crafting has, to some extent, always been a part of the Dragon Age series, but in a single-player game that I'm playing for the story, I just can't be bothered. Inventory management is already a huge pain in the butt, and I don't want to deal with any more micromanaging of gear than that. Hell, I don't even like crafting for things like runes.

 

One of the things I liked about Dragon Age 2 is that you could sort of get away with not even bothering with any of this stuff. Maybe you can in Inquisition, as well--I don't know. I haven't had any huge problems advancing yet, but I do play on Normal.

I agree with Shinian above; stuff you craft is generally not any more powerful than the stuff you find until you get tier 3 schematics. Still I don't like the mechanic and how it is tied to stat leveling. Like Elhanan I "craft" for my Inq. and pass it on when I find/craft something better. Mind you, I make mostly shite in spite of my best effort and combos (I hate crafting as I have said previously). Regardless, I still don't like, not one little bit, that I can't distribute my own stat points. The loot chests? I don't want to talk about those... 


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#146
Magdalena11

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From past experience you seem impervious to counter-arguments. While I admire your dedication, let me try this one more time.

 

You've mentioned several times you are 'techless', which I assume you mean you don't know much about computers or how they are designed. This is perfectly fine. We can't be experts at everything. For instance I'm no handyman. I don't know how to fix cars, and I don't know how to fix plumbing problems.

 

So lets say my toilet is running longer than it should after I flush. Given I'm unable to fix it myself, I have two choices. Call an expert or try stuff until I can find what works.

 

I could experiment and find that it stops running if I jiggle the handle, or I could find an expert who can fix it so that I never have to jiggle the handle again.

 

I suspect your approach would be simply to jiggle the handle and accept that that is how it will have to work from now on. Many of us are not happy with that solution however. It's great that it works for you, but it doesn't have to.  It is wrong and could be fixed so that we don't need silly workarounds like jiggling the handle...

 

...Or saving to avoid making mistakes due to wonky inventory controls, or setting followers to 'follow themselves' or driving a silly cursor around on a tactical map to view things when we could just point and click with the mouse.

 

EDIT: clarification

 

I agree with your post, but there is still an option you haven't considered.  You could learn to do it better if you felt it was worth the effort.  If they were going to shut off your water because you couldn't pay your bill, I bet you'd learn one way or another to fix the toilet.  You need water and will learn to keep it available, even if it means learning something you don't want to.

 

I'm not much on plumbing, never could tell a boy from a girl at a glance, but I'm a really good home electrician.  Once I figured out that water was just electricity flowing through pipes instead of wires, no problem.

 

It's only a matter of semantics.  If you can learn to do something, you can learn something else, it just might take a lot of work.



#147
Paul E Dangerously

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I agree with your post, but there is still an option you haven't considered.  You could learn to do it better if you felt it was worth the effort.  If they were going to shut off your water because you couldn't pay your bill, I bet you'd learn one way or another to fix the toilet.  You need water and will learn to keep it available, even if it means learning something you don't want to.

 

I'm not much on plumbing, never could tell a boy from a girl at a glance, but I'm a really good home electrician.  Once I figured out that water was just electricity flowing through pipes instead of wires, no problem.

 

It's only a matter of semantics.  If you can learn to do something, you can learn something else, it just might take a lot of work.

 

While I don't normally say "I wish they would take some design tips from Bethesda" but if they took cues from anything from Morrowind to Skyrim we'd be pretty good. Going in and fixing busted elements would actually be possible, where it really isn't in DAI without taking a hatchet to it.

 

Though the IE wasn't the most mod friendly and people made that work, I can't see the same happening for Frostbite ver. Bioware.



#148
Wolven_Soul

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I agree with Shinian above; stuff you craft is generally not any more powerful than the stuff you find until you get tier 3 schematics. Still I don't like the mechanic and how it is tied to stat leveling. Like Elhanan I "craft" for my Inq. and pass it on when I find/craft something better. Mind you, I make mostly shite in spite of my best effort and combos (I hate crafting as I have said previously). Regardless, I still don't like, not one little bit, that I can't distribute my own stat points. The loot chests? I don't want to talk about those... 

 

I like crafting in some games, not so much in others.  I would have liked it in Inquisition more if they would have allowed us to change the slot types in the armors.  Oh, and if we have more variety in the armors of course.  



#149
They call me a SpaceCowboy

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I agree with your post, but there is still an option you haven't considered.  You could learn to do it better if you felt it was worth the effort.  If they were going to shut off your water because you couldn't pay your bill, I bet you'd learn one way or another to fix the toilet.  You need water and will learn to keep it available, even if it means learning something you don't want to.

 

I'm not much on plumbing, never could tell a boy from a girl at a glance, but I'm a really good home electrician.  Once I figured out that water was just electricity flowing through pipes instead of wires, no problem.

 

It's only a matter of semantics.  If you can learn to do something, you can learn something else, it just might take a lot of work.

 

I'm not sure if you are really talking about plumbing or DAI tactics :)

 

Plumbing, yeah I could fix it myself, and did try. My example was more of an analogy to say why putting up with something that isn't working correctly doesn't appeal to me. I'd rather fix it or hire someone to fix it. Not to speak for Elhanan, but he appears to be happy with 'jiggling the handle' or getting things to work without fixing them permanently (or complaining about them on the forums).

 

In the case of DAI, I could learn what little there is about the  tactics system in order to make my team more efficient, or I could play on casual or normal and blast through most combat without having to worry about it. Or I could grumble about it on the forums :D

 

The fix it yourself analogy would be similar to modding, I suppose. Never tried modding, and apparently you are limited to what you can do in Frostbyte anyway. Might be fun for some to McGyver it up and make some mods. :)

 

I suppose I could expand my analogy and point out to Elhanan that if I bought a new house, and found on day 1 the toilet was running incorrectly, you bet I'd be after the builder to fix it, not shrugging and resolve to jiggle the handle.



#150
Saphiron123

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I'm not sure if you are really talking about plumbing or DAI tactics :)

 

Plumbing, yeah I could fix it myself, and did try. My example was more of an analogy to say why putting up with something that isn't working correctly doesn't appeal to me. I'd rather fix it or hire someone to fix it. Not to speak for Elhanan, but he appears to be happy with 'jiggling the handle' or getting things to work without fixing them permanently (or complaining about them on the forums).

 

In the case of DAI, I could learn what little there is about the  tactics system in order to make my team more efficient, or I could play on casual or normal and blast through most combat without having to worry about it. Or I could grumble about it on the forums :D

 

The fix it yourself analogy would be similar to modding, I suppose. Never tried modding, and apparently you are limited to what you can do in Frostbyte anyway. Might be fun for some to McGyver it up and make some mods. :)

 

I suppose I could expand my analogy and point out to Elhanan that if I bought a new house, and found on day 1 the toilet was running incorrectly, you bet I'd be after the builder to fix it, not shrugging and resolve to jiggle the handle.

Dude, you're up against a wall here. Elhanon praises the tactical camera because he "learned how it works", the fact a companion given an order cancels halfway through doesn't matter to him. The fact hold position still doesn't work doesn't matter to him.

You can't win this exchange. I'm with you though, the removal of tactics in DAI did serious damage to the game, and there's nothing tactical about it in it's current form. Sadly DAO outdid the current ai with the tactics system many years ago.

And if Elhanon's toilet wasn't working a day after buying a home, he'd consider it a feature of the house :P


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